
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bom... tive que zerar o S.E 4 para sim ter uma noção de um game para o outro. Já o 5° jogo da série... É um jogo muito bom, mesmo com todos os seus defeitos, é complicado.. Pois ele trouxe pouca coisa inovadora em comparação ao 4. A IA dos personagens é praticamente a mesma, joguei no modo Autêntico e mesmo assim os inimigos são 8 ou 80, mesmo eu de frente ele não sabia que eu era inimigo, fora os bugs que mesmo atirando todo o seu pente da metralhadora o inimigo não morria... tinha que derreter praticamente dois pentes de munição para derrubar. As melhorias que você conquista com pontos do jogo, quando completei as 3 árvores de habilidades, eu percebi que não vale a pena upar, você zera o game sem sufoco comprando só a primeira leva da árvore de habilidades e vai para cima sem estresses, a história existe mais como um plano de fundo, mas.... ela tá lá, quer realmente jogar o game? Jogue pela gameplay que é muito boa mesmo com suas nuances, e lembrando... o game não é um simulador de tiro. Mesmo em dificuldades superiores, ele é bem arcade. Se quiserem um simulador, vão para o lado do The Hunter: Call of the Wild. Ali sim, a simulação acontece. O S.E 5 e no máximo uma DLC do 4° jogo, só que na França, teve uma singela evolução? Sim. Mas ainda assim prefiro o 4° game da franquia. Em promoção, eles ficam em ótimos valores. Espero ter ajudado nessa análise mesmo que seja resumidamente.
好听一点叫原汁原味,难听一点叫换汤不换药。狙击精英这系列如果不是真的很喜欢其实玩一部就够了,讲真的一直以来都没什么玩法上的创新(不是缺点),虽然本作加了勒晕,但是其实有点出戏,毕竟敌人杀的越多,部队损失越小,全部勒晕还加经验是何意味,你是狙击精英啊,不是击晕精英,非致命弹打人连特写都没有,多少丢了点狙击英精内味(虽然我在流程中也是尽量勒晕)。本作的BUG稍微有点多,经常会出现勒晕小兵结果人卡地下去了/楼梯上勒晕直接卡到楼下一层,非常奇葩,另外本作的优化不是很好,我的配置应该还算行,但是全最高画质依然会掉帧到一个看起来已经有点不适的帧率(尤其是考虑到这游戏的画面看起来并没有多好)抛开这些小问题不谈也还行,平均狙击精英水平,中规中矩吧。
Incredibly boring sniper game that hinders some great spots, (in most parts) forcing you to get closer, it feels so forced it laughable. Feels like a PS3 game, boring and basic
runs great at , top ultra settings get in sale the DLC, lot of sniping and booby traps , keep you going looks superb graphics
realy nice, but i made a head shoot with 1818m and it didn't remain in my stats on level3...after finishing the game (didn't have a hint about that before). Still enjoyed every moment. Like
您好 刚买一个星期还不会玩。
Very Positive reviews?!! You have to smoke some serious crack cocaine to love this piece of ♥♥♥♥. The aiming is absolutely horrific. Third person is even worse. This is nothing but a ♥♥♥♥ show half ass built game. I would put this game in the same category as medal of honor breakpoint. Just total epic failure. How do you go to college learn to develop ♥♥♥♥ games? Ya'll made 5 of these! How?!! I didnt even hear about this trash when it first came out. TOTAL F! wish i could get my money back.
After 167 hours of playtime and completing Sniper Elite 5 to 100%, I can confidently say that it is not a bad game but very boring. It feels rushed and unfinished in many areas. As a long-time fan of the series, I had a lot of fun playing it, but there are several issues that ultimately made me dislike the game. First, I want to point out what Rebellion did Stealth gameplay The stealth mechanics are solid. I especially like how the game handles sound. Giving every weapon a hearing range is a nice addition that adds another layer of difficulty and planning to stealth gameplay. Visuals The environments look great. Graphics are not the most important aspect of a game for me, but the maps are visually impressive. Weapon customization I like how Rebellion expanded the customization system from Sniper Elite 3. It is a significant improvement over some of the challenge-based unlocks in Sniper Elite 4, and the upgrades remain useful even on the highest difficulty settings. Now let's talk about the biggest problems: the AI, the map design and shooting mechanics This game is called Sniper Elite, yet there is very little room for satisfying long-range sniping. The game constantly pushes players toward using pistols and secondary weapons. Sound-masking generators are often placed in positions where you can only kill two or three enemies, making them far less useful than they should be. Even cars or motorcycles are not that useful. It is incredibly frustrating to find what appears to be a perfect vantage point only to discover that a random tree, tower, or other obstacle completely blocks your line of sight. The AI is another major disappointment. In my opinion, it is a clear step down from both Sniper Elite 4 and even Sniper Elite 3. Enemies often run directly toward the player like mindless zombies. They rarely flank or attempt coordinated maneuvers. Even on the highest difficulty, it is possible to go in guns blazing and survive. That was much harder to pull off in Sniper Elite 4. Then there are the sniping mechanics themselves. What happened here? Where is the bullet drop? Where is the wind? Why does every shot land almost exactly where the crosshair is pointing? Compared to previous games in the series, sniping feels far too casual. Weapon statistics are automatically calculated for your scope, and regardless of wind or gravity settings, shots tend to land very close to the center of the reticle. Even on Authentic difficulty, I had very little trouble making long-range shots. One of the best aspects of Sniper Elite 4 was learning your rifle. You had to understand how distance and wind affected the bullet. In Sniper Elite 5, the game does most of that work for you. It removes much of the skill and satisfaction that made sniping rewarding in the first place. Another issue is the removal of trip mines and S-mines. Instead, we get a decoy item and Schü-mine... Why? The decoy is useful mainly for Invasion mode and multiplayer. Schü-mine... for non-lethal kill. In previous games, I loved securing my flanks with mines or creating deadly chokepoints. In Sniper Elite 5, that playstyle is largely gone. Teller mines are unreliable for this purpose because if you place them in the wrong spot, enemies simply will not trigger them. As for the maps, they look fantastic, but that's where most of the praise ends. Many routes are blocked by invisible walls or hedges. Enemy placement is often questionable. Some maps contain huge open areas with only a single soldier patrolling them, making them feel empty and underutilized. More importantly, the maps repeatedly push players toward close-range combat instead of rewarding sniper gameplay.nIf I wanted to play Call of Duty, I would buy Call of Duty, not Sniper Elite. The story is another major weakness. (I know it's a sniper game and the plot has always been low-key...) At this point, Rebellion seems incapable of telling a Sniper Elite story without introducing yet another secret Nazi superweapon that threatens the Allied war effort. Every game follows the same formula: a new Wunderwaffe is discovered, the characters act shocked, and then Karl (or Hawker in resistance) is sent to destroy it before it can change the course of the war. Then there is the DLC content. What a disappointing cash grab. The DLC packs are heavily overpriced for what they offer. Three extra missions do not provide a meaningful new story, only a weak continuation of the main campaign. On top of that, most of the additional content consists of a few weapons and cosmetic skins. Compared to the DLCs for Sniper Elite 4 (which offered some nice story and way better maps), the value simply is not there. The missions are boring, add very little to the overall experience, and are nowhere near worth their asking price. The "Kill Hitler" mission is another disappointment. At this point, it feels like reheated leftovers rather than a genuinely exciting piece of content. Rebellion has used the same concept repeatedly throughout the series, yet this version does very little to make it feel fresh. What makes it even more frustrating is the missed potential. Berghof is one of the most iconic locations associated with Hitler, but the mission barely takes advantage of it. The estate could have been much larger, more detailed, and offer multiple infiltration routes. Instead, the first half of the map is surprisingly linear. There is essentially one main route toward the objective, with very limited opportunities to approach the Berghof from different directions. For a series that prides itself on player freedom and multiple solutions, this mission feels oddly restrictive. The mission is not terrible, but it is far less memorable than it could have been. Rather than feeling like a special DLC, it comes across as another recycled "Kill Hitler" scenario with a different backdrop. Overall, Sniper Elite 5 is the weakest entry in the series. The same applies to Resistance, which I reviewed separately. The game had a lot of potential, but many of the elements that made previous Sniper Elite titles enjoyable were either simplified or removed. If Steam allowed truly neutral reviews, I would probably leave one. Since it doesn't, I cannot recommend the game at its current price. If you are considering buying Sniper Elite 5 or Resistance, I would strongly suggest waiting for a significant discount. In my opinion, neither game is worth the full price.
ВЕДЁТСЯ НАБОР В СНАЙПЕРЫ (НЕ ШТУРМ) А если без шуток, то от снайпера одно название. В мультиплеере вас гарантировано подстветит за кемпертство в игре про кемперов. "Гениальные" решения от разработчиков пронизывают всю игру
敌人要不就在房子里,要不就是巷战。我狙NMD击
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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