
Sokobond is an elegantly designed puzzle game about chemistry. It's logical, minimalist, and beautiful - crafted with love and science.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 118 reviews with recorded playtime.
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Yes, I reccomend" IF you are fine with dealing with puzzles rules that cause a combinatorical explosion and make it extremely had not only to brute force, but to plan ahead at all. A puzzle here can have like FOUR blocks and a cramped space, but the sheer freedom in which you can interact with those blocks (creating bonds, cutting bonds, repositioning, strengthening bonds) creates so many possibilities that you cannot undertand the solution just by shuffing pieces and seeing what variants do not work and why. Sometimes you will see a few donsen dead ends and you might still have no idea *why* they are dead ends unless will stop moving and think very hard about what you are even looking at. In most other sokobans, trial and error slowly but surely reveal more and more details, and eventually you reach a point where you see a gimmick: some ONE impossible detail, after which the solution boils down to making this detail possible. In other words, you can relax and replace some of the thinking with fiddling. Furthermore, some sokobans can be decomposed into sub-tasks, like "I need to open the door, to open the door I need to press those plates, to press them I need 5 blocks in a straight line" yadda yadda. There are puzzles like that too, but sometimes no matter how much you shuffle pieces nothing of the sort becomes apparent. There is no exit, so at a first glance puzzle's finish can be anywhere. No keys, so you can't see what you need to do before you can finish a puzzle. The only way to solve quite a few puzzles in this game is to properly view the set up and the rules by which atoms can move in this particular puzzle, and then to imagine how a final turn HAS to look like. To understand sertain little things that won't reveal themselfes on their own and will leave you stuck for an hour if you will not figure them out.
i love this game, would recommend even if you don't do chem, its very nice to procrastinate revision with, because you can pretend you're being productive. I like the unique mechanics and i think its a really nice way to visualise covelant bonds. maybe another gamemode where you do more stuff like reactions or ionic bonds can also be super cool for learning or revision, but this game is really nice! i was really happy when i unlocked double bonds i thought it was super cool! :D the minimalist design is really nice and game controls are very intuitive
Fun little game with some witty quips, some history, and a lot of chemical bonding. Puzzles ranged from easy to hard, with new mechanics thrown in that built upon each other as you progress. I'm not familiar with the sokoban genre, so my enjoyment came from just pure puzzle logic and a bit of chemistry.
A Sokoban puzzle game loosely based on chemistry rules. The puzzles are well designed, as you'd expect from Alan Hazelden, and there's more than enough challenging content to keep you occupied.
웰메이드 고난이도 소코반 잘 만들었다고만 했지 깔끔하다고는 안 했다 퍼즐 게임 좀 친다는 사람이면 지금 즉시 구매
to me this is a, if not THE, quintessential sokoban game. if you like the genre, this is a no brainer. and if not, then its still worth checking out- definitely the kind of game where you can easily know whether or not it will be fun based on watching gameplay or playing a couple of levels. the best thing about this game is that i never felt overwhelmed by the complexity or difficulty- sure it gets very tricky at some points. but im not the smartest person and i was able to get through all of it (plus a little extra), which is a very welcome thing as many puzzle games kinda plateau for me when they get too hard to solve without some hints (im looking at you bean and nothingness!! - also an amazing game btw but no hopes of finishing without a tutorial or at least some hints lol)
Der Schwierigkeitsgrad ist wirklich hoch. Und was mich am meisten stört ist, dass es keinen "Dark-Mode" gibt. Das sollte eher was entspanntes sein mit ein wenig kniffligen Rätseln. Leider ist aufgrund des weißen Hintergrunds das spielen nach einiger Zeit anstrengend für die Augen. Monitorhelligkeit umstellen hilft + Blaufilter, aber unnötig wenn der Entwickler einen Dark-Mode einbauen würde. Dennoch ein sehr schwieriges Spiel. Wer es durch hat, kann stolz auf sich sein. Ca. 8h für 100%
재밌네...
1.難度曲線太異常,簡單的很簡單,難的想幾小時都想不通 2.太多鏡像關卡,常常一直在繞圈圈重複 3.沒有任何提示,想不到就是想不到,純粹浪費時間 4.很多關的解都是走錯一步變死胡同 5.在主線很難的情況還有隱藏成就,不看提示的話,大概又要浪費12小時以上
it's just sokoban with small twists, mostly regarding the end-goal state. the last few levels were quite hard. the difficulty comes from imagining a possible end-state with the atoms/bonds, and then sokoban-ing your way to said end-state.
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Trends
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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