
You are Eve, fresh out of Eden and armed with a living suit of armor, Smelter. Explore a dangerous new world, battle its bizarre denizens and expand your empire in a desperate journey to find Adam.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Spanish - Latin America, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
垃圾遊戲。故意制造各種麻煩為難玩家,尤其挑戰項目。不完成的話拿不到點數升級解鎖技能。有些挑戰項目更要解鎖技能才能通過。缺乏技能基本上不能通關。即使能通過也浪費時間及非常吃力。育成項目過少。只要兵營才可升級,弓箭塔和近戰營不能升。這個遊戲買了回來根本是受氣,完成它只是給面子和不想浪費金錢。
Smelter is a 2D Action Platformer where you play as Eve and attempt to save Adam after eating the forbidden apples. You venture along with your companion Smelter to take down the guardians of the Doma runes in order to upgrade your abilities and spells. The game offers 3 different biomes with 4 main stages. Each of the stages contain 3 different challenging trials that will test your quick reactions and patience skills. There are also secrets hidden in each stage to be discovered. The gameplay with super fluid and I didn't have any issues at all. Your character learns 3 different elements as you progress through stages and the map. Each of those abilities will give you certain mechanics you will be using to overcome stages with their challenging platforming sections. The music and soundtracks were amazing and I really enjoyed them. The boss fights were well structured and each required certain strategies to beat which adds to the challenge and fun. This is a really recommended 2D Action Platformer to the fans of the genre. Overall Rating 10/10
as the crimson haired goddess i can say this game rules
[h1]前言[/h1] 《夏娃战记》是一款像素风格的2D平台策略动作游戏,该游戏有着三种模式,完全体验故事以及全部玩法的经典模式和只有平台跳跃的动作模式,BOSS连击战则是灰色无法选择的状态,你将在其中扮演夏娃,在亚当当着你的面偷吃苹果后,一道白光从天堂出现毁掉了伊甸园,而你则掉落在一个未知的世界,亚当也不知所踪,由此开始了你的冒险之旅。 [h1]初见[/h1] 该游戏采用了像素的画面风格,动感的背景音乐声中,幽暗的石块组成了脚下的平台,冒着泡泡的绿色液体充满了危险,接触即死,坍塌的通道还形成了追逐元素,你需要通过跳跃来踏上会掉落的平台,从而跑到安全的地方。 真的瞬间回到小时候打FC游戏机时的感觉,你会在路上碰到一只呱噪的猫头鹰斯莫特,他可以符配在你的身上,符配就是铠甲附体,美少女战士变身!好的开个玩笑,呱噪的铠甲会讲述新手操作教程,以文字呈现的对话还有些幽默。 键鼠状态下,你可以通过左键近战击碎挡路的石块,使用右键让铠甲射出一个绿色的飞爪对绿色的物体进行操纵,比如让掉落的石块浮在空中成为一段时间的落脚地,熔炼抓取泛着绿光的敌人和建筑来恢复血量。在垂直的墙面上直接蹬墙跳跃到最高处,使用攻击敌人蓄满的熔炼能量释放绝招熔炼之刃,这里可以通过控制菜单重新配置控制按钮,比如把平台模式的熔炼之刃键位从Z改为你常用的F或者其他按键。 平台跳跃关卡会有一些隐藏的通路,可以发现蓝图以及未收集的物品等等,某些地点也需要解锁技能后才能通过,在跳跃路上还设置了熔炉来提升铠甲的力量,解锁新的动作技能,比如抓墙、蓄力升空,反弹等等,该游戏设计了三套技能树可以解锁,并且有着丰富的技能效果,帮助你面临之后的平台跳跃挑战和战斗。 [h1]体验[/h1] 不过到达轰鸣之地后,整个场景的视角则变成了俯视视角,这里是斯莫特的基地,而你操作的角色也从夏娃变成了斯莫特,这里有种塔防建设的感觉,你需要使用斯莫特攻击袭来的敌人保护基地的建筑和泽姆士兵,让泽姆采集者采集氦气,然后用来修复破损的建筑,指挥你的泽姆士兵守卫修复的建筑,根据剧情前往已解封的古邦进行探索收集符文,打通基地前往北面的道路。 在轰鸣之地进入可探索地点,能够看到右上角可收集物品的提示,你可以在场景中找到苹果核,可以通过右键抓取来获得,苹果核可以升级基地内的心堡,从而获得额外的奖励和升级建筑,通过试炼可以得到印章,在特殊熔炉提供印章会让符配更强,但是印章需要进行的试炼比较硬核,比如活下来的试炼关卡,你需要在下落的时候利用抓墙来躲避倒刺,看准时机跳跃,一旦碰触就要重头再来,十分有难度,不过个人倒是很喜欢不要被发现这关,你需要在怪物看不到你的时候快速通过,并且通过后会记录最佳用时。 随着剧情进展和探索完成来扩展你的疆域,连通道路的空地还可以建造兵舍、果园圣地、防御空袭的前哨战以及地面的兵营四种建筑设施,兵舍生产的士兵需要消耗苹果,而派遣士兵驻守果园圣地可以提升苹果产量,生产苹果保证人口不会饥荒,还可以直接从试炼之塔可以直接前往已经发现的试炼关卡开始挑战,获得可切换的元素在轰鸣之地摧毁不同类型的物体等等。 [h1]总结[/h1] 该游戏采用了像素风格的游戏画面,有着动感的音乐以及横板平台跳跃和塔防建设扩展土地的游戏元素,并且设计了硬核的试炼关卡进行挑战,试炼关卡发现后不一定必须当下通过,可以在完成探索场景后回到基地通过试炼之塔来进行挑战,该游戏有着三套技能树,丰富的可解锁技能,横板平台跳跃的场景中也有着隐藏的通路和丰富的收集品,塔防建设的基地探索区域较大且随着故事剧情可以进行拓展建造,不过可建设的建筑不多,个人更喜欢纯横板跳跃的动作模式,比较推荐直接开始动作模式游玩,以上感兴趣的朋友可以入手。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
Great game. Just finished it. (played on KB&M) It is little builder and much platformer. [b]Music[/b] is great, menu soundtrack is my favourite. [b]Story[/b] follows Eve and soon obtained sentient mask - the titular smelter after paradise gets nuked. Smelter wants to restore his empire and Eve is looking for Adam. There are 3 directions of expansion. and each has 2 more stories. But they are short so its nice and not confusing. [i]Platformer[/i] stages are nice and easy/medium [i]Trials[/i] are medium/hard and 2 are frustrating (mission impassible and electric 4-1 where you have to spin-dash a lot) [i]Overworld section[/i] is very simple and ok. last part can be very easy with secret building but i never got to it in time :) Powers all have their uses but only few later stages requires you to combine more than 2 to progress. Personally I used earth one the most (big punch :) ) Other thing i like about this game is Underboob <3
The over-world section of this game has the most obnoxious tutorial i have experienced in ages. Let your players actually play the game.
the blasphemy is random and weird, the abilities are cool, but uhh... well im too tired to ramble, point is its not that great in the long run.
Cringe.
Um bom jogo indie que em certos momentos você joga um estilo de jogo RTS que precisa ministrar vários recursos para poder prosseguir no mapa e expandir o território. Além disso tem um pouco de tower defense porque em alguns momentos alguns inimigos ficam te atacando e tentando derrubar suas construções. Mas ao mesmo tempo, você precisa entrar nas fase para coletar alguns itens e ganhar outras habilidades. Aqui o jogo se transforma em um jogo de plataforma clássico e bem interessante. Para mim essa é a parte mais legal do jogo e até desafiadora com alguns bônus extras que exigem bastante da gameplay. A história é bem ok, nada muito fora do comum. Mas como um jogo indie, é bem interessante esse game. Caso veja ele em promoção, compre e acredito que não vá se arrepender.
the good, the story is fine and the Tower Defense (ish) bit is fine the bad. oh boy how do i say it, the level are bad, like some some levels NEEDS upgrade as the Achievements say no upgrade, i call lies. to get those upgrade is by challenge that no fun or easy at all i never rage so much on the game before difficulty jumps at some point that is like "woooo" to "HOW IS THAT FAIR?" even on easy btw and the last level, u have to fight a lot bosses in a row in one go, i am ngl, i regret buying this and i could never finish it (oh and mods don't work for it) i hope the dev next game is fair and good but i am sorry but this is a no for me
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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