
Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still getting a lot of errors in this game. This is my 3rd attempt at a world and this time when I moved a skill to the Alt+1 hotbar I got a constant string on the screen about an error. Relogged and the error was gone. Went out to fight something...found a pig...tried to attack...character blew up (at least that's what it looked like) and got booted to the games start screen. After that world would no load.
Fun game, with new features being added soon. They have already released a builder where you can create your own structures, etc. Eventually you will be able to import them into the game. Looking forward to future updates!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +20 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frequent "An Exception has Occured". Game is very lacking in instruction and implimentation. Recommend other alternatives.
used to be a decent game, now completely unplayable on my pc.. pity really, they had a good idea, and fun worlds to explore.
I've been playing this game since it came out in early access 800+ hours into it and with all the updates and fixes I still think the game is amazing and interesting. Not being a programmer since the early 80's I believe the solo developer (with occasional helper) is really doing a real good job. there are hic ups but name any game that is out now that doesn't have a few bugs.
Game has been EA for a while, and the dev has presumably sold thousands of copies of this game based on the number of reviews. It has a cool premise of an infinitely expanding randomly generated world. There's a huge number of bugs, from cryptic "there has been an exception!" errors, to full on crashes and serious multiplayer replication problems like terrain being different for different players in some areas. Systems are convoluted for seemingly no reason. There are tiers, levels, and rarities for items, and they have modifiers to stats too. The levels change context depending on the item in question with no declaration at all as to what that is unless you experiment and/or look it up. The community is small so finding solutions is also hard. For weapons and armor, your item level must be at or below your adventuring level, but for tools, your item level must be at or below your resource gathering level, for enchantments, something completely different is going on and I haven't even figured that out yet. This is a solo dev game in early access, so I am really forgiving on things like missing animations, combat feel, things warping around or meleeing me from out of range when i'm the host. Some generic player desyncs and zero replication of animations for multiplayer (players literally just slide around on your screen). All of those things can be works in progress. But when you're selling a product to players, basic stability is needed. Generic cryptic "exeption!" errors popping up constantly, and wholesale crashes while just walking around in a game whose core feature is exploration merits a bad review. Presumably from the number of reviews here, you've sold thousands of copies of this game. People are into your idea and your world that you've built. I strongly suggest setting aside a lot of time for bug fixing, or if you're not confident that you're capable, you can hire someone capable on contract to help you debug the big things so that you can work on developing out your vision. You have something here that people like, that could wind up being a great game in the long run. I will change this review if basic stability and the general experience improves.
I like the idea, and I really wanted to like the game, but it just isn't polished at all. There are so many bugs that at times I felt like I'd accidentally launched Hollow Knight instead. In my opinion, this game should still be in the alpha stage. I'm sorry, Big Kitty Games, but that's the brutal truth
Unfortunately I cannot recommend. Bought this back in 2024 and gave it a bit of a try, had one or two bugs, bit shallow but had the bones of something there so went away and played other stuff to give the devs time to build it out. Was a bit worried towards the end of last year when I saw the devs talking about other project and players complaining about the state of the game but again figured I'd wait it out and see when the storm passes. Just after giving it another try and I'd swear there's been zero movement since early 2024, classes that were not yet implemented then still are not implemented, the crafting and harvesting skill trees are still barely there and there's not much to pick from in terms of spells/weapons, just different tiers of the same few options. Concept of infinite adventure is great but it only works if there's a strong variety of basic elements to pick from (armour, weapons, spells, buildings, etc...) and it seems the devs decided there's already enough foundations and they shall dig no deeper. Oh and one of the more annoying bugs from 2024 - random inability to attack the target as hotbar skills refuse to activate - is still there, and can get you killed as you button bash to try figure out WTF is going on so make sure each time you leave your beacon/base to target and kill some small animal to try make sure you won't aggro an enemy and find you can only run for it.
Sadly until performance is improved i gotta give it a thumbs down. I do highly commend the devs for going with a stylized approach tho! its looking much better, but runs AWFUL even on low. My specs: 3070ti, 32gb ram, i7 11700k
i think i liked the original game better
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $273.8M | 549.4K | 94% | $29.99 | |
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| $835 | 2 | 0% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $364.3K | 1.3K | 94% | $9.99 | |
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| $363.7K | 490 | 59% | $29.99 | |
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| $363.4K | 1.4K | 81% | $9.99 |