
Smash it Wild is a tactical turn-based game combining volleyball and dodgeball in a fantasy universe. Upgrade your players and defeat your opponents in an intense roguelike competition!
Modeled estimate, not a reported figure. How we estimate →
About
Dive into a fantasy world where champions face off in an unforgiving tournament. In Smash it Wild, every match counts, mixing volleyball and dodgeball in tactical turn-based gameplay. Upgrade your players, kit them out with powerful items, discover unique synergies and do your best to survive this roguelike competition where defeat means starting all over again.

Take charge of a team of animals with varied abilities. Each team has its own strategies, offering a different challenge in each match. Unlock formidable attacks and choose your synergies to perfect your playstyle.

In this roguelike tournament, the cup can only be won with a string of unbroken victories. Any defeat means starting all over again. Each failure gives you an opportunity to learn and improve. Choose your training sessions, skills and items carefully to gain an advantage over your opponents.

Between matches, take care of your team and make the right decisions to ensure your victory. Each day between matches lets you upgrade your players, gain objects and face unexpected events. Your decisions will have a direct impact on your tournament progress.

Take on challenges and accomplish missions to earn greater rewards. Whether that's by taking on secondary objectives during matches or dealing with unpredictable events between them, each choice affects your chances of victory. Can you balance risk and reward to lead your team to victory?
Turn-based tactics: play matches mixing volleyball and dodgeball where every action can make a difference!
Sailpunk universe: take part in a tournament in a fantasy world filled with animals with a wide variety of abilities.
Roguelike progression: win consecutive matches to find victory. One defeat means starting from scratch!
Perfect your strategy: each team has its own synergies and combos, offering a variety of gameplay styles and strategies to adapt to each match.
Create combos: train your champions, unlock new attacks and equip them with powerful items.
Secondary challenges: complete bonus objectives during matches to gain additional rewards.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
La ranita de mierda cura a todo mi equipo con solo un movimiento, es lo mas roto que me eh encontrado, encima el sistema de daño lo a hecho un ciego por que es infumable lo que quitan para la vida o resistencia que gana mi equipo. Osea no, aqui la suerte manda de una manera. Equipo del lago top tier.
《动物排球社》将排球题材做成了回合制策略玩法,不得不说很有新意。具体来说就是将躲避球和排球规则进行了结合,但即使是完全没有接触过排球的玩家,在上手玩上一局之后也能很快理解机制并上手。 简单来说,我们就是要想办法先通过造成对面球员之间或者球员和场地边缘之间的碰撞来消耗他们的体力值,当体力值归零,就没办法移动接球了,这时候我们把球打到他们接不到的格子,就得分了。 看起来挺简单,但实际上门道很多。球员的攻击技能、被动技能、装备、宝物等,想要形成配合还是很有讲究的。前两个难度的联赛很简单,第三个难度开始就给玩家上强度了,最后一场的敌人不仅数值高,技能也比较赖皮,所以反复游戏来获得场外资源,解锁更高级的技能或者开启更高级的功能比如助教(其实就是相当于多了一些全局BUFF)就非常必要了。这个过程中是有一些肉鸽要素的,运气和搭配策略都很重要。 总的来说,《动物排球社》是一个很有创意的游戏,玩起来易上手,但想通关第三难度的联赛就不简单了,反复游戏来解锁高级内容是必然需要的。对于喜欢回合制游戏的玩家来说,这个游戏玩法新颖且几乎找不到代餐,就这一点来说就很值得一玩了。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
I found the tutorialization run tedious in the way that Goblinz teams 'managed' games often seem to be in that it played as if designed so as not to cause the, "WOAH! What was that image? It moved so fast *-*" complaint from someone who will see the scree, at best, a handful of times rather than imagining what it would be like to have watched it for roughly a solid 5 minutes by the end of a "rouge-descriptor" style run that wasn't even really a run but the framework of what a run would be if I ever actually got to experience that. I was then unable to play a second round [The next day] because of the menu having become this text: Menu BTN Améliorations Menu Btn Menu Btn Menu Btn And then image links to their social media.... Obviously & helpfully! The button that is the [Menu BTN="english.colloquialism.Settings] does indeed still show me [/end.code.oops where'd that bracket go? TEXT <[button=setting] English [/mauve.button]> TEXT <[mystery.feature=ON]> Etc-ad.naus-etc & such I would have been happy to share this information with the fully published, good to go, out for a little bit of time game that is well reviewed if anything on Steam can be said to be reviewed by non-contractual human resources but I don't want to join [WHATEVER] in order to have to do that. It is my hope that by showing the team the time I spent with the game in this manner will motivate them/their share holders to be more generous, flexible and kind with nurturing something so that it has the best chance for success which might, if one isn't so.... [Random.Word.RNG: Execute Prayer.Savior.txt] ...Sloppy... [/thanks.the.human.Shirley] About it all lead to some coinz that will make the people, who are clearly offering feedback on a medium by which they are not actually engaging, happier enough to stop feeling the need to hold the reigns quite so tightly [see also; poorly] with something that has not been able to turn the hype into polish. It would be a shame for the workers of the project to take the blame for that when the love put into it is clear even if perhaps the mental health friendly budget is less so. I hope that polish does occur. I hope that the feedback I have 0.O93% doubt of which the entire ecosystem of gobloids takes in is viewed as actionable only thanks to the help of true gaming professionals rather than simply business ones. I would be tickled to come back when this game is on sale for *squints~>crystal.ball* ¥9.86¢ in Q2 '27's "Definitely Not Early Access Anymore We Promise Spring in SALES Steam Game Collection Mega.Wonder.WOW.Package !_!" I enjoyed doing this instead of playing the game, though I can't in good faith recommend the game despite the rollercoaster of fun I was able to have, in a way, all thanks to Smash it Wilder: Tactical Volleyball Roguelike Extreme Power Amélioradical Edition. I can't wait to see what changes and improvements and synergies and strategy and highly likely selection of softly bobbing hat cosmetics and all sorts of things to enjoy in the much improved versions that I hope the funders of the teams who put a lot of work in already will find in their big "hearts" to continue to share the profits with so as to empower the improvements to an already commercially successful unit of entertainment with the potential to be a neat functional vidja.exe as well. [7/10 - Would love to play again.eventually.before.end.of.service.as.service.premium]
不能说不好玩,但是内容太少了,很容易玩腻,但你如果是独立游戏爱好者,喜欢尝尝鲜,我还是蛮建议的。
trés bon petit jeux, la derniere ligue est pas facile .
Concepto diferente y el arte es bonito, pero en la realidad es que es muy aburrido, con el primer equipo he tenido suficiente, el no tener una progresión real al finalizar de cada partida hace que no me interese seguir jugando.
The game is fun and fairly easy once you’ve unlocked the first few power-ups; there’s very little strategy involved in the races. I’ve achieved a Platinum trophy and won all the cups with every team – it took me 25 hours.
希望能有技能和物品的图鉴
The game is enjoyable to play and has a lot of personality. I love the concept and the mechanics of a volleyball rogue-lite. I hope the developers will add new game modes in the future to increase playtime. Create your own team, career mode, 2v2... the grid gameplay might even lend itself to chess-like puzzle games. I got all of the achievements in 6 hours, so not much else to play for right now.
Goblinz Publishingのそこそこのボリュームのローグライトをコンスタントに出す姿勢は、嫌いじゃないしむしろ好き 基本はターン制コンバットです。違うのは、開いたマスを攻撃することが勝利条件で、それを守るためのリソースがHPです。 HPと勝利条件などの概念をスポーツという世界観を使って、一風変わったバトルにしているのが良いと思います。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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