
SGW Contracts 2 is a modern warfare shooter set in the Middle East. Play as Raven, Contract Sniper Assassin, as you take out a series of targets across a dramatic single-player campaign. With extreme-range shots exceeding 1000m, gear up for the most challenging entry to the series yet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15Kreviews | 84% | — | $10M |
| $39.99 | 6.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to give a comprehensive review, as I love this game. - Huge vertical maps. I really loved moving through the maps and the environment. Graphics is damn good. Design, too. Each region feels like a small open-world with enough freedom to explore different paths, but enough limits to stay focused on the objective. And each objective comes with a great environment with it's own challenges. It never felt repetitive. - Guns - huge variety of different tools allowing for various approaches. Sniper rifles have a really good variety. However, the when it comes to pistols and secondary weapons, I ended up using one pistol which I think is the best, one best shotgun and one best rifle. I would appreciate more variety there. Bow with exploding and gas arrows is awesome and fun to play with, though. - Gadgets - really great and also with good progression. I have to admit I did not used them as much at the begining, but later on. I found out they are actually quite useful and many are fun. Drone is really awesome. - Gameplay - decent. From agresive stealth with a lots of repositioning, through patient recon and waiting for the opportunity, to every tight situation after you miss a shot or make a mistake. It has the atmosphere of a high stakes game. - Sniping is the biggest asset of the game. It's fun. One thing I miss is actual wind in the environment, which would allow to observe wind. Instead it's all in the scope even on the highest difficulty. Feels a little arcade but does the job well. One thing I really missed is the ability to turn off the killshot cam completely. It can be very annoying, especially after a risky shot which demands fast repositioning afterwards or every time I want to shoot two or three targets in quick successions. It can real break the flow. - Stealth lacks a bit of depth. Enemies are quite short-sighted. I'd expect they can see a dead body in the middle of the road from 20 meters. Also, every time high value target dies, it has absolutely zero effect on enemy behavior. I would expect the will actively sweep the whole map just to find me... but few minutes in a bush and they completely forget president just died. Wierd. However, when it comes to fast stealth the game really shines. Observing the enemies, coming up with a pan and then execute it agressively is quite satisfying, especially with all the gadgets. - Bugs and clunkiness - the game is very very clean. Movement can be a little wierd when it comes t climbing. But once I got used to it, it was just fine. Then there a some small bugs and occasional wierd enemy behavior. Also a bug when you can get "complete region on highest difficulty" after doing just one contract in the region... Some occasional bugs in the menu. But that's it. Nothing game-breaking, nothing too annoying. I really appreciate how clean it feels. - Replay potential is HUGE. every region has it's challenges and some of them require to get to know the regions a bit. Achievements and challenges are well thought of, or at least some of them. There are "do this 10x" filer tasks. I mean, who cares about collectibles in a singleplayer game... However, there are also really hard challenges and achievements and game is well designed around them. Solution is not always obvious, which makes it fun. Also, something about the design actually makes the game better every time I replay a region. It gives more "special forces" feel to it, going into the contract knowing the layout almost by heart coming up with new approaches and improvising once things go south. - Story is as shallow as you would expect from such a game. But it doesn;t matter at all, Overally, it's a great shooter game. Enjoyable stealth, great performance. 8/10 would recommend to everyone who's into tactical stealth games.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese*, Portuguese - Brazil, Czech, Japanese*languages with full audio support
| $39.99 |
| 1Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
that's a lot better than SGW: contracts 1 and SGW3
sniper elite walked so that this game could run for about a minute and trip down some endless stairs.
스나 좋아하지만 에임이 딸리는 사람들을 위한 실내 낚시장 겜 처음에는 잠입과 신중한 저격을 했지만... 중반부터 쇼티와 ak로 무장하고 전면전한듯 ai가 개멍청해서 코앞 지나가도 못알아봄 중갑병은 철갑/폭발 탄만 먹혀서 근거리 저격 들면 못잡는거 떔에 좀 힘들었는데 나중에 가스 수류탄/드론 풀리니까 편해진듯 레드닷 모드 없었음 절대 못꺨을것 같다 5000원 갓겜
Masterpiece
个人觉得引导太差,经常迷路,或者原地打转,还有这个游戏的梯子和坠落判定很烦。不过如果抛开这些不谈的话,潜行设计和射击手感都算的上优秀,布娃娃和断肢效果都还不错(断肢有美末的感觉),我只能说酌情购买吧引导太差实在煎熬)。
Long-range shots are the whole crown jewel here. Contracts 2 takes what worked in the first Contracts and sharpens it. The big-distance sniping is so satisfying because the shots feel earned. Distance, timing, positioning, wind, movement, all of it makes landing a clean shot feel like an event. The contract zones still work really well. I like having focused areas with multiple objectives instead of a giant map full of empty wandering. It keeps the game moving while still giving you enough freedom to plan, explore, and make terrible decisions with confidence. The gameplay feels more polished, the missions feel stronger, and the sniping has that perfect mix of patience and payoff. You can spend ages setting up the perfect shot, then immediately panic because one guard turned around and ruined your entire little tactical fantasy. Contracts 2 is tense, clean, satisfying, and one of the strongest sniper games in the bunch.
Хорошая игра, как по мне лучше, чем франшиза Sniper Elite
excellent graphics and storylines
it took me 3 days instead of 3 hours to do just the first mission. you have to be very patient, but there is a great reward. details are very detailed, overall just a great game to have.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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