
Get ready for the next-generation off-road experience! Drive powerful vehicles and overcome extreme open environments to complete dozens of challenging missions solo or with up to 3 friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Sep 2 → 29.71/day in the week after.
About

SnowRunner puts you in the driver’s seat of powerful vehicles as you conquer extreme open environments with the most advanced terrain simulation ever, by the makers of multi-million seller MudRunner.

Overcome mud, torrential waters, snow, and frozen lakes powered by Saber Interactive’s best-in-class terrain physics engine. Traverse wild environments inspired by North American and Eurasian wilderness that accurately react to your trucks’ weight, speed and momentum.
Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.

Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.3Kreviews | 90% | — | $41.6M |
| $39.99 | 30Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me arrependi, sinceramente. Os mapas são lindos, a física é sensacional, os veículos são mto fod@s. Mas você não poderá mudar o mapa e melhorar 99% das estradas dos mapas. Ok, esse é parte do desafio, mas praticamente NADA?? Vou explicar ... Você poderá consertar ALGUMAS pontes, remover ALGUMAS pedras de estradas em alguns pontos do mapa, remover ALGUNS acidentes para ter um acesso mais rápido de ponto A ao B. Mas são POUQUÍSSIMOS .... Você entregará toneladas de recursos, saindo de um ponto A e indo para um ponto B no mapa (fazendas, depósitos, áreas industriais e afins) mas nada disso melhora o mapa em si, vc sempre andará nas mesmas estradas e atoleiros independente do quanto de recurso entregue para os doadores de missões e isso me desanimou. Eu achei que ao entregar as toneladas de madeiras e concreto aos doadores automaticamente o mapa e estradas iriam melhorando aos poucos. Mas não ... Como exemplo temos logo no primeiro mapa a fazenda inundada, é uma área que sofreu e está completamente ruim de acessar, vc entregará toneladas de madeiras, resgatará veículos para eles, levará toneladas de vigas de ferro, concreto e afins para essa fazenda e o que acontece??? os NPCs do jogo devem usar o material que a gente entrega para exportar e fazer dinheiro pra eles, pq o material simplesmente SOME do jogo, eles não utilizam pra absolutamente nada no mapa ... eles não reparam as estradas ruins para facilitar o próprio acesso a eles (fazenda/doador em específico) para ajudar em entregas futuras. E isso se repete em todos os mapas. Ou seja, é legal nas primeiras 5 entregas que vc faz para o doador da missão, no começo do jogo vc não terá pneus descentes e provavelmente passará de 2 horas e não poderá mais pedir reembolso do jogo, depois disso você começará a se perguntar: "Que porr@ eu estou fazendo aqui? Já que tudo que faço não muda em nada" é um jogo repetitivo de entrega de recursos aleatórios pelo mapa sem mudar praticamente nada. Você desbloqueará novos veículos e pneus depois de muitas entregas e isso deixa o jogo mais fácil e divertido, mas só isso. É um bom jogo pra passar tempo se vc n ligar de trabalhar atoa para os doadores de missões, mas será um jogo extremamente ruim se vc gosta de progressão de mapa e ver as suas ações terem impacto de verdade no mundo do jogo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #51, worst MX #98 · 8 markets collected
Reviews, worldwide (the counter carries no country): 1959.6/day in the week to Jul 16 → 27.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $15.99−60% |
| 2.6Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $29.99 | — | 95% | #33 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SnowRunner is one of those games that either clicks immediately or gets uninstalled after a couple of hours and never touched again. But if it does click… it really stays with you for a long time. At first glance, it might look like just a truck-driving mud simulator. But in reality, SR is about patience, planning, and those small victories that somehow feel huge. You’re not just “finishing a mission quickly”, you’re actually pulling a stuck truck out of a swamp after 20 minutes of struggle, and somehow feeling good about it. The core strength of the game is its physics. Mud, water, snow, ice - none of it feels like decoration. It behaves like an actual obstacle. Trucks sink, slide, lose traction, and every move needs to be thought through. Sometimes the shortest route is a trap, while a long detour turns out to be the only viable way. Progression is also very satisfying. You start with weak, barely functional vehicles that struggle to move forward, and gradually unlock stronger trucks, upgrades, tires, winches, and more. And every upgrade actually feels meaningful, not just cosmetic. The maps are large and atmospheric: forests, mountains, snowy roads, abandoned industrial areas. At some point, you start enjoying just driving around with calm music or even in silence, it becomes almost meditative. But it’s important to be honest: this game is not for everyone. It’s slow, sometimes very slow. There are moments when you spend 15-25 minutes rescuing a single truck and start wondering, “Am I even playing a game or working a job?” And that’s just part of its identity. However, if you accept the pace, SR becomes surprisingly addictive. It’s not about speed, but about overcoming obstacles. And when you finally deliver cargo through a nightmare route, it feels like a real achievement, often more satisfying than many fast-paced games. Overall: SR is a great choice for players who enjoy calm but challenging gameplay where patience and planning matter. If you want action, it will feel boring. If you want something to sink into slowly and steadily overcome difficulties, it’s almost perfect.
Let it be known, that i am not a car/ truck guy.. A forewarning, bit of a learning curve at the beginning, but you will do just that, learn. Don't capitulate to your weak flesh and mind and look up what to do on google. Use your gray and the steel provided to persevere. So, it is, surprisingly fun, more so than i was expecting at least. There is actual gameplay here that unfolds that i was not expecting. Saw one review that described Snowrunner as the "darksouls of driving games" .... in a weird way... this is actually spot on. the world is empty, aside from the occasional wildlife, leaving you with that lonely, lost feeling. The world is your enemy and your vehicle is your weapon. You watch the land, learning its form and how to move around it. cutting through it inch by inch, taking your time not to fall for its traps, but even the careful fall victim to the sneaky earth, ready to envelope you at any time. but fret not, you are not without power, not without tools.. ... you will learn to wield them or you will yield to the elements... never to be heard of again.. game play = shockingly like a 8 graphics = 8 ( in my opinion, graphics really dont need to be better than this) performance = 5 , you have to disable HAGS to reduce stuttering and while this removes pretty much all of it, there still some hitching/ getting bogged down in certain scenarios, seemingly huge jumps in gpu utilization for what appears to be no reason, especially if you want to run msaa x 8 at 1440 + AGIAN, IT IS HIGHLY RECOMMENDED THAT YOU DISABLE HAGS. overall = still 8, the random performance bogs are either 1.) ignorable or 2.) you can remove them by reducing graphics settings. they are, ultimately, entirely avoidable. The game is just that, a game, and these days, that is appreciated. Soo many devilopers (intentional) these days dont know what a game is, they probably have never studied game science, and probably have never really played games in their life. They took some shat class at their local community college or devry or Full Fail University, that taught them the basics of coding and how to work with blender, adobe, photoshop, and unreal engine 5 and think they are qualified to make games that affect generations of people. They use it as a vehicle to show the world their "Art" and try to push their agendas or pander to a specific group of people for some cringy social media virtue signaling, to show how "enlightened" they are. When your meme of a social message becomes more important than the product, you are no longer a developer, but instead are a "Deviloper". You have become a parasite, who's whole existence is a faux pas. Anyway, game is game, and game is good. Have a good one gents, 07
Devs would rather use AI than support human labour. No thanks
tem lama pra cacete
这种牢游戏你能玩得下去,做什么事情都会成功的👍
Jogo excelente e muito viciante, mas exige muita paciência e tempo livre. Se você gosta de desafios de carga pesada e simulação física real, vale muito a pena!
a really cool and surprisingly cozy game of lateral thinking and planning. nothing feels as good as pulling off a tricky route with 16 tons of cargo on your truck's back and nothing feels as devastating as making one mistake along the way that unravels into a whole situation which takes literal hours to untangle. ...and then, pulling yourself out of the mess you made for yourself somehow makes you feel even better than having pulled it off flawlessly from the get go. think of it as extra gameplay! having said all that, snowrunner definitely could explain itself a bit better to a new player. after a short tutorial that explains about half of the basics it just throws you in and lets you go wild, including in ways that can make the game really unfun for someone who doesn't know what they're doing. (for the love of all that is holy, avoid the logging contracts until you get decent equipment, and never go offroad with a load on highway tires!) I played for 30 hours before realizing bumping the clutch (aka the gear selector mode button) also acts as a gearbox kickdown, letting you downshift into an appropriate gear when your revs fall instead of stalling out and dropping back to 1st gear. I also avoided selling stuff for a while until I found out you get 100% of the money back unless you're playing on hard mode. both of these are really useful things to know. if you're an inquisitive kind of player, you'll figure it all out eventually, but maybe you shouldn't have to. there's also a ton of dlc but absolutely none of it (no, not even the tire pack) is mandatory to enjoy the game at all, it's just more stuff to do and more toys to play with. i would 100% heavily recommend getting just the base game+the free anniversary dlc and playing through it first, and then looking into the dlc. go forth and truck, my friend, and remember. loaf is king.
This game is ♥♥♥♥♥♥♥♥ hard. All you do is get stuck on everything and its stressful.
Generative AI slop from cowards “Stella who? I had to ask Claude because I have never spoken to her or seen her. We have already said we are using AI for certain parts of the game and will update the Steam page once we have finalized the feature set.” - CEO who needs less input on projects and more PR training
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |