Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
After my last game SUMMERHOUSE, I wanted to make something radically different. Still small, but faster, with numbers, fights and goblins! The result is SLOTS & DAGGERS! To make this game I combined a lot of things I deeply love - weird fantasy worlds, crude drawings of strange little guys, old school crunchy hiphop drum machines and addictive arcade games that go “PLING PLING PLING” as they spit out little coins - with classic roguelike mechanics. The features of this game are: - Fun slot machine - Weird fantasy world - 4-8 hour campaign - Crude drawings of strange little guys - Retro visuals - Crunchy hip hop drum machines - ‘Egg arena’ high score mode for the truly determined - Addictive arcade gameplay that goes 'pling' a lot - Numbers! Fights! Goblins! As with SUMMERHOUSE, please keep in mind this game is a solo project - small, focused, and made with care. It’s meant to be short and sweet and doesn’t have the amount of content as games built by bigger teams over years, but I think it’s a fair deal! I hope you have a good time with SLOTS & DAGGERS! Cheers, Friedemann
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | $3.99 | Score98% | approximately $74.5K |
| Steam | $7.99 | Score94% |
Slots & Daggers has grossed an estimated approximately $74.5K on Google Play.
About approximately $74.5K gross, estimated range approximately $18.6K to approximately $297.8K — roughly approximately $54.7K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $18.6K – $297.8K. Not checked against reported figures. How we estimate →
| App Store | $3.99 | Score97% | Chart#19 |
| PlayStation | $7.99 | Score96% | Chart— |
| Xbox | $7.99 | Score92% | Chart— |
| Nintendo | −40%$4.79regular price | Score— | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $74.5K | 202 | 92% | Free | |
| approximately $74.5K | 197 | 78% | Free | |
| approximately $74.5K | 100 | 92% | $5.99 | |
| approximately $74.5K | 365 | 82% | Free | |
| approximately $74.4K | 153 | 89% | Free | |
| approximately $74.6K | 86 | 94% | Free |