
Smash it Wild is a tactical turn-based game combining volleyball and dodgeball in a fantasy universe. Upgrade your players and defeat your opponents in an intense roguelike competition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dive into a fantasy world where champions face off in an unforgiving tournament. In Smash it Wild, every match counts, mixing volleyball and dodgeball in tactical turn-based gameplay. Upgrade your players, kit them out with powerful items, discover unique synergies and do your best to survive this roguelike competition where defeat means starting all over again.

Take charge of a team of animals with varied abilities. Each team has its own strategies, offering a different challenge in each match. Unlock formidable attacks and choose your synergies to perfect your playstyle.

In this roguelike tournament, the cup can only be won with a string of unbroken victories. Any defeat means starting all over again. Each failure gives you an opportunity to learn and improve. Choose your training sessions, skills and items carefully to gain an advantage over your opponents.

Between matches, take care of your team and make the right decisions to ensure your victory. Each day between matches lets you upgrade your players, gain objects and face unexpected events. Your decisions will have a direct impact on your tournament progress.

Take on challenges and accomplish missions to earn greater rewards. Whether that's by taking on secondary objectives during matches or dealing with unpredictable events between them, each choice affects your chances of victory. Can you balance risk and reward to lead your team to victory?
Turn-based tactics: play matches mixing volleyball and dodgeball where every action can make a difference!
Sailpunk universe: take part in a tournament in a fantasy world filled with animals with a wide variety of abilities.
Roguelike progression: win consecutive matches to find victory. One defeat means starting from scratch!
Perfect your strategy: each team has its own synergies and combos, offering a variety of gameplay styles and strategies to adapt to each match.
Create combos: train your champions, unlock new attacks and equip them with powerful items.
Secondary challenges: complete bonus objectives during matches to gain additional rewards.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.39−30% | 151reviews | 87% | — | $37.3K |
| $11.99 | 13ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a roguelike, there's not a lot going on here for content and hours of replayability. What we do have is a short and sweet tactics game about positioning, planning, and reforging new plans when the old ones break. It's a good time but it's relatively easy to beat and there's not a lot of variety besides the teams. At just 5.7 hours I've gotten all the achievements, beaten the game with each team, and beat the highest difficulty multiple times. I must commend them on the team design, each one feels pretty unique and I like the different mechanics. I look forward to any updates, dlc, or future games from this studio
Creative take on tactics-style gameplay with a fun theming and art style. It focuses a lot on positioning over combat, though does often regress to simply knocking the opponents to 0 due to the later difficulty enemies having extra movement. Overall, I think a lot of the roguelike elements and player stats could be tuned differently, but still very enjoyable if you like a more puzzle-based tactics game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an alright game ! A full "playthrough" can be completed in 30 minutes or so, perfect for little sessions here and there ! And the difficulty definitely is here once you go past the easiest difficulty !
Game is good, worth buying at full price imo, even if you probably won't get a ton of hours out of it atm. Things I'd like to see added: Reworked difficulties. I would difficulty rating to scale higher, be slightly more gradual, and have slightly more interesting scaling than "enemies have more stats" (imo just giving enemies more passives + items + attacks would do a ton) Multiplayer. Even if it's just local multiplayer as an option, I would love to play this vs friends. I don't think this game could sustain an active ladder population, but some level of online multiplayer would be really cool imo. Team building options. It super bugs me that there are enemy teams that are full medium, but we always have to play light + med + heavy. Being able to mix and match different weight classes and even maybe different faction mechanics to have a team-building aspect to the game would be really really cool. That said even if nothing gets added this game is solid.
套路太少了,3小时就全部玩一遍了,每把的套路都是相似的,不知道爽在哪儿。 美术还是不错的,这个夸下。 就这卖48,我还以为是EA版本。。 这个体量你说是哪个大学生小组的毕设作品,那我觉得很好,潜力很大。但是作为一个商业产品,它就是不合格的。
Это короткая игра, но с очень интересным концептом. О боевой системе я расскажу в плюсах. Я прошел довольно дохрена рогаликов, и нечасто вижу что-то по настоящему креативное и стильное, и эта игра как раз то что я порекомендую если вы ищете что-то новое для себя этом жанре. [h2]Минусы:[/h2] - В игре мало контента, мало команд, они же твои враги и соперники (кроме команд для тренировочных матчей), она короткая к сожалению, если повезет пройдете за 8-10 часов. - Кстати о них, имеются бесполезные тренировочные матчи, которые только забирают твою энергию/выносливость, полагаю если победить в таком матче, шанс получить награду получше ВЫШЕ. Красиво нарисованные команды для тренировочных матчей, со своими способностями, могли бы сойти за играбильных персонажей и полноценных соперников, но увы они тупо просто есть. - В игре плохо реализована система сложностей, первая сложность легкая, полностью лечат после каждого боя, враги слабенькие и с малым количеством скилов. На второй сложности и третей (это конец), у врагов намного больше урона чем у тебя и скилы у них как у тебя или больше что делает игру резко очень сложной, но проходимой и если разобраться и немного везения, становится интереснее и заставляет уже думать и применять тактику. Но так же сложностей мало, по моему можно было бы просто сделать их 4-5, и было бы уже подольше и интереснее. [h2] Плюсы, УРА они тут есть!:[/h2] - Великолепный дизайн, в игре очень стильные фурри персонажи, с плавными красивыми анимациями, все отдает каким-то "крутыми пацанами из девяностых", surf rock (да знаю не девяностые), метольчик, очень атмосферно. - Как уже упомянул выше, в игре приятный звуковой дизайн, комментатор броско и четко озвучивает попадания и удары кого-то об кого-то (это механика) xD, в целом как в настоящем спорте. - В игре своя уникальная боевая система, в которой ты должен изморить (понизить выносливость) врагов до 0, или забить очко на поле соперника, бросая мяч по очереди, по ходам за каждого из своих 3 персонажей, танк, средний, и быстрые игроки, у каждого свои слабые и сильные стороны, и у каждой из 4 команд есть свои особые механики, и способности завязанные на базовых. Победить это можно двумя способами, если у соперника кончаются все очки хп, он не может подойти и получить мяч когда ты его бросаешь на свободную клетку поля, или забить с помощью нечестных способностей дающих преимущество и враг не успеет подойти и принять мяч. - Вариативность, "но я же сказал что ее тут нет", ну а победить можно 3-4 способами, это же рогалик, если повезет победите сильными связками, или большими бонусами к атрибутам. PS: Да что пишут что игра скучная и уныла, лучше сами попробуйте демо, да игра как будто сыроватая и коротенькая для рогалика, но мне как-то обидно что игру просто опускают до мусора, за то что она не slay the spire условно, ее и так увидит и попробует дай пёс хотя-бы 5000, надеюсь разработчики научатся на ошибках и сделают еще более интересную игру в будущем.
This is a very fun game, but I can't really recommend it right now because its laughably empty of content for a roguelike. the runs also lack variety most of the time, even with all additionnal skill, items and passive unlocked you end playing the same thing every run depending on the team you picked. the runs feel too short, by the time the enemy teams actually get challenging the run is over, and once you understand the mechanics of the game the only match worth playing is the finals. The scaling of difficulty is very bad, you get one passive every end of match round + the events/shops while the ai gets nothing, which means that by match 2 you are so much stronger than the ai there is simply no challenge. the stamina mechanic is also kinda there for no reason, since the runs are so short you never have to play around it This game does have very good potential, it just need more on pretty much every front. longer, MUCH harder runs would be a good start.
《动物排球社》是一款将排球竞技与回合制策略完美融合的肉鸽游戏,游戏把赛场分为 2×3 战术棋盘,在游戏中玩家需要操控 3 名动物球员,通过移动、击球、技能与站位布局赢下比赛。 游戏核心玩法兼具策略性与趣味性。玩家可选择寒境、伊利西安、萨满、光耀四大战队,每队都拥有专属技能与战术体系,冰面控制、泥坑破防、图腾强化、太阳能量增幅等特性差异明显。角色拥有体力、力量、防御、移动等属性,击球可消耗敌方体力,使其无法移动;也可通过位置引导制造防守盲区,实现战术得分。 流程采用赛事循环模式,训练赛、事件强化、正式赛交替推进,胜利后可以三选一解锁技能,此外荣誉值也可以解锁局外天赋,并且通过装备与遗物进一步强化流派。 尽管目前内容量偏少、新手引导略有不足,但创意与玩法足够亮眼,非常适合喜欢轻量肉鸽与战术博弈的玩家。 [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
内容太少了,而且基本都是重复游玩。游戏性倒是还可以
希望能有技能和物品的图鉴
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.6K | 159 | 97% | $17.99 | |
| $25K | 74 | 72% | $14.99 | |
| — | 0 | — | — | |
| $953.7K | 1.4K | 82% | $14.99 | |
| $549.3K | 1.8K | 66% | $14.99 | |
| $436.5K | 670 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.3K | 67 | 100% | $19.99 | |
| $37.3K | 82 | 91% | $19.99 | |
| $37.3K | 124 | 94% | $15.99 | |
| $37.3K | 121 | 79% | $12.99 | |
| $37.3K | 738 | 95% | $2.99 | |
| $37.3K | 244 | 89% | $6.80 |