
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.8M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eu gostei bastante
In a nutshell, when you get past the feelgood music, and crafting and the navigation of unfinished quests, you realise quickly how empty this game really is... I wasn't going to write a review until this game was finished, but alas the developer has already moved onto a V2, while leaving/abandoning V1 ; leaving it in an extremely unfinished state. Due to how unfinished V1 has turned out, I wont be wasting my money on V2 or any other game from this developer as this is clearly on its way to being abandoned, if not already! Its a shame, real shame... The game itself has a lot of potential. However, cooperation is very buggy, let alone your pets, still having the exact same bugs/issues as was reported at lunch, without any fixes. There's missing questlines to access later events/items. There's an under world that, apart from the final boss (of that land - No quests to follow, just hit stuff and hope for the best...), farming recourses to make updated crystal armor and decorations, it doesn't go anywhere, coupled with a phew new skinned animals you cannot tame. One of the many bugs for instance, when you play in coop mode, whoever makes the server is where the new tree claims in the northern and under lands are saved too, not the individual player as before. When you claim a crystal tree, you loose your tree above in the oakwood in both coop and single player as it transfers, yet you cant play the new tree you clamed if playing in 1 player mode, nor do you get your old one back, it is lost, not until the original server player logs back on! Anyways, you have been warned. Happy gaming 😊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Woefully underrated. This game is remarkable. The grapple hook and gliding machanic is glorious.
Bom para jogar com os amigos, os boses poderiam ter mais dificuldade principalmente no late, depois que domestica o escorpião o jogo fica fácil demais, tirando isso e alguns bugs que deixa o personagem preso nas construções, o game é bem divertido e vale a pena e jogatina.
Хорошая и прикольная игра которая попыталась быть одновременно как Grounded и как Terraria, но не вышло. Графон в игре больше красивый чем нет,но файтинг и баланс ломают игру полностью. Файтинг кривой, а после приручения кузнечика ты можешь путешествовать по всей карте как захочешь. Всех существ можно приручить по сути с самого начало игры. Сюжет спорный как и механика домов на деревьях. Либо чтобы игра понравилась надо поиграть в нее больше, либо разрабам надо переработать карту и крафты с балансом (и про файтинг не забыть). Оптимизация вроде бы зато хорошая. Своей цены 1200руб не стоит, только разве что за рублей 300 забрать и поиграть с другом.
Smalland is one of those games which have a big potential but the longer I play, the more I see how much this game is lacking. After 35 hours of playing I have an impression that Smalland is some kind of Smalland Lost Realms's beta or something like that. The first thing I thought about after plaing only fews hours was "did develporer just take ready-to-use game code from 2010 and just added his own graphic?" because it seems so. There is a long list for me what doesn't work in Smalland: 1. Main story is boring and u don't even feel that there is any [SPOILER] After 35 hours of playing I had only one mission when I wasn't send to kill some big bad bug. The rest of them are like that. [/SPOILER] 2. Tutorials - you get some tips how to start at the beggining of the story but about other basic functions u find out from Owl's statue futher in woods. Like, I need this info long ago but I figured it out by myself. Additional the system of tutorials is very old. The game doesn't show u how do things or info about things when u have to do something or u find something new. 3. Unreadable map 4. System of putting way points of the map. Really, who design it like that? U can put them on the map but there are useless because u don't see them on the compass and u have to turn on map in every moment and no, u don't have any mini map or something 5. Stats in this game have no matter only weapons and armors make u stronger 6. Levels of creatue doesn't show u how strong is it. It only matters when u want to catch it (for his stats). For example - beettle level 5 is much stronger than geckoo level 19. 7. Gilding system - I like idea when u are gilding and your stamina drop to 0 and u don't fall for death but when I want to lower my flight to ground level using dedicated keyboard key I will die because I was too high. Like - I don't turn off gilding, I was lower the level I shouldn't die in this way. 8. Ridding a mount, especially on grasshopper - u don't have any control when u jump, so when u do it and u head towards water only what u can do is unridding it and use the gilder or come to terms with one's fate. There is no power indicator which shows u how far your grasshopper will jump... And all of the mounts love being bugged in some wall or under map 9. No index for knowing creatuers - every time u have to scan a bug to check his weakness 10. Building system - it's a nightmare. To built one roof I spent 30 minutes because walls, floors and roofs getting wild when u try to snap them together. I try to snap them by moving my character but it still is very hard. The worst building system I ever have in a game. 11. Stables logic - u need stables to keep your creatures. There are 3 of them - small, medium and big. I have a moment when I captured a lizard (and he is like x1,5 bigger than geckoo) I couldn't send him to stable. I have 3 medium for my geckoos so I built additional medium. Still nothing, so I built a big one. It didn't work either. In the end I built a small stable. It worked. So... For very big lizard u need small stable but for small geckoo a medium one. 12. Farming barks logic - The bark is literally a wood right? So I have to use axe to gather it? No, you need a pickaxe to gather it 13. Game bugs. I can't count how many times I fall under map or I stucked in wall or my stuffs from gathering stucked in a wall and I couldn't take it... Or my companion just disappeared (no, he wasn't dead, he wasn't on the list) for no reason. My lizard in every night lights up. The whole lizard, not only eyes. 14. Sharing the tree - I still haven't solved the problem why my friend can't use stables on the tree I claimed, we are even in one guild. Uncle google didn't help me with this either so it's proobably the next bug. 15. Descriptions of quest and stuffs - u have to read whole dialogue because quest's description could suggest u that u have to do things which have beed done a moment ago and it looks like the game isn't registering the task as complete. With the armor or weapons u have to craft it and use them because, for example, the second gilder u will get won't tell u that it can do more than the first one. I'm enjoying playing survival games but here is more disadvantages and problems than pure fun. I'm gonna finish this game because there are a fews things I like and maybe, but only maybe, this game have some surprises for me. For now 5/10 for me. Not worth the full price
It's a good survivalcraft game. Interesting mechanics, movement feels so nice, especially gliding, but I feel it could have more content, it's way too short. Building could have some reworking too, sometimes it's really hard to snap pieces together. Had some annoying bugs/glitches throughout my time playing, some with easy workarounds, others not, two of the most asnnoying were the summon glitch where it asks for pebbles even when you're on your own base or guild base and a very specific glitch where our forge disappeared every time, possibly due to a small piece of it's chimney stickng out of our roof and getting degraded by weather. Overall I've had a great time with this game and I would recommend it for the fun factor.
Open world crafting for pixies. Battle bugs and critters. No glitches and runs fine. Just stay away from water - no swimming - water kills you.
Literally had this game on my wishlist for years. It finally drops and wow what a disappointment it was. They never really made it a functional game. It was always basically in beta. So now they're releasing part II when they never really made part 1 a complete game.
La verdad que al pricipio no entiendes nada y se hace un poco aburrido. Diría que las primeras 4/5h. Pero luego cuando entiendes todo y empiezas a apuntarte en un word donde encontrar X animal o X planta u objeto se hace una locura. El mid/late game se hace muy divertido la verdad que si te aburres a las 5h dale unas horillas más acabará enganchandote
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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