
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.7M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo e bom e divertido tem alguns probleminhas de balanceamento e de progressão mas de resto da pra se divertir bastante.
Everybody is comparing this to Grounded. Yeah, they are very similar, but Smalland took certain mechanics and ideas and actually developed them further (and better). The Tree encampment system is truly revolutionary, there's a lot more fighting, exploration is harder, crafting new powerful recipes require more attention and work. I like the day/night cycle of enemies, too. Storms, seasons, creatures are more responsive to you. Both Grounded and Smalland have big things going for them, and as a Grounded fan, I recommend Smalland to other Grounded fans out there so so much.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
微观世界背景吸引而来,但是体验感太差了。好坏参半,实在想玩打折再入。
O game é perfeito, poderia melhorar a jogabilidade, permitir que outros players consigam pegar carona nos insetos, e que para ter acesso as casas o dono poder dar acesso separado, e a Gulda ser apenas para criar um grupo... Aguardo atualizações do game e quem sabe o Smalland 2 🤓😉
frogs are so scary
L'idée est séduisante, et le fait d'évoluer dans un monde XXL est vraiment accrocheur. Le jeu est généreux et particulièrement addictif si vous aimez la boucle exploration-collecte-construction, et la possibilité de chevaucher des insectes géants offre des moments épiques. Malheureusement, difficile d'ignorer que Smalland marche dans l'ombre de Grounded, qui occupe le même terrain avec plus de polish. Le jeu est sorti en Early Access avec une roadmap intéressante, mais cela se ressent : le contenu reste limité et la progression peut sembler creuse sur la durée. Un survival correct, charmant par moments, mais qui manque encore de ce petit quelque chose pour vraiment se démarquer. À réserver aux fans du genre en manque.
Exploration/building game like Conan Exiles, Enshrouded, etc. but more family-friendly so I can play it with the kids, and we have a great time doing it. Little rough around the edges, but nothing too serious. One thing: items feel flimsy, as many others have noted. Item durability is a questionable mechanic under the best of circumstances, and making items wear out too quickly is an extreme annoyance. It adds no value to the game and durability should probably just be removed outright. That said, it's a fun setting and features solid (though not groundbreaking) building and progression
bom
I didn't want to leave a bad review because I feel the artists team did a great job with the assets and the overall aesthetic. But the game design is a total mess. The biggest issue are the quests, which most of the time consist of you going around the map to just talk to people. Very rarely you get an actual mission, and even then it's lackluster. The second biggest issue are the recipes for crafting, which are so limited that you don't feel like there's any reason to farm any material in any area, so you just storm through the quests that are boring. Third biggest issue is the traversing, there's no fast travel, and until you get a useful mount you're already done with half of the game. We disabled losing items on death, and I still believe that the traversing was like 70% of the game for us. The fourth biggest issue is the combat, which you are basically kinda useless if you don't bring companions, but bringing companions usually ends up in you purposely taking aggro and running in circles until your companions finish the boss (they often do more damage than you, and keeping the boss moving is best so they don't get hit accidently) Lastly, there are also so many things that the devs went out their way to implement badly, for example quickslots not working for all items like in most survival games. Why would you even give time to code this, what's wrong with keeping iron on my 10 quickslots in order to see how much I need more to mine? Other things include monster loot being shown for 0.5 seconds when you pick it up, companions walking away when you get too close to them (which you need to, to interact with them), UIs overlapping, tutorials not being thorough, the inventory lagging the game for some reason when you open it. Overall both me and my friend had a very frustrating time playing this, and when we got to the last area, we simply finished the rest of the steam achievements and didn't even bother with the quests and bosses there. We love open world survival crafting games and this is the fastest one we 100%, both because it was unenjoyable and we rushed it, and because there was no need to farm any mat for crafting or quests.
A unique little survival game about being a little fairy person in a forest with equal parts charme & jank. Makes for a great first-time experience if you can catch it on sale, does make you wish it had some of the charme & visual identity of 'Grounded' though What's nice: - the aesthetic and the locations are well crafted, the changing seasons give it extra flair - building pieces are beautiful and really make you feel like a small fairy, you can even dye / color many pieces - the world feels lived in with different factions and tribes with their own styles and you can really feel there is some history to this place - a lot of the early to mid-game equipment looks very unique and thematic, flying around with bug wings feels awesome - having different mounts with unique movement styles is cool even if ,sadly, they will eventually all get outclassed once you get a flying one What's bad: - bug companions are a nice feature but nothing is explained well and spending time raising one only for it to die permanently feels bad. If you disable pet-permadeath you start drowning in bugs without really knowing what to do with them or what each of them might be good for. - the game has this cool miniature aesthetic but then for the highest material tier you move away from bug/nature parts to essentially make basic iron weapons - that's NOT what we play a game like this for! the same goes for ditching your buggy wings for bird ("angel") wings in the lategame. We can have that in any basic fantasy game - the factions in the game have a unique mechanic where you can earn tokens to unlock faction-specific gear and decorations. However the rate of earning them is SO slow that it will never be worth it to get anything past the first armor set. A lot of cool decor and gear wasted / unused. - the world is full of scenic unique locations and base-building materials look beautiful yet you are pushed towards building on top of the game's trees which all look the same and are basically a big, flat round surface. If you want to build in the world anyway you will constantly have to go up a tree for base raids while incubating pets etc. - you can't really pick a favorite bug and level it to bring it up to par with later ones. A dragonfly will never be as good at flying around as a hornet, no matter what you do so for efficiency you will eventually all use the same ones which is a real shame
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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