
Max, an Autistic Journey is a retro style top-down turn-based RPG filled with mini games, monsters and most of all, heart. Developed by a devoted dad who made a game with his son about his son's autism.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So as someone on the spectrum, I was intrigued and finally got the game. Within seconds I was filled with disappointment. The puzzle piece logo - why on earth is that in there when it's so heavily associated with negativity and the notion of erasing autism? Beyond me. Second disappointment came at the intro to the story when the parents were reacting to the diagnosis like it was cancer 'what are we going to do?' how about support your child like you would anyway there's nothing wrong with being autistic. Thirdly the clash of noises in a game devoted to autism is a weak choice. I have severe sensory issues and this really threw me off. Lastly, and probably the only thing I can forgive, the game dynamics need altered slightly as the action button fails to respond multiple times and leads to heavy frustration - also not great when you're autistic. Little to no instructions on how to complete each mini game also leads to confusion. This game could have been so good but it was so so underwhelming and just sad.
As a person named Max with autism I can honestly say that this is exactly my biography. Every time I fail a breathing exercise I am overcome with my anger and must do battle with Satan in what is one of the most wretched JRPG systems I have ever had the misfortune of using.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Now, I don't have autism, but I hope my kid does so I can bottle him. I'll just keep having children until one of them has the little quirk, I'll do IVF, impregnate socially inept women, you name it, and nobody's going to stop me. And when little junior has autism, I'm going to teach him how to count the exact proportions of alcohol and how many standard drinks they'll equate to. That way I'll have my own little calculator, who'll be able to gauge how many standard drinks I've had throughout the night. Y'know, speaking of alcohol, it reminds me of the time when I saw an opened bottle of hand sanitiser nailed to the wall, that read "70 percent alcohol". Now at this point in time, I hadn't drunk for about two hours and desperately needed to quench my thirst. Without a moments ado I ran on over and began licking at the bottle, to get a few droplets of that sweet nectar. Ho ho ho, I couldn't be stopped. It took three strong lads to drag me away from the bottle. Good times, days when alcohol was in everything, even the hand sanitiser. Now you're lucky to find anything strong in this paltry excuse for ale they sell in the pub nowadays. Anyway, Max is a good kid, a real good kid. We form a close, tight knit bond, him and I. He even has a penchant for games, since his imagination roams and works wonders due to the autism y'see. There's even an established favourite game of his, which we mutually enjoy, it's called 'Get me a beer now before I smash you'. The premise is simple, he gets off the couch and scurries away to the fridge, retrieving a drink. If he does so before the Footy ads pop up, then I won't hit him with the bottle. I feel the game adds a tangible sense of structure to his life and instils within him an honest, diligent work ethic. Too often are delivery industries rife with sloth, causing tardy Dan Murphy's deliveries. How's a man meant to drink his 34th pint of Guinness at 2am, if he's been kicked out of every pub, the stores are closed and his delivery is four minutes late? So yeah, you gotta start 'em young, lest they turn into indolent, lethargic fiends, with no sense of urgency permeated inside their minds. When he gets a tad older, I'll have him start benching beer kegs and brewing me brews. It'll be like I'm Willy Wonka and he's one of the Oompa Loompa's making my products. Plans for my auspicious future aside, the game was touching, genuinely. It's good to espy that efforts are being made to ensure Max becomes a functional member of society. If I am to be candid however, my negative review is derived from the fact that this story relates to a real life experience between father and son, and said son Max at ten years old is being medicated for having Attention Deficit Disorder, a purely mental affliction, which doesn't cause physical harm to a child and instead is related to a hyperactivity personality, hyperactivity being incredibly broad and common for children. The game attempts to ambiguously refer to the medication, which is likely Ritalin or Adderall as simply being a 'little pill' which enables him to concentrate and be more studious in school. What it omits mentioning is the severe repercussions it can have on a developing brain, especially that of a child's. It can stunt growth, cause a chemical imbalance, lessen a child's appetite which can again affect growth because a kid needs to eat and deprive them of energy. It effectively makes them docile, placated and completely lacking in energy, during a time when they're meant to be happy, brimming with life and carefree. What they are doing is having a child ingest what is essentially a sedative, it's despicable. This isn't even mentioning the fact that it is addictive and if a person, especially since childhood, has taken the medication for months to years, they will grow addicted and suffer withdrawals when they inevitably try to live without relying on said substance. This will then likely cause an effect where they despise how they feel while on the medication, attempt to get off, suffer in anguish due to withdrawals and eventually relapse. It's essentially prepping a child up for a miserable life of addiction, and for what? To remedy an intangible affliction, which can be solved through natural means? I view the parents of Max with nothing but scorn. because Instead of taking the longer, less harmful and natural route to solve the perceived issue, they take the easy option and just choose to sedate their child. The whole mentality is literally just 'out of sight out of mind', because who cares if you are just pushing the issue under the carpet, it'll take years before it resurfaces, better just to temporarily resolve the issue and ruin a kids life, so you have more time to watch television. I also want to reiterate by saying that it's ridiculous to do this over a child being hyperactive. They're kids, if they aren't energetic and all over the place, then something's wrong. Allow a child to be a child, not an adult filled with the stresses off the real world. Anyway, I hope Max is doing well nowadays, I reckon you should give him to me for a week and I'll show him how to chug a pint of Guinness in under ten seconds. It's a speciality of mine and what I'm renowned for in the local taverns.
Эта игра украла моё сердце!
all chads and foids need to be exterminated. incels will rule. will you join the cause?
This game is probably one of the most emotionally captivating games I played, and I mean it unironically. I have 30 hours on this game. I have not regretting anything. Worth every penny
♥♥♥♥ you kieran harris, this is a ♥♥♥♥ game
Simple and old school, but very nice game to play. Maybe a little bit too fights in my opinion, because this is a game about autism and the story around it. However I recognise somethings inside me, I have to say in this game the autism is in an extremely hard form. It would be nice if there will be more games in the future that also emphasize the milder forms so the world can create a much better image of the whole spectrum. But for everybody who can't imagine the life of a real autist I really recommand to play this game to experience it !!!
[h1] Just like the title says. [/h1]
RPG Maker strikes again! "Max, an Autistic Journey" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Unlike almost all RPG Maker "games", this is not the usual bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. Instead, we have something much worse. The "developer" of this RPG Maker asset flip did include some non-RPG Maker "art" assets, they are terrible. Notably the developer here couldn't work out how to use RPG Maker to make an RPG... and that's the only thing RPG Maker can do properly... except it's not even very good for making RPGs. Instead, we have a preachy "educational" autobiographical story about a parent with a child suffering from autism, with a few crap minigames punctuating the mediocrity. Trying to address social issues through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. Game developers are not professionals in areas of mental health and social problems, and when they use video games to pretend they are, this can cause far more harm than good. It's my opinion that it's improper to use video games to push political or social agendas. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get sales by exploiting such problems for their own benefit, as is the case here. And that's really what bugs me most about this... only a very small proportion of the profit from this RPG Maker asset flip was given to any charity. The developer primarily made this asset flip so he could cash in on the incurable disease suffered by his son. He exploited his sons illness for his own financial gain, with an RPG Maker asset flip. I've reviewed over 10,000 games on Steam, some of them the very worst things a developer could ever do, but this eclipses all of it. If the developers intention was noble, this would be amongst the 9000 free titles on Steam, but he wants $5 profit from you for his son's illness. On with the usual list of defects universal to RPG Maker asset flips: As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. "Max, an Autistic Journey" has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for Picto #1, which you get almost immediately as you start the game, trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. "Max, an Autistic Journey" has the laughable, eye-watering price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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