
Sniper Elite 3 is a tactical third-person shooter that combines stealth, gameplay choice and genre-defining ballistics with huge, open levels and the exotic terrain of World War 2 North Africa.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 10 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 82% | — | $19M |
| $5.99−80% | 18.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I felt this one was a disappointing one. The main issues I had were odd inconsistent AI behaviour and not a great level design for a stealth approach.
Все ещё лучше второй части, но всё ещё линейно и топорно. Лучше проходить в коопе.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian*, Czech, Japanese, Korean, Simplified Chinese +1 more
| $29.99 |
| 8.7Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, the story is complete garbage, but you don't play this for the plot anyway. The gameplay is decent, nothing groundbreaking, okay-ish one man stealth sniper gameplay. But man, that X-ray kill cam? That's the reason we play this series. It never gets old watching your shots connect in slow motion. If you just want to vibe as a lone-wolf sniper and pop some skulls, may be balls as well? It’s worth picking up on a sale. Get the franchise! 6.5/10
Легендарная игра своего времени. Красивые локации, свобода прохождения и хороший стелс. В 2026 году уже ощущается устаревшей и довольно однообразной. По ощущениям - Hitman в военной тематике.
Можно поиграть в кооперативе. Багов много, дизайн уровней каличный. Это последняя часть, где вас заставляют страдать во время игры. Дальше в Снайпере 4, 5 все уже хорошо сделано. Если играть в одиночку, то очень скучно и не интересно.
Coming off of a second playthrough of Sniper Elite V2 and having played through Sniper Elite 4 and 5 on an Xbox Series X, I was very excited to play the game that was the start of the more open-map, sandbox-style gameplay of 4 and 5. Almost 17 hours of playing through the main campaign later, and I was left feeling let down and disappointed. Let me start with the things I *do* like about Sniper Elite 3: First, I love the setting of Africa. The desert and landscape feel very authentic for the time the game takes place in and it's a lot of fun to navigate and explore throughout the maps. The story was pretty well done, though admittedly didn't feel as polished or detailed as in 4 and 5. And the sniping x-rays are a chef's kiss, as always- nothing is more satisfying than watching the damage your bullet inflicts on an enemy. Unfortunately, that's where my enjoyment of this game ends. I would probably enjoy it more if it didn't feel like it was actively pushing me NOT to pursue stealth when it would almost always be more advantageous to do so- and yet, there were many times where I was in fact not able to use stealth and forced to go the aggressive route when I did not want to. If a game is going to have an open, non-linear map and sandbox for each mission, I feel that I should be able to have the means to use the playstyle I want and not be forced into a specific playstyle. Throughout my 17 hours of playing through the main campaign, I had multiple instances where I was sitting behind cover, where there was absolutely no possible way enemies could have seen me from where they were. And yet somehow, when the tiniest part of my head pops over cover, they can see me AND damage me even though their bullets should not be able to strike me. These are problems that were very prevalent in Sniper Elite V2 (even its recent remaster) and ones I was really hoping would've been fixed in this game, but that was evidently not the case. On top of that, the enemy's AI is almost completely unpredictable and their behavior feels completely broken at times. There was one instance in a mission where I was able to establish the route an enemy half-track was taking and laid a teller mine for it to roll over. The trap went off without a hitch- but when the mine and the half-track exploded, somehow [b] every enemy on the map was immediately able to triangulate exactly where I was,[/b] even when there was absolutely NO logical way they could have. Last I recall, land mines do not have the ability to broadcast the location of the person who sat them down. Mind you, this was on Sniper Elite difficulty and not Authentic. Even then, it wouldn't have made sense. I wanted to like this game, especially after hearing all the praise people give it. But I just cannot bring myself to enjoy it as many others can. The ONLY things I can praise it for are its setting, overall decent gunplay and x-ray kill-cams. Many kinks that were in V2 are still present in 3, which very much hindered my enjoyment of the game alongside the fact that it constantly felt like I was being punished for trying to be stealthy throughout the main campaign missions. For that, I unfortunately cannot respect Sniper Elite 3 for what it is.
Sniper Elite 3 is fun mostly when you’re sniping from a distance. Pulling off long shots and watching the slow-motion kills is easily the best part of the game. Maps are okay — sometimes you get a lot of freedom, sometimes it feels a bit empty or not very exciting. Story is nothing special, just something in the background. AI is also inconsistent, enemies can be either super aware or completely clueless. There’s no suppressed ammo, which makes stealth a bit harder and forces you to think more before every shot. On the plus side, there are more environmental sounds like loud machinery and background noise, so you can use that to cover your shots and stay hidden. When the game switches away from sniping into regular combat, it feels pretty average.
垃圾狙击手,你特么的手抖就特么的就别干狙击了操蛋吗
można zabić Adolfa Hitlera
Controls and audio is awful, gameplay was disappointing after playing 4
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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