
A scurrying, scampering side-scroller. Run, dodge and hide from a menagerie of hand drawn nasties in this brutal indie platformer. You have 99 chances to escape The Pit. There is no hope.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Прошел за 1 жизнь, так и не понял что мне делать с остальными 98?
I had no plans to recommend this game due to [url=https://steamcommunity.com/app/582370/discussions/0/3200367300179423934/]this[/url] and stayed at a Neutral verdict, but if you leave the technical (a)side, this quite huge game for a tiny niche market is a hidden gem! Seeing so many awards on other Store pages — (subjective, but) undeserved at times — the hand-drawn creations deserve an award on their own already 🏆 So much to say, but only a few of you will be interested in this punishing, unforgiving game and I could quote a lot from said (linked) thread 💡 89 (avg. heart rate while :playing) / 100
Amazing hand drawn art, tight controls, tough but fair. Definitely worth a download.
The 100 lives thing is actually a pretty decent gimmick. Individual challenges are not that hard, not much pixel-perfection is demanded of you, so you just have to be methodical and avoid making mistakes. The platforming is deliberate, but not slow, so you can feel fast when you're on a roll. The powerups are pretty powerful, and you keep them until you die, so they add to the feel of being on a roll when you are.
Эта игра великолепна! Простой, но захватывающий сюжет. Цепляющий и захватывающий, но хардкорный геймплей. Шикаааааарная атмосфера и вся эта тема с сатанизмом. Одним словом таки КОШЕХНО! Но есть одно но. В игре хреновое управление и изменить его как удобно тебе самому нельзя. Если у вас нет геймпада вам придётся попотеть.
Хорошая игра
great level design play this game
--I have not beaten Snowflakes chance yet, but do intend to soon: when I do, I might update this review-- My only encounter with this game in the wild, prior to playing it myself, was a lets play which ended with the player seemingly having a mental breakdown and yelling at the viewer not to buy the game... No I am not making that up. Its stuck in my mind since then, and I finally had the joy of picking it up last weekend. Snowflakes chance is one of those games which clearly did not get nearly enough love when it came out. I am not certain, but I feel like its total player count might even be in the hundreds. This is already kinda tragic as the game boasts a hand drawn art-style, and clearly had a lot of love put into it. And make no mistake: the game looks good. The artstyle is both clear, and detailed, many deaths have unique animations associated with them, every detail is drawn and looks good. Given how much of the art depicts animals in pain or dead, This does raise some questions about the artist. Still, I am getting ahead of myself: Snowflakes chance is a hardcore platformer where you play a rabbit. You spend about 60 seconds on the surface, eating corn, then eat some cursed corn, and fall into hell. You have 99 lives you can use to escape hell, so that you can reach the surface and eat the rest of the corn. As excuses go to explain why you need to do some hardcore platforming, that is one hell of an excuse. As the description says, you have 99 chances, and once you use them all, your save is done (though you can overwrite saves, so don't worry, the game isn't going to brick itself). However, its also worth stressing: with each death, your character loses all their upgrades, loses any progress they have made on the map (such as any doorways opened), and the maps random elements are refreshed. Death in 'Snowflakes chance' is brutal, even ignoring your evil clone that slowly grows as you die more and more. The game makes the smart decision to randomise some elements in minor ways, and the map is organised in such a way that you can sometimes go through the same floor in 2, or even 3, different ways. This map has an insane level of replay-ability despite being predefined. Also, if you live long enough to find some keys(crab claws and monkey paws). or work out how to use your upgrades in smart ways, you can unlock and discover huge skips that can allow you to completely bypass the worst of the obstacles. There are also huge holes in the map, where you can fall into lower sections, or even down the central hole back to the bottom layer. So if you ever miss a jump, you might find yourself at the very start of the game (Only the highest checkpoint is ever tagged, so you can just kill yourself if that puts you too far down to want to make the climb again) This design however means that every time you do find yourself replaying the game, much like darksouls, you will find yourself feeling more confident, and having a better grasp on where you need to go. Some of the shortcuts are pretty ingenious, and will make you feel like you are cheating: an excellent feeling in a game this hard. I could gush for a long time about how much I love the general map design of this game, but to move on, I will now stress something that I need to put in caps. THIS GAME IS HARD. the platforming is tricky, the obstacles are often unpredictable, and it is punishing in ways darksouls wishes it could match. This is one of the few games I can think of (outside of actual roguelikes) where you can legitimately have your savefile destroyed by being bad. And trust me, your first save will not reach the surface, your first 10 saves may fail to reach the surface. This game is nuts in the difficulty department, and if that isn't what you want, your probably going to have a bad time. I consider myself a hardcore gamer, I have speedran games in the past. THIS GAME IS HARD, IF YOU DO NOT WANT THAT, DO NOT BUY IT. Difficulty aside there are a few genuine issues with the game: First of all there are a few obstacles that are exceedingly random, and one of the worst of these are the "Ghoul-bats." These small blue terrors are seen across the entire game, and fly in a semi random pattern around the map. The thing that is unique to them however, is they basically have no restrictions on where they can fly, and their random patterns make them highly unpredictable. Multiple parts of the game involve huge numbers of these creatures chasing the player (We are talking 30 of them in one room in one instance) However their unpredictability can lead to the question of if the room is even possible to beat without taking damage basically being RNG. There are also other sections where static obstacles fire in random patterns, and can completely block progress if you get a bad pattern. This is a shame, because outside of these fairly infrequent sections, the game feels pretty fair and balanced. I have also found that the stiff controls sometimes don't seem to respond. I believe this might be down to the fact even the slightest bit of air blocks jumping, and walking off any obstacle at all (including ones that look like they should be flush with the ground) can result in a small amount of airtime. Another issue is that the game kills you if you quit mid life. (losing you all your upgrades! Ouch) Finally, the game is, inherently, quite frustrating, I can never play for very long and have to space out my playtime over a few hours, moving on to other things if I die to the same room more than a couple of times in a row. I am usually hesitant to recommend a game that makes me vocalise quite as colourfully as this one often does. For less than £5 or $10, this game is extremely good. Even if I, like the unfortunate player who introduced me to this game, have a mental breakdown over the final couple of levels, I can't stress enough that I will have gotten my moneys worth. Indeed right now, I very much feel this game is a hidden gem, which deserves more recognition than it is likely to ever get. Is it flawed? yes. But it does exactly what it sets out to do, and does it well. This game is 100% worth the price... just be aware that you will find it somewhat frustrating at times. TLDR: Game is hard, full of animals in pain, and is very cheap. Absolutely worth it for the price its selling at (£2, at time of writing) Seriously, if you are even curious, and are not put off by the difficulty, just buy it.
According to Dark Souls News Network: This game is Dark Souls of platformer games.
A total beauty of a game, Design, graphics, implementation, creativity are superb. BUT, it's so difficult for me (68 y.o.) that I had to abandon it after countless tries. Didn't even get that high in the initial hell screen. So, what effort does it take to add an easy mode: a little higher jump, or a little more defense ? Again, as in some other games, I suppose the dev realized his vision, but a the cost of obscurity for his game, as fustration equals less sales and notoriety. Do I lament buying the game, not at all, I admire it and will support it with my positive review. Note: Too hard for me even after finding the addresses of Chances, Health -initial 2-, Monkey Paws, Crabby Claws, and Puppies (all Double, rounded), Man, do I suck !!! =) Update: found address for double jump, bunnies, froggies, and STILL, too hard for me, hahaha. Got higher, but my frail heart can't take more punishment. Dear dev, make a trainer mode. Yeah I know, anyway, uninstalled, but this game is brilliant and even unfinished goes to my better game experiences. Thanks !
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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