
Take on the role of the Lieutenant Commander, ace fighter pilot, as you search for a new home, battle a mysterious enemy, and rescue humanity from a fiery end.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ganz in Ordnung – wenn man nichts besseres zur Auswahl hat SOL: Exodus ist eigentlich kein schlechtes Spiel. Wer in erster Linie herumballern will, kann sogar seinen Spaß mit haben. Leider dürfte dieser Spaß jedoch bereits nach 3 Stunden vorbei sein. Von einem ernsthaften Wiederspielwert kann aufgrund läppischer drei Waffensysteme, dem eintönigen Missionsdesign und nerviger Spielelemente wie dem Hacking-Minigame oder den überflüssigen Geschicklichkeits-Passagen in der finalen Mission, ebenfalls keine Rede sein. Im Gegensatz dazu gibt es leider nichts was wirklich herausragen kann. Die Handlung basiert zwar auf einer netten Grundidee und die englische Sprachausgabe ist überraschend hochwertig, doch reicht das bei weitem nicht aus, um SOL: Exodus wirklich spielenswert zu machen. Nur für wirklich harte Space-Simulations und -Shooter-Fans geeignet. Pro und Kontra: Pro: - umfassender Controller-Support und frei konfigurierbare Steuerung - bietet im allgemeinen eine sehr gute Steuerung - die drei Schwierigkeitsgrade lassen sich auch innerhalb einer Kampagne abändern - sehr gute Sprachausgabe Neutral: - interessantes Grundkonzept der Handlung, aber leider nur sehr oberflächlich umgesetzt Kontra: - läppische 3 Stunden Spielzeit - recht eintöniges Missionsdesign - gibt nur drei verschiedene Waffen - letzte Mission nervt mit Geschicklichkeits-Passagen und verbuggten Checkpoints - störendes und überflüssiges Hacking-Minigame Das vollständige Review: http://www.gamecontrast.de/sol-exodus-review/#more-62810
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sol Exodus: o el exodo de tus chingaderas Pueden leer esta reseña en mi blog: http://www.agustinfest.com/2016/10/sol-exodus-o-el-exodo-de-tus-chingaderas/ * Cuando instalé este juego, tuve un mal presentimiento cuando no encontré un título en la pantalla de inicio. Nadie hace eso. Si estás orgulloso de tu juego, si te respetas como creador, al menos tienes un diseño para el título del juego o como sea lo rayas en la pantalla inicial. Si ven mi brevísimo let's play, se darán cuenta que no está ahí. * Como el juego tiene algo de historia, estaba dispuesto a perdonárselas. Hace tantos, tantísimos años jugué el mejor simulador de vuelo espacial que haya jamás existido: Wing Commander. Y cuando vi la historia del juego y que las demás gráficas estaban muy bien cuidadas, extrañé un juegazo y quise creer que este juego haría un buen trabajo o, al menos, que me traería los gratos recuerdos cuando era chamaco y me soñaba volando naves. Me equivoqué. * Los controles son complejos y un poco incómodos. Cuesta trabajo acostumbrarse pero al final, creo que lo mejor fue utilizar el joystick para simplificar el manejo de la nave. La narrativa del juego no está mal, quizás un poco predecible y las actuaciones de voz son por lo menos semiprofesionales. El diseño está bien elaborado, las texturas funcionan muy bien y los modelos de las naves, gracias a un excelente juego de texturas y luces, son como un dulce para los ojos. Tuve que jugar el tutorial dos veces para agarrarle la onda a los controles y aún así, creo que toma su tiempo "perfeccionarlo". Pero no puedo recomendar este juego. * En mi primera misión real tenía un bug que arruinó toda la experiencia. Sin ningún aviso o explicación, me pidieron que "hackeara" una zona en el interior de una nave y después de un par de momentos de frustración, y de repetir ciertos escenarios, cuando llegué a la zona de la misión, sencillamente era "inhackeable". No sé si no estaba apretando el botón incorrecto (apreté todos y es muy escueto el menú de misiones) o no sé si el juego estaba bugeado. Lo más triste, cuando investigué más, el desarrollador estaba vendiendo "en cierto modo un remake que mejora el original y agrega más misiones entre otras cosas". Básicamente había desechado su producto, esperando que la gente comprara "de nuevo" una versión "aumentada y mejorada" y que arreglaba "ciertos desperfectos". Imperdonable. * Y es una lástima porque el juego no iba nada mal. Había sobrepasado muchos de mis prejuicios y me estaba enganchando, cuando destruyó mis expectativas (sniff, sniff). Sinceramente, quise intentarlo y seguro habrá alguien que lo vea con mejores ojos y que no tenga problemas en los primeros niveles, lamentablemente no soy de ellos. Ya lo ♥♥♥♥ en mi rincón de cosas que no tocaré de nuevo ni con la punta de una vara. E hice un pequeño Let's Play: https://www.youtube.com/watch?v=wyDxaTThZCE&list=PLf3hSHJ6VZaMmj1y3fIxMV6FzvB2Jltrc
I really want to like this game. Plot is great. Voice acting is superb for a videogame. But it's just not Wing Commander, and it plays like a sloooooooow MMO, where you're pretty much doing the same things for EVERY.BORING.MISSION. Sure, the game may throw a new gun or missle or enemy type at you once in a while, but it always feels tacked-on and insignificant. Not like Wing Commander. How many of us replayed that mission in WC3 thinking we could repatriate Hobbes? How many of us played that mission in WC4 twenty times, thinking if you just flew good enough, you could end the game early by destroying the Kilrathi homeworld with Tolewyn's secret weapon? You will find nothing here that grips you like that, at least gameplay wise. Like I said, the story is pretty cool, so I'm just going to watch it like a movie on somebody's YouTube channel that does playthroughs.
I try to like it, but the game lacks visual appeal in regards of detail (that is, planets, nebulae FX). The game controls should be in perpetual motion. The AI system is overwhelming in the first level with easy settings you are doomed to fail, which is rather frustrating to fight like hell with no chance to score enough to level up. SOL Exodus has potential, but missed out improving the above mentioned issues.
https://www.combocaster.pt/2012/05/analise-sol-exodus/
This game is short but fun....once you figure stuff out. Controls are decent enough. I would recommend this if found on sale.
Tags: 6DOF - Flight & Space Pilot Additional Tags: Delete Local Content & Remove from Library TLDR: Another dated static 2.5D instance based space shooter. Convoluted controls. Probably servicable but not worth bothering with. Again freelancer types, sandboxy types are better all purpose space flight and combat games. Except if you build an on-purpose dogfighting and action game in which case all those cutscenes and chasing checkpoints around become pointless. Sol attempts to do both at once but fails to do either in a compelling enough manner to really warrant keeping about permanent library. Archiving.
This game crashes on startup for me, and the problem seems to occur for others, according to the community page. There is not likely to be a fix. Try the demo at the very least before buying. Interestingly, this game used to work for me. I don't know what broke it - possibly the upgrade to Win10, but there is at least one person reporting the crash on Win7. From what I remember, it was fairly fun, but that is irrelevant if it doesn't run any more.
Its OK. It suffers from Plane in space physics.
Sol Exodus is a slightly basic, story driven flight simulator in the same vein as X-Wing or Wing Commander, but with a lot less nuance. Don't expect detailed control, such as shield levels or gun loadouts, but just simple, mouse driven combat. Each level has you battling various waves of enemies, trying to ensure you don't afterburn too much, shoot your guns for too long (the cooldown period is outrageously long) or squander your missiles. If you do well, you'll unlock two points for the upgrade trees (incremental boosts in Guns, Health, Afterburner) - again, nothing complex. The overall effect is that of a mobile game, where you are encouraged to retry levels to achieve the best score, and thus get 2 points. However, the game is so easy that i only missed the maximum level on 1 occasion. Graphically the game is surprisingly beautiful, particularly so since it dates from 2012. It's clear that some of that is down to wonderfully detailed textures, not model work, but still, it's impressive even in 2022. Audio design is rather disappointing however: weapons sounds are reasonable, and feedback is okay, but nothing that really stands out. The story of humanity having found a new earth to move to and 'space church' determined to stop our hero from telling everyone (and for everyone to die on earth instead) is rather silly, but is no worse than big blockbusters from the 2000's like Starlancer, and it's reasonably well voice acted, if a little dispassionately. Gameplay is of course the main reason you're there, and it's serviceable, not hard, but enough challenge to keep you dancing around for the few hours you'll be playing. Overall, a good way to spend a couple of hours, but it sits at an odd interface, mostly because of it's length, but also when it was released: It's either an incredibly well developed indie game, which feels like a prologue to something much bigger (aiming, like Elite Dangerous did, to bring back space-sims); or it's a far too short main game, struggling to re-ignite the flame in the story-driven Space Sim genre defined by the likes of Freespace, X-WIng, Wing Commander. The price suggests the former, and maybe the sequel delivers the 'something bigger', but if so, that sequel also needs to add a lot more complexity to capture the under-served market that exists for story driven, and to do means adding a lot more complexity, and a lot more gameplay.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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