
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.7M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game started out good but the more you play the more you realize they had no clue what to do with the game. Guess that's why that abandoned it for a second game. Do not recommend. It's unfinished, grindy, buggy, and runs like crap.
exelente quem compara com grounded ta fumando muito, proposta diferente, tema similar
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In open world games, you really need that hook that keeps you going. There's always the next tier, next piece of armor, or gadget, perhaps building bigger or better. In a sense, sure, it has those elements previously mentioned, but all of them feel flat. You start out by grinding resource-1, which is in abundance in one area. Then you travel to the opposite end of the map to grind resource-B, to unlock a better tool. Then you travel to another distant corner of the map to grind resource-C. Then the quests themselves. I couldn't get map-markers to work. It wasn't obvious what I was supposed to do, or where, or which quests were important. I basically ended up doing no quests. I want to like this game, but it just doesn't have it.
Si tienen la oportunidad de jugar a este juego.... Pierdanla, es un asco el endgame.... Conocen el meme del caballo bien dibujado y al final un caballo garabateado mal dibujado?... Bueno, así es este juego... Es bueno hasta la mitad...
I bought this game on the Steam sale with never having heard or seen anything regarding it. I immediately fell in love with it! I went on to rent a GTX server so that my family and friends can also play! Now there are 7 of us exploring and building. It's a beautiful game and I absolutely love it! Crafting is easy to understand and not overly complicated. The gear sets are fantastic and look amazing. Combat is good, the weapons are fun, the gun is OP lol. I recommend Smalland to all exploring base builders out there as an option for survival game play.
Quest progression felt ok at the beginning, and the overall vibe of exploring a map as small folk was interesting. Graphics was nothing fantastic, but decent enough. The building system is also not bad but takes awhile to get used to. I feel like people not into building will easily give up and just build something functional instead of trying for aesthetics. I feel like thats where the 'good' ends. The game goes downhill the longer you play. Not really a fan of the combat, feels janky with poor hit feedback. Some enemies even bug out and teleport. Multiplayer is completely unbalanced, we could overpower anything by sheer numbers. Travelling is a chore, no obvious hints on what insects have mount capabilities until you try taming one. Not to mention having insect companions sometimes create more issues than solve them. The worst part was the endgame. For a game that started off leading you from quest to quest, it suddenly broke off there at the 'upper lands'(similar to grounded's upper yard for anyone that played), and gave no explanation on what to do next. The most logical thing was to claim a tree, but we just couldn't because it was apparently locked behind a quest, by an NPC we had to blindly look for in the vast new area. At this point we were already quite frustrated and disappointed with alot of the gameplay experience so far, so we started googling and speedrunning the rest of the content. Overall, it felt like the game had a decent start but the devs just got less and less interested in making a good game. At 75% off and some extra free time to try a new game this could be ok, but I wouldn't recommend this at full price to anyone; there are better games out there that are better worth your time.
Gostei muito deste jogo e o recomendo. Ele é divertido, envolvente, explorativo e proporciona momentos realmente empolgantes. Entretanto, acredito que seja importante destacar tanto os pontos positivos quanto os negativos. Os gráficos, o design do mundo e das criaturas, assim como a personalização do personagem, são excelentes. Um dos momentos de que mais gostei foi encontrar as tintas faciais na Cripta de Teodrik, pois isso incentiva a exploração. As batalhas contra os chefes insetos foram extremamente emocionantes, e as armaduras são épicas, além de algumas serem bastante engraçadas. Há muito conteúdo que diversos youtubers brasileiros não mostram, e poder descobrir tudo isso jogando foi uma experiência surpreendente. Apesar de recomendar o jogo, acredito que as missões, tanto principais quanto secundárias, são seu ponto mais fraco. Elas são relativamente curtas e poderiam ser muito mais desenvolvidas. Seria interessante haver mais missões secundárias relacionadas às facções, talvez com atividades diárias ou desafios exclusivos. A história principal também é bastante simples: a rainha está doente, e o jogador precisa encontrar uma poção capaz de curá-la. Porém, a receita foi perdida, obrigando o jogador a localizar o criador da poção ou descobrir seu paradeiro. Embora a narrativa seja simples, ela conta com uma reviravolta muito empolgante e inesperada, que torna a experiência ainda mais interessante. Outro aspecto que poderia ser melhor explorado são as facções. Embora elas já ofereçam diversas recompensas, acredito que seria ainda mais interessante se cada uma concedesse uma montaria exclusiva, um mascote ou até mesmo uma aparência diferenciada para determinados animais, tornando a escolha da facção ainda mais significativa. Também fiquei um pouco decepcionado com a recompensa final. Após entregarmos a poção ao Ancião, recebemos o título de campeão e, como símbolo de gratidão, ganhamos uma espada. No entanto, essa espada possui atributos inferiores aos das armas de sílex, tornando-se apenas um item simbólico. Considerando sua importância na história e o fato de representar a gratidão da rainha que sequer aparece nesse momento, acredito que ela deveria ser uma arma lendária ou, pelo menos, possuir características únicas. Recebê-la como uma espada comum acabou diminuindo a sensação de conquista. Essa é apenas minha opinião e uma sugestão de melhoria. Por fim, gostaria de deixar outra sugestão: adicionar montarias como um beija-flor ou um esquilo. Acho que ambas combinariam perfeitamente com o mundo criado e deixariam a ambientação ainda mais viva e encantadora. No geral, recomendo o jogo. Foi uma experiência muito divertida, agradável e que realmente valeu a pena. Meus parabéns a toda a equipe de desenvolvimento, especialmente aos responsáveis pelos gráficos, pelo design das criaturas e pela construção do mundo, que fizeram um excelente trabalho.
Abandonware being used to fund the second game that will be equally as small and devoid of content as the first. Buy grounded instead, or any other survival sandbox for that matter. Literally all of them have more content. This game has less substance than the Star Wars sequels.
I just don't understand how a game can be so full and so empty at the same time. I dunno. It feels like it's just missing that special sauce. A soul. I somehow made it up a tree, built a shack, and grew the DARKNESS LADYBUG. But it really feels like I've already seen pretty much everything, which means only the grind is left. It kinda just makes me wanna go and replay Morrowind instead.
The game is empty, hollow, boring, tedious, clunky. The graphics blow. Tremendous ghosting issues. It kind of looks like extreme motion blur when things move. They leave a blurry trail. The game has a slight unnatural wobble to the camera when moving, it's extremely unnatural when you're 1st person, and it's slight but still affecting when in 3rd person. (it can be seen if you jump and look at the readjustment of the camera.) It is absolutely not properly supporting Ultrawide-screen resolutions, and when trying to use a lower difficulty, it does not support just adding black bars on the sides rather it simply stretches the image very unnaturally. (The black bars thing is something I'd highly want for Borderless mode, as it allows you to game and have browsers up on the same screen very easily. Why is there a lengthy introduction with a ton of walking from NPC to NPC in an open world survival crafter? The trailer looks GREAT but 30 minutes in I was falling asleep. This game is nothing but frustration. Go here, go there, then go back. Walk, walk, walk. This is all too common nowadays in RPG's. Devs think it's fun to send you everywhere on the map without any convenient way to get there. It's just tedious and frustrating. If you played Grounded or Enshrouded you would not enjoy this, the items decay so fast, the story is hard to understand, and where things are is even worse, its not very welcoming. Used to enjoy the game even with all the quirks, my favorite part was having a decent grapple system, but now, your grapple breaks after like 20 grapples and you have to stop and repair it. I just wish devs would STOP MAKING YOUR GEAR AS DURABLE AS PAPER. It's not fun, it's just a massive pain in the ass, when you make everything break after a few minutes of playing it's miserable, make the game fun to play not burdensome. It's been well over 2 years since I last played and unfortunately the game leaves a lot to be wanted. From being able to have a farm to get resources at home to areas when unlocked should stop birds from diving you when crossing the bridge. It's tedious to have to go through a tunnel every time to get to the other side when it's something you have to do repeatedly for new items/progression. I was hopeful when I saw a small new content drop but when I returned I realized it was only just that. 1. Whats the point of seasons? They don't affect anything. cool idea but not integrated well. 2. Animations don't exist for most things or are almost indistinguishable. 3. Crafting takes a million resources. 4. Aggro is now your every moment. Congrats. Every bug on the planet wants you dead and boy are there a lot of them. 5. Durability is just small enough to be constantly annoying. 6. Every UI is broken, I'm not going to take the time to list them. its every single one. 7. Multiplayer is not really co-op so if you want to share story progression or unlocks, don't bother. 8. Pet system is buggy. 9. Enemy animations are buggy. 10. Leveling up health or stamina gives you a 1:1 upgrade which is insanely bad. 11. The glider is amazing, but otherwise getting anywhere is a chore. 12. All crafting has timers. This is fine sometimes but it just drags on and on when a single piece of armor takes 3 minutes to build. 13. Whats the point of storms? they last 3 seconds and don't do much besides annoying you or killing you unless you can build a shelter in 30 seconds. Combat & its animations feel very stiff and clunky in a very inconsistent/unreliable attack + parry system that can't seem to figure out where it wants hit boxes to be. Added bonus of a plethora of bugs constantly teleporting/falling through the floor & enacting the ever wonderful "I can hit you but you can't hit me". The entirety of the bug pet/tame system is gamebreaking levels of imbalanced, even at level 1. Smalland feels comfortably difficult when you start, before plummeting to an absolute breeze the moment you unlock the ability to tame bugs. I.E: The scorpion starts with 2k health and has base damage of 50-60 for its fast melee + 60-70 w/ a 30-40 poison heavy attack. At level 1. For context, my level 70ish character with 100 STR & Legendary weapons was doing far less than it was. Pets can and will consistently yeet you off of Great Tree elevators (the only way to get up or down them) thanks to the endless clipping issues this game suffers from. Pets can and will decide their defense post on top of the Great Tree is actually along its sides, usually on the very tip of small branches, and do not go back to their original location even when they slide all the way down to the base of the tree over the course of in-game weeks to months. The option to turn off Pets permanently kicking the bucket and not attacking each other/turning off Friendly Fire is Multiplayer only. Unfortunately, this also means stopping Pets from permanently dying every time they waddle into or fall off something into a river, is Multiplayer only. A bug where pets can still permanently die despite every setting to prevent it being on both exists, and is not uncommon. Pets will always be infinitely better than you no matter how much you sink into damage stats/gear. Pets will damage near-by buildings even with Friendly Fire off, as well as damaging & eventually destroying any traps they stand on top of (without taking any personal damage, at least). They will also hit each other and randomly begin fighting amongst both themselves & other players pets during combat. Game doesn't like to explain its own mechanics, and relies on third-party websites to do that instead. You NEED Intelligence to make (and repair, for even the smallest sliver of a repair) better gear, but you also don't need that gear. The % increase is nowhere near enough to make a difference when being compared to the wildly overpowered pets at your disposal. This only changes with the last weapon in the game, but that's solely because it's a 225-550ish (350-500ish Legendary) vs the 32-37 ballpark of its competitors. Player attributes do not scale equally to the rest of the game, making Constitution worthless and Dexterity a dump stat. Game disrespects your time overall; crafting takes too long, building takes too long, you need far too much wood to simply exist (that also takes too long to gather), repairing both buildings and equipment takes too many mats, events take too long for far too little reward, Great Tree lift you have to take every single time you go up or down takes too long, certain quests force you down very unnecessarily long paths... everything to do with time is bloated. Despite not having an overall lifeless world, exploration is boring and unrewarding. Points of interest are nothing more than reskins and barely unique arrangements of standard assets, every piece of lore is abandoned as quickly as its presented. Really doesn't help that you start paying attention to the copy+pasta assets everywhere, as there's not much to distract you from noticing. World settings are pretty bare bones, giving very limited control to the host over their experience, while also making the monster damage/health scale also apply to player pets. Cooking remains an entirely wasted mechanic that has no real benefits, outside of "woo I fulfilled my survival game nom nom quota". There's very little to no guide on quests, to the extent of where it wouldn't be uncommon or even a difficult ask to completely miss the fact that there's a main story quest line. While I'm certainly not saying to add something over the top like a golden path, being unaware you're even on a quest to begin with is a testament to how weak the UI overall is. My group thought it was just part of the tutorial. The game is done and dead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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