
Sayuki, a cute and powerful snow goddess is on a quest to save her beloved human boy, from the evil curse of the demon! An exciting, retro style, scrolling shooter. Go to the world of Japanese myth!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
To properly talk about this game, you’re going to need a brief history lesson. Around the mid-2000’s, Starfish-SD got the license from Taito (yes, the Taito that made Space Invaders and Bubble Bobble) to make a sequel to an arcade game made by them called Kiki Kaikai, which is best known overseas by its SNES adaptation, Pocky & Rocky. Things were going fairly swimmingly… until Square-Enix acquired Taito as a fully-owned subindustry. For whatever reason, Square-Enix had a problem with it, and revoked the Kiki Kaikai license from Starfish-SD, as well as other Taito licenses that other developers had their hands on at the time (Balloon Pop on Wii/DS was a similar case, as that was going to be a Pop’n Pop sequel). After a bit of rocky development, the game was finally released in 2007 as the game that you see here, albeit called Heavenly Guardian (or Legend of Sayuki, if you’re in Europe), on PlayStation 2 and Wii. Learning about this and seeing gameplay of it, I thought, “Man, Square were a bunch of ♥♥♥♥♥♥♥♥♥ for not letting this be a Kiki Kaikai sequel.” And the pedigree that Starfish-SD had supported my agenda, as it is made up of former Hot-B developers. If you go back even further, Hot-B had a good business relationship with Taito, developing quite a few games on Taito arcade hardware (one of these games, Monkey King: Master of the Clouds, is also on Steam, even), and developing a couple ports of Taito games (The Fairyland Story on MSX, Ka-Ge-Ki on Mega Drive, etc), so it sounded like a good idea on paper that Starfish-SD had their hands on the Kiki Kaikai license. 12 or so years later after its debut on PS2 and Wii, the game quietly appears on Nintendo Switch, PlayStation 4, and Steam. And now finally playing the game via this new port… I think maybe Square-Enix and Taito were right in revoking the Kiki Kaikai license. The game’s plot revolves around a snow goddess, Sayuki, falling in love with a boy in a village. However, the boy fell under a curse that puts him to sleep permanently, and it is up to Sayuki to find the cure for the boy’s curse. The game should be very familiar if you’ve played Kiki Kaikai, but it lacks the finesse of that game. It's a top-down shooter where you can shoot in any direction, get the power-ups to improve your shots, etc. With all that aside, the gameplay doesn’t need much explaining. What does need explaining, however, is some of the issues this game has. While the game might be adequate if you’ve never played any of the Kiki Kaikai games... if you played any of them the game's issues are amplified. Cheap deaths, spotty hitboxes, and uneven difficulty are just a few of these problems. It stings even more that (from what I can tell) these issues were also in the original PS2/Wii version, and they didn’t bother to fix it for this new version. The OST is also very forgettable unlike the Kiki Kaikai games, which have pretty good OSTs, and the graphics themselves are alright, but they could be better. The worst issue of all, and the one that turns an average game into a pretty bad one, is the lack of any save features. While this is an understandable design choice, given the nature of most shoot-em-ups, which are usually meant to be beaten in under an hour, it's pretty bad in this case. Mostly due to the game’s difficulty, the length of the levels, and the fact that you have to beat it twice to get the best ending, a la Ghosts’n Goblins. It does save high scores, but it's rather pointless, as there's no stuff like leaderboards and whatnot anyways. And again, this is something they could have added in this new port, but didn’t bother to, from what I can tell. Speaking of the port, it’s an awful PC port. The game was ported over from (what I assume to be) a custom engine into Unity, and while that isn’t bad per se, it doesn’t feel polished like other ports that have done the same thing, like Final Fantasy IX PC. The default Unity startup window is the only way you can configure your graphics and controllers, and once you’re in the game, you can’t configure them anymore until you quit out of the game (only via Alt-F4, lol) and start it up again. The game is also presented in a 4:3 with boarders on the side, and while that also really isn’t an issue by itself, you can only use 16:9 resolutions, with no way to play the game on 4:3 monitors without windowboxing. Overall, while you might have some fun if you’ve haven’t played a top-down shooter before, this game is really only worth looking at for the history behind it, and even then, I’d say wait for a sale. Edit (7/8/20): The game apparently does have a save feature, at least in this new version. Still doesn't solve the levels being too long though, as you have to beat a level in order for it to save.
難易度はそこそこ高め、グラフィックもかわいく爽快感もあるにはあるがちょっと単調。アーケードライクな2Dゲーに飢えている方に。あとBGM、効果音を除くゲーム速度が画面のリフレッシュレート通りに動くのでオプションに60fpsで固定する項目をつけてほしい。難易度が物足りない方は120~144hzでプレイしてみよう。
操作性が悪い。 このジャンルでどうやって操作性悪くするの?と思うかもしれないが、触ってみればわかります。操作性が悪いです。 具体的に何がダメかというと 自キャラが静止しているときに射撃すると小ジャンプするようなモーションが入るのですが、そのモーション中は移動できません。言い換えると、小ジャンプモーション中は移動キーの入力が一切無視されます。更に悪いことに、射撃連射中はずっとぴょんぴょんし続けるので移動キー入力が無視されることが度々起こります。 この仕様によって、移動入力したのにキャラが動かなかったりとか、移動するまでにラグを感じたりとかします。なぜこの仕様にしたし。 操作性の悪さとは別に、敵撃破の爽快感が薄いとか、ステージが冗長だとか、ボス出現演出が使い回しで手抜きだとか、グラフィックに魅力を感じない(これは好みもありますが)とかいろいろあります。 いろいろ悪いところはあるけれども、やはり操作性の悪さが一番このゲームのダメなところです。アクションゲームの根幹部分が腐っています。残念です。
[h1]可爱雪女出击、可以双人合作的快节奏动作射击游戏[/h1] [quote]sbeam丧尽天良,我与黄游共存亡! 欢迎加入黄油组:[url=https://steamcommunity.com/groups/sqyx]色情游戏[/url]与[url=https://steamcommunity.com/groups/HY_Master]黄油大师[/url],一起发掘好玩的黄油吧~ 关注我们的鉴赏家:[url=https://store.steampowered.com/curator/34401083]色情鉴赏[/url]与[url=https://store.steampowered.com/curator/33741419/]黄油鉴赏[/url],因为懂你,我们只推荐你想要的[/quote] [h1]前言与短评:[/h1] 大家好,是我十字字符哒,这次评论要感谢色情游戏的牵线鉴赏家活动。 这次跟大家分享的游戏叫雪ん娘大旋风,下面简称雪女。 雪女是一款动作射击类的游戏,由ps2移植至PC,内容与之前的版本有些许不同。 雪女沙雪需要搜集八种道具制作药剂拯救心上人,进入关卡后可以自由探索,在游戏中需要透过一定的流程收集道具或打倒敌人来推进探索地区,但关卡中隐藏着各种道具及雪精灵可以收集。 游戏中四种颜色的水晶代表了不同属性及攻击方式,同颜色的水晶可以强化攻击5次,打倒敌人后会掉落雪玉(雪球),消耗一定数量则可以使用必杀技。 游戏的长度打完一轮约1-2hr,时间安排的刚好,但要连续通关2次才能看到结局,且第二轮的敌方攻击模式增加导致难度较高,而游戏没有存档功能的状况下就有点疲倦。 游戏的优点在于CG很可爱、操作简单易上手、可以双人合作及适当的关卡设置。 缺点为不能存档及退出的情况下两轮太长。 [b]整体来说:[/b] 雪ん娘大旋风是一款萌系的动作射击类游戏,游戏中可以自由探索关卡内容,关卡内也隐藏了许多道具,就算死了在中途开始也能回头搜寻道具,游戏内的CG及敌人都是萌系风格,操作简单且可以直接设定起始生命,不过单人模式需要打通两轮才能见到结局,不能保存的情况下需要花点时间。 雪女这款游戏虽然是老游戏移植,但游戏内容丰富,推荐给喜好动作射击类又可以到处探索的玩家。 备注: 注意,本评测有剧透。 注意,评测游玩的版本是2019.3.29更新后的版本,与之后版本的细节可能有所差别。 *游戏时间(二周目通关)约4-5hr。 游戏体验为个人观感,可能会存在个体差异。 [h1]整体性评测 系统与操作:[/h1] 游戏内共有八关,依照顺序通关(不能选关),进入关卡后可自由探索,虽然不强求打怪但有些关卡需要搜寻钥匙或打开封印才能推进。 通过关卡后会计算分数,计分标准有:雪玉(球)、通关时间、死亡次数、连击数、秘密(雪精灵)。 →秘密(雪精灵)隐藏在地图各地,使用吹雪时才会被发现。 雪女这款游戏可以使用键盘或是手柄操作。 →键盘预设的操作很不顺,但可以在input内修改按键。 手柄(DS4)操作: 左摇杆:移动。 O:一般攻击。 X:取消。 △:吹雪,消耗5颗雪玉,移动方向吹过一阵暴风雪,冻住小怪、攻击,缓速王,冷冻状态伤害增加。 □:都兎乱舞,消耗25颗雪玉,兔子开启无双并自动攻击,冻住小怪、攻击、缓速王,冷冻状态伤害增加。 R1、L1:紧急回避。 →使用吹雪或都兎乱舞期间无敌,但开启及结束有短暂延迟,而且会面向下方。 https://steamcommunity.com/sharedfiles/filedetails/?id=1701848688 一般攻击在吃到水晶后有数种变化,可升级四次(共五颗水晶)。 红:小范围AOE且伤害较高。 黄:3方向攻击,减少瞄准方向的困难。 蓝:较快速的攻击。 绿:自动攻击,但常常会瞄准隔着墙的敌人或是乱飘。 →吃到不同颜色的水晶会更换攻击种类,但保留等级。 →一般攻击的同时,都兎会在后面会丢雪球,打中会冻住敌人。 开场3条命,吃到1up则增加生命,最多可以9条命。 开场3滴血,吃到3个MAX UP则增加血条上限,最多8滴血。 死亡后减少1条命、遗失攻击强化,遗失钥匙(第七关整个重跑)。 操作手感不太好的问题是移动只有八方向(米),只能直直的走,手柄在操作上虽然比较流畅,但由于攻击跟开大招都有一定延迟,操作上需要提前,以背板作为前提游玩起来会较顺畅。 [h1]游戏性及游玩体验:[/h1] 雪女是一款很自由的动作射击游戏,进入关卡后便自由探索,虽然打王有一定的顺序,但地图也设置了很多物件可以互动,跳过物件或移动物件时会有道具掉落,也有隐藏道具(通常是MAX UP)的房间。 虽然可以自由探索,但游玩上不会迷路,因为都有指示,而且实际上多打几次就会知道哪里有什么,而游戏难度就算不背板,只要小心的慢慢走,沿路打过去,也是比较安全的。 →背板可以有效降低游戏难度。 不过雪女二周目难度更高,许多原本傻傻乱撞的怪物会开始远距离攻击,在许多情况下,如果不开吹雪是很难回避的。 但第一周目跟第二周目的差别就只有怪物的攻击模式的增加(包含王),关卡的配置跟地图没变,打法也没太多变化,游玩上时间过久,长时间的集中令人疲倦。 [h1]游戏内容及表现:[/h1] 雪女一族避世隐居在山上,但好奇心旺盛的沙雪经常下山观察,在此期间沙雪爱上了叫做建太的青年。 一天沙雪发现建太整天待在房内,担心建太的沙雪偷听到建太同学的对话,了解到建太可能被妖怪诅咒了,沙雪便决定收集解开诅咒的材料帮助建太。 https://steamcommunity.com/sharedfiles/filedetails/?id=1701848829 剧情简单直接挺有趣的,但须要打两轮才有结局。 游戏中出现很多妖怪,但都是可爱的Q版。 →不过攻击强化后画面会被铺天盖地的攻击掩盖。 →CG图不多但沙雪非常可爱。 [h1]价格与CP值:[/h1] 50腿,目前暂无折扣过。 雪女有不错的游戏性,关卡设计也不愧是主机移植,有一定的游戏性,游戏时间很长,但老游戏上steam还是有点贵的。 建议有兴趣的玩家加入愿望单,关注一下折扣状况。 [h1]其他:[/h1] 成就部分-无成就。 BUG部分-无明显bug。 [h1]结论、心得与杂谈:[/h1] 没退出键,重点是没保存。 虽然游戏有中途点,但特别是第七关,由于钥匙遗失常常要从中途点往回跑,要是在2-5个钥匙时死亡,那这个中途点根本没意义。 游戏剧情挺有趣,由于人物的行为很出人意料,而且最后那个,被雪女所爱的人最后不是都会变成冰吗。 →不小心就笑出来了。 雪女是一种变化很大的妖怪,在不同故事中有不同设定,最常见的三种就是"惊悚:不能跟别人说"、"雪女(白鹤)报恩"及"会下山找喜欢的男子,接吻后变成冰带回山上"。 →分别是恐怖短篇、クレヨンしんちゃん跟地狱先生ぬ~べ~中使用过的设定。 →当然还有雪童子之类的其他雪女传说,雪女类型很多的。 雪女大旋风就是第三种雪女,而结局刚好断在接吻的时候,建太逐渐不能动。 →大概是要被带回山上了,不愧是雪女。 https://steamcommunity.com/sharedfiles/filedetails/?id=1701848893
現在Amazonで PS2の新品が868,780円 Wiiの新品が53,000円以上 のプレミア価格となっております Σ(´∀`;)‼ まぁ STEAMで自分は初めてこのゲームの存在を知ったので 据え置き機の金額が気になってなんとなく調べてみたんですけど… こんな金額を出して買う奴おるんか??? で… STEAM版の定価1,500円が凄く安く感じて衝動買いしてしまいました 可愛いキャラが気に入って買ったのですが ゲームの難易度が結構高いんじゃないのか!!! 更に色々調べたら PS2で発売予定だった「奇々怪界2」が発売中止になり… その代りに同じ開発会社から「雪ん娘大旋風」がWiiとPS2で販売されたようです 「奇々怪界」って鬼畜良ゲーだった記憶があるので「雪ん娘大旋風」も自分が想像していた以上に鬼畜良ゲーかも知れない… クリアーまで 道は大変に険しそうだ ( ´Д`)=3 フゥ でも 楽しみでもあるんだけどね ((o(´∀`)o))ワクワク
一部のモニターだと 早送りになります 私は240hzのモニターですが ゲームになりませんww 60に戻す項目もないため なんとかしてください シカトするなら返金します 3/29のアップデートで直りました ありがとうございます
[i] [b] [u] Snow Battle Princess SAYUKI(雪女大旋风)是一款画风十分清新的动作射击游戏。 [/u] [/b] [/i]如商店图片所示,游戏包含两个女主角,意味着支持单人跟双人两种模式。单人与多人模式的剧情有些不同,单人模式下讲的是关于Sayuki为了帮助心爱男生解开诅咒,带着自己的宠物雪兔一起前往危险之地寻找能够治愈诅咒的材料的故事。多人模式下讲的则是两姐妹为谁能在一年一度的选美竞赛中获得胜利而一教高下的故事。两故事虽然不一样,但流程却一模一样,对于一款以射击为主的游戏来说,该作的剧情也完全可以忽略不计,更何况比起这个,玩家难道更在意的不是两萌萌哒的妹子吗? [h1] [u] 玩前须知内容 [/u] [/h1] 子弹种类:黄色-三向散射,红色-范围爆炸(伤害高),绿色-自瞄子弹,蓝色-急速子弹 [i] 需要注意:同类子弹可以叠加最多5次,在保证拥有最少1次强化的时候可以任意转换子弹种类。 [/i] 生命数量:默认3,后期可通过收集到达上限9 每条生命的血量:默认3,后期可通过收集到达上限8 [h1] [u] +有难度,充满挑战的冒险 [/u] [/h1] 别看画风挺萌,该作的难度却一点也不低。起初进入游戏,玩家只拥有3条生命,每条生命可承受最多两次的伤害,当玩家失去1条生命后,便会丧失之前获得的所有子弹能力加成从最近的存档点复活,当失去全部3条生命后便会重置当前关卡,即便是在BOSS房间依旧如此,如此硬核的设定,可不是简简单单就能随便过关的。 [h1] [u] +操作手感虽一般,但上手后就停不下来 [/u] [/h1] 游戏支持键盘跟手柄,都说手柄操作更好,然而我个人看来,键盘手感相比较起来更好一点,玩家对于方向瞄准的掌控也要显得更轻松一些。操作手感给我的感觉有点类似于玩FC的古巴战士,谈不上好,也不见得很差,刚开始上手或许会有一些不习惯,但只要熟悉上手后,那将是吃了炫迈,根本停不下来的节奏。 [h1] [u] +丰富的关卡,更有隐藏要素解锁内容 [/u] [/h1] 游戏总共包含8个场景关卡,每个场景包含一个BOSS挑战,最后一关更是包含了所有BOSS的大集合挑战,有了当年玩洛克人5X的味道。每个关卡都有隐藏要素,找齐它们还能解锁额外的BOSS ATTACK模式,在2P模式下也适用。 [h1] [u] +优美的音乐 [/u] [/h1] 音乐算是游戏的一个亮点,每个关卡根据主题场景不同,风格也各不一样,即动听又耐听,唯一不足的地方就是经常会被主角的攻击音效所扰乱。 [h1] [u] -部分设定不够好 [/u] [/h1] 除了不支持自定义按键外,游戏整体UI很简陋,连小地图都没有,这对于找隐藏要素的玩家来说会有一些头疼,甚至连退出按键也没有,只能通过Alt+F4进行强退。 [h1] [u] 总结 [/u] [/h1] 流程不算长,内容还算丰富,第一次通关后还可以体验到更高难度的二周目内容,由于是移植作品,也不要抱有更多的期待了,推荐对萌系妹子跟弹幕射击感兴趣的玩家。
[b]Oyun kahramanı Sayuki'nin maceralarını içeren kar temalı bu oyunda; oynanış ilk bakışta sizlere, gameboy'dan çıkıp da gelmiş bir oyun gösterimi sunabilir. Bütün bunları geçip maceranızın ilk adımını atmaya geldiğinizde ise, her taraftan gelebilen düşmanlara karşı, aksiyon dolu bir mücadeleye girişebilirsiniz. Sahip olduğunuz bazı yetenekler sayesinde de; çıkılmaz gibi görülen durumların içerisinden çıkıp, rakiplerinize beklemedikleri yerlerden hamlelerinizi yapabilirsiniz.
ps2, wii 로 나온 게임 이지만 덤핑 게임 자체 의 수량이 워낙 귀해서 플레이 나 구입을 못 하나 싶던 게임 인데 스팀에 이식 으로 출시 되서 비록 출시당시 에도 평가 가 좋지 않은 슈팅 게임 이지만 예뮬로 밖에 할수없던걸 이렇게 정식으로 할 수 있게 되서 좋게 생각 됩니다 기기괴계 모티브 방식으로 진행 되면서 마나케미아 시리즈 일러스트 하신분 이 제작에 참여한 게임으로 알고 있습니다 아무리 똥겜 이라도 이렇게 스팀에 이식되서 영어, 일어 선택 플레이 할 수 있는게 감회 가 새롭습니다 기기괴계 만큼 난이도 가 좀 있어서 슈팅게임러 분들 한테는 한번쯤 해보시는 것 추천 합니다
Pretty fun little Shoot Em Up game. Both the sprite works with character designs and soundtracks are really good.
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