
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.7M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que no se diga que no lo he jugado. Y el juego en sí está entretenido... la primera parte. Me limitaré a nombrar las cosas negativas para que los demás supongan que lo positivo es lo que no menciono. - No hay escudos. - Hay menos variedad de armas que blancos en el Paris Saint Germain. - Los bosses son opcionales (salvo los dos finales de cada trama). - Las armaduras del mismo tier no aportan nada substancialmente distinto. Las únicas diferencias son cosméticas. - Las armas del enemigo que en sus manos infligen daño por veneno (sable de víbora) en las tuyas no lo hacen. - La historia está literalmente a medias y las misiones principales son menos de 10 que vienen a ser "ve a hablar con este personaje". - Las mascotas tienen cualidades distintas (común, inusual, excepcional y pura raza) pero en todos los casos las estadísticas son las mismas, así que viene a ser una estafa visual. - Hay 100 niveles máximo. Cada atributo no puede ser superior a tu nivel (si eres nivel 15 no puedes ponerte 16 de salud, aunque te den 5 puntos por nivel). La salud mejora 1 por punto, es decir, que a nivel 100 tendrás 200 de salud en vez de 100, enfrentándote a enemigos que quitan tu vida de 20 en 20. - Hay sistemas de reputación y farmeo de "misiones de mundo" (matar unos grupos de bichos que aparecen en sitios dispersos del mapa, una misión a la vez, y tienen un tiempo de espera largo hasta que aparece la siguiente). Esto no tiene sentido en un juego incompleto y tan mediocre, sobre todo porque cuando puedes hacer las misiones sin morir es en endgame y para entonces no te hace falta ningún bonus de armadura, recolección o lo que sea que aporta la reputación al top. - La escala de dificultad viene a ser: fácil, fácil, fácil, fácil, fácil > jefe final roto (casi obligatorio personalizar para entonces la partida para poder derrotarlo, y no porque sea muy complejo, sino porque tu armadura máxima casi no bloquea nada de daño, ni siquiera con el parry perfecto). - Tus maneras de defenderte son: roll (rueda hacia un lado y recibe daño igualmente porque a diferencia del resto de rolls del universo este no anula el daño), parry (bloqueo perfecto que tiene que hacerse en el momento exacto e igualmente no absorbe todo el daño) o curarte (el vendaje máximo cura 60hp, pero tiene una animación que ocupa unos 3 segundos y no puedes hacer nada más, ergo estás muerto en ese tiempo de espera o has recibido el mismo daño). - Puedes tener todo tipo de mascotas de guerra, pero solo puedes llevar equipadas 2. Y tienen que ser escorpiones o escarabajos rinocerontes porque el resto no hacen daño y no sirven. - Si escoges una mascota voladora, prepárate porque no hará daño, morirá en seguida y los enemigos lo atacarán desde 200 metros. - Los arqueros rivales tienen un aim instantáneo, un daño más grande y rápido que las mazas a dos manos o el veneno, y con una distancia ridículamente elevada (verás npc diminutos al fondo disparándote): y por cada flecha que recibes acumulas un debuffo que hace que el resto de arqueros te disparen automáticamente y cada vez más rápido. Esto hace que los arqueros sean imposibles de derrotar y tienes que jugar a esconderte. - No hay stuns, empujones, parálisis, quemaduras... hacia los demás. Tu único extra es tener una mascota que haga daño por veneno (escorpiones y avispones, y estos últimos no hacen daño natural). - La historia es más insípida que el snake de los teléfonos plegables de los 2000: [spoiler] Tu reina (a la cual nunca ves ni sabes nada de ella) está enferma y tienes que encontrar primero la cura que hay en un cofre. Resulta que en vez del cofre hay una carta de un alquimista al que tienes que encontrar. Y al final del juego lo encuentras. Y punto. Nunca sabes si ha funcionado, si no, si la reina era la amistad que se forjó por el camino o si la enfermedad era la que nos ha entrado a todos los que hemos tenido que jugar esto. [/spoiler] En fin. Ahorráoslo, esto no es ni la sombra de Grounded, Valheim o juegos del estilo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the game with 2 more people. We enjoyed it and just finished it so I was checking for Smalland 2 and came back to this game to see how the graphics changed and then ended up reading the reviews. I don't understand the negative ones.. I want to start by questioning the people who claim the game isn't finished... There is a clear end with a clear finish so I don't know what fiber they smoked or what insect juice they consumed. Yes, there is some things that could be polished with this game, like very often I felt like exploring didn't really reward you with anything special or cool at the end of it, it was mostly all just a nice scenery. There were a few things to be discovered like some cosmetics, some crafting recipes for building and some for spells but I feel like there could have been more, even if it's just camps with chests of material and more decoration stuff and. Would also have been nice to see other NPC's living around the place that are not Story related but would give you something for talking to them. I saw a mini toy car and would have loved to pick it up but couldn't. Though it's fair to say decoration and building wise I had a LOT fun. I'm the builder in the group and the different things I could do and build were pure enjoyment for me. there is a lot variations but if I would have one suggestion it would have been big half walls.. (I worked my way around this by using pillars to create a half wall and was proud.) Storywise the game is interesting and very nice to look at too. Though you only follow the main questline with little optional quest. (Yes, we did them all) But honestly it didn't bother me too much. It didn't need quests of "Go there and kill 10 ladybugs!" to feel rewarding. We always felt like there was something to do. It never felt repetitive or boring like others in the reviews claimed. There was also reviews about no new equipment while progressing to look forward to - which I'm also questioning - I feel like most people in the comments even with their 20+ hours in the game, didn't actually play the game. Each NPC gives you new upgrades, you just have to take your small attention-span and actually engage with them and read everything they have to say and do the quests for it. I was always excited to learn new recipes for my gear, equipment and decorating. The intelligence being tied to the rarity of the gear wasn't clear at first, I was the only one who busted some points into it and then got hooked when I was able to make rare equipment for the group. No harm done anyway since you can reset your points if this is not something you're interested in. Lastly, I loved that we could capture creatures, that's something that I had a lot of fun with and always felt proud when the capturing was a success. The only thing that bothered me is the group point capacity.. I feel like that entire system was a bit iffy, I had 2 same "pets" in my team, same stats, same traits, same level but one took 33 space, the other one 34, which made no sense.. And at some point my team was over 100 points and I send one back to the stables by accident and I couldn't take it back, after I've spent so much time leveling it and caring for it, that was a extreme bummer. I think the max of 4 pets should be enough, without a points system. Or at least a rule that you can only take 2 rare ones but still can have 2 normal ones in the team as well. I think that was the thing that bothered me most about the game. (Apart from the fact that Wyrd doesn't recover slowly by itself, or when killing enemies and not even when sleeping.. That is super annoying.) The egg hatching, defending the tree while was a nice thing, we would hunt for pure eggs sometimes and the world Events are fun things as well. The leveling goes fairly fast and easy too but honestly the HP always felt too low and needs a % instead of just one point per level. Most of the time it was better to just mount your pet and fight with that. Anyway we got a good amount of hours out of the game and really had a lot of fun so I think the game deserves a good review. I'm already excited for Smalland 2 and looking forward to that, I hope it'll have a wider variety in character creation but either way, I'll 100% play it.
В этой игре я пережил больше дерьма, чем за все свои годы в Skyrim. Я ковал доспехи из хитина жуков. Я приручил геккона и назвал его Гошей. Я построил замок на ветке дуба, который шторм пытался сдуть трижды. Если любите собирать 100500 веточек ради одних трусов - берите не думая.
The game feels unfinished, 20hrs of gameplay... NOT recommended they are relasing smalland 2 when this looks like its in beta smh
I didn't want to leave a bad review because I feel the artists team did a great job with the assets and the overall aesthetic. But the game design is a total mess. The biggest issue are the quests, which most of the time consist of you going around the map to just talk to people. Very rarely you get an actual mission, and even then it's lackluster. The second biggest issue are the recipes for crafting, which are so limited that you don't feel like there's any reason to farm any material in any area, so you just storm through the quests that are boring. Third biggest issue is the traversing, there's no fast travel, and until you get a useful mount you're already done with half of the game. We disabled losing items on death, and I still believe that the traversing was like 70% of the game for us. The fourth biggest issue is the combat, which you are basically kinda useless if you don't bring companions, but bringing companions usually ends up in you purposely taking aggro and running in circles until your companions finish the boss (they often do more damage than you, and keeping the boss moving is best so they don't get hit accidently) Lastly, there are also so many things that the devs went out their way to implement badly, for example quickslots not working for all items like in most survival games. Why would you even give time to code this, what's wrong with keeping iron on my 10 quickslots in order to see how much I need more to mine? Other things include monster loot being shown for 0.5 seconds when you pick it up, companions walking away when you get too close to them (which you need to, to interact with them), UIs overlapping, tutorials not being thorough, the inventory lagging the game for some reason when you open it. Overall both me and my friend had a very frustrating time playing this, and when we got to the last area, we simply finished the rest of the steam achievements and didn't even bother with the quests and bosses there. We love open world survival crafting games and this is the fastest one we 100%, both because it was unenjoyable and we rushed it, and because there was no need to farm any mat for crafting or quests.
den puil kämftt mitt mein frreeumnd krrokhäd bbeeterr wierr habbt apenteuers erläben
only buy if on sale - ie less that £5 - quite a lame game - frustrating at times
A unique little survival game about being a little fairy person in a forest with equal parts charme & jank. Makes for a great first-time experience if you can catch it on sale, does make you wish it had some of the charme & visual identity of 'Grounded' though What's nice: - the aesthetic and the locations are well crafted, the changing seasons give it extra flair - building pieces are beautiful and really make you feel like a small fairy, you can even dye / color many pieces - the world feels lived in with different factions and tribes with their own styles and you can really feel there is some history to this place - a lot of the early to mid-game equipment looks very unique and thematic, flying around with bug wings feels awesome - having different mounts with unique movement styles is cool even if ,sadly, they will eventually all get outclassed once you get a flying one What's bad: - bug companions are a nice feature but nothing is explained well and spending time raising one only for it to die permanently feels bad. If you disable pet-permadeath you start drowning in bugs without really knowing what to do with them or what each of them might be good for. - the game has this cool miniature aesthetic but then for the highest material tier you move away from bug/nature parts to essentially make basic iron weapons - that's NOT what we play a game like this for! the same goes for ditching your buggy wings for bird ("angel") wings in the lategame. We can have that in any basic fantasy game - the factions in the game have a unique mechanic where you can earn tokens to unlock faction-specific gear and decorations. However the rate of earning them is SO slow that it will never be worth it to get anything past the first armor set. A lot of cool decor and gear wasted / unused. - the world is full of scenic unique locations and base-building materials look beautiful yet you are pushed towards building on top of the game's trees which all look the same and are basically a big, flat round surface. If you want to build in the world anyway you will constantly have to go up a tree for base raids while incubating pets etc. - you can't really pick a favorite bug and level it to bring it up to par with later ones. A dragonfly will never be as good at flying around as a hornet, no matter what you do so for efficiency you will eventually all use the same ones which is a real shame
Please add Polish language :)
O jogo e bom e divertido tem alguns probleminhas de balanceamento e de progressão mas de resto da pra se divertir bastante.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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