
Sniper Elite 3 is a tactical third-person shooter that combines stealth, gameplay choice and genre-defining ballistics with huge, open levels and the exotic terrain of World War 2 North Africa.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 10 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 82% | — | $19M |
| $5.99−80% | 18.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En este juego puedes dispararles a los testículos a los nazis. No hay nada más que decir.
Игра стала лучше во многих аспектах. Действительно лучше, шире, масштабнее и так далее. Но разительно геймплей и все остальное не отличается. Отличное выбрано место - Африка. Незаслуженно забываемый театр действий во время Второй Мировой войны. Все же рекомендую играть в эту серию игр на сложностях пониже. Это скатывается в очень долгую историю и репететавивность действий.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian*, Czech, Japanese, Korean, Simplified Chinese +1 more
| $29.99 |
| 8.7Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Radiografías de rayos X, balística desértica y la simulación de infiltración definitiva Si buscas una aventura de acción pura, sigilo y puntería en tres dimensiones que rompa con el formato de los shooters de acción comerciales en pasillos cerrados, te traslade a los exóticos e indómitos parajes del norte de África durante la Segunda Guerra Mundial y convierta cada disparo a gran distancia en un vibrante, tenso y calculado festival de suspense táctico y precisión balística milimétrica, esta obra es una joya imprescindible. Lanzada en la plataforma de Steam el 27 de junio de 2014, lleva la mítica fórmula del francotirador a su máximo exponente de realismo anatómico y libertad de exploración, cumpliendo con creces el propósito de ofrecer un viaje directo, sumamente retador y muy adictivo para tu monitor. • Estética bélica y una ambientación africana soberbias: La historia nos pone en las botas del agente Karl Fairburne, enviado tras las líneas enemigas para sabotear el desarrollo de una mítica arma secreta nazi ("Afrika Korps"). Perderse por su campaña te invita a recorrer enormes entornos interactivos abiertos —que van desde cañones rocosos abrasadores, oasis neblinosos, hasta fortalezas de bloques y ruinas antiguas—, logrando una inmersión visual e iluminación dinámica excelentes que te entran por los ojos desde el primer minuto. • Físicas de viento y mecánicas de disparo fluidas: El sistema de juego ofrece una de las propuestas mecánicas más cómodas, profundas y ágiles del catálogo táctico, respondiendo al milímetro con el ratón o el mando. Disparar tu fusil de cerrojo te exige calcular de forma lógica las leyes de la física en tiempo real: debes medir la caída de la bala por la gravedad, la desviación contrarreloj por las ráfagas de viento y regular tus latidos cardíacos en pantalla antes de oprimir el gatillo de forma súper responsiva. • La mítica Kill Cam y radiografías de rayos X masivas: La gran genialidad, revolución y seña de identidad absoluta de toda la franquicia de Rebellion radica en su brutal cámara de muertes en cámara lenta. Acertar un tiro milimétrico activa una espectacular secuencia tridimensional donde el motor de software te muestra con radiografías de rayos X el impacto exacto de la bala atravesando huesos, órganos vitales y músculos, inyectándole una dosis de adrenalina y pulido técnico excelsos en la pantalla. • Dinámicas de sigilo y enmascaramiento de sonido advanced: El planteamiento de tus incursiones se vuelve súper adictivo al obligarte a pensar de forma lineal y táctica en las salas del mapa arquitectónico. El juego te otorga la libertad absoluta de sabotear generadores mecánicos o esperar los estallidos síncronos del paso de aviones para enmascarar el ruido de tu fusil, dándote la libertad de limpiar las hileras de nidos enemigos sin revelar tu posición a los centinelas de la arena. • Hangar de armas y un arsenal de trampas de inventario: El desarrollo de las misiones te premia con chatarra y créditos para personalizar tu equipo en los menús advanced. Configurar tu mazo te permite modificar las mirillas, cañones y culatas de tus rifles de francotirador, dándote además la libertad de desplegar herramientas de área —como minas terrestres fofas, cables de trampa, dinamita y granadas de pedernal— para blindar tus rutas de escape contrarreloj si las hitboxes de detección fallan. • Puntos a mejorar: Debido a su enfoque strictly volcado en potenciar las mecánicas de acecho, la distancia y el sigilo metódico, las mecánicas de combate directo en primera o tercera persona a corta distancia resultan un tanto toscas, planas y rígidas. Intentar limpiar un campamento utilizando la pistola ametralladora cuando las alarmas saltan registra colisiones imprecisas en las hitboxes y un balance de retroceso monótono que puede llegar a romper de forma brusca el ritmo del suspense bélico. • Curva de aprendizaje tosca por la inteligencia artificial avanzada: La intensidad del asedio sufre un pico de velocidad y exigencia mental salvaje en los niveles de dificultad más altos, como "Auténtico". El software elimina los indicadores lógicos del HUD de la pantalla (como el radar, la brújula y la retícula de ayuda de apuntado de neón) y potencia los cono de visión de las inteligencias artificiales de forma implacable, lo que sumado a la escasez de puntos de control lineal puede llegar a frustrar de forma rápida a los usuarios casuales. Quizás exija una paciencia de hierro para memorizar las coordenadas de los nidos de francotiradores rivales advanced y tolerar el arcaico guion literario de sus intermedios cinemáticos, pero a nivel de ritmo técnico, espectacular optimización de archivos (apenas consume espacio en tu disco duro para sus mapas masivos) y fidelidad a la diversión arcade es, por mucho, un juego de infiltración redondo y muy reconfortante. ¡Decenas de horas de generadores saboteados, tiros a la cabeza en rayos X, tanques mecánicos destruidos al vuelo y pura adrenalina militar aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8
Sniper Elite 3 is a pretty decent sniper game, not being the best, but still enjoyable! Pros: -The setting: the North Africa of the World War 2 period is not exploited by many games, which adds a little to see and explore because of the huge and beautiful open levels -The concept of Sniper nests scattered across the maps, but this is a bit of a mixed bag because some are wonderfully placed, and some are pretty useless objective-wise -The ballistics and bullet-physics in general are incredible, most of the shots are easy to do at most ranges, but for the longer ones, you might find yourself having to use the Focus bar to make the shot. -The tanks no longer blow up like in the first game, you can either disable the tracks and find a Panzerschreck, or predict their route and plant mines along the road and destroy them that way. -You get a prompt when you have a loud noise next to you, that helps you time your shots and mask them to not be heard -Of course, the X-ray shots to see what body part you damaged the most when you kill an enemy -The stealth itself is satisfying, but mostly a choice(aside a rescue mission), because not many missions have mandatory stealth, so you can go loud in almost any scenario. Cons: -The AI and the way the detection system is handled.. I don't know if this is because of the medium difficulty and it is handled more realistic on higher ones, but the detection system works weird. Yes, they detect you, but if you go into hiding, after a really short period of time, the enemies go back to their routine like nothing happened, even when blowing up an important objective, they look at it for a little, and then go back to their patrolling routine. After playing MGS 5, where if you are detected, it doesn't matter, the base is alerted and stays like that for a pretty long time, with the enemies being aware of the surrounding, and trying to not make dumb moves. which brings me to the AI itself when investigating.. because on at least one mission is done atrociously: one soldier got RAN OVER while patroling by their own armored car, and the "Body found" warning came on my screen like it was MY FAULT, and after blowing up some fuel tanks, there were still flames, and to investigate.. the soldiers went in CLOSE ENOUGH TO UNALIVE THEMSELVES. And in the same mission, during an action part, the enemy spawning is.. a joke, they all spawn from the ground directly, not making them at least arrive from a location(like in every other mission). Nevertheless, it is a game worth playing, and really enjoyable in general, I do recommend, and even more highly for WW2 fans, to explore more of North Africa!
DLC Charlie Kirk
TL;DR: You have very few tools to kill enemies stealthily, and the game punishes you if you don't kill everyone with those very limited tools, effectively forcing you to repeat the same tricks over and over again. The gameplay becomes extremely repetitive, let alone the forgettable story that barely makes any sense. They have no idea how to make a stealth game, and sniping isn't good in loud combat. The stealth mechanics are okay but lack polish. The main problem is the irregular time-based noise. It adds nothing but player frustration. Just make it regular and frequent as part of the core gameplay loop. The level design is HORRIBLE. The 12-year-old who made these levels should be whacked with three King Tiger tanks and only allowed to rest when a plane flies by. In no level is leaving enemies alive a good option, if it's even viable at all. If you want to kill everyone stealthily, you have only three options: backstabs (which can't be performed while spotted), environmental noise, and two suppressed pistols. The good news is they don't put dozens of enemies face to face like in V2. The bad news is they love putting two or three enemies together. The suppressed pistols are only effective within about 7 meters, beyond that, they become too inaccurate. You can always gamble on it, but be warned, it takes five body shots to kill a single guard. So if you miss your first headshot, good luck not loading the last checkpoint. So at the end of the day, your best option is to sit back at long range and snipe everyone under the cover of environmental noise like a ♥♥♥♥♥. At first glance it's fine, but most of the time you're forced to rely on irregular noises like planes flying overhead. Sometimes you'll wait an entire minute for the next noise while you just sit there because there's literally nothing else to do. Surely I can just sneak past the enemies without killing most of them, right? Yes, and then the game punishes you by sending you back to the areas where you spared everyone to complete objectives. Doing that without killing anyone would be unnecessarily difficult. What a ♥♥♥♥. Surely I can just go loud, right? Yes, but why? It doesn't make the game any less frustrating.
- по классике ♥♥♥♥♥♥♥♥♥♥♥♥ снайпера дырявое управление. - Стрельба абсолютно кал, импакта zero. - Теперь снайперка с одного выстрела не убивает, чел в шортах спокойно выживает от двух попаданий в ноги, почему бы и нет, собственно. - Стелс дерьма. + Пустынная желтая Африка красивая. Оценка — 3/10.
Прошли с другом Марюсом! Кайфанули! Тоже хорошая часть! https://steamcommunity.com/sharedfiles/filedetails/?id=3222234987
Co-op extremely unreliable, frequent crashes, game is fairly stiff
charlie kirk died for this sale
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $19M | 17.4K | 86% | $49.99 | |
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