
Old school platformer. Difficult, very difficult, but very fun and challenging. Only for platformmaniacs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Slingshot Explorer: The Twelve Towers[/i] is one game designed to break your will. Think you are skilled at retro-style platforming games? Well, then this game will be a serious challenge. Casual players please stay away, this is not a game for you. The game looks and feels like the traditional [i]Donkey Kong[/i] arcade game, though the difficult makes even the first stage extremely difficult. I felt like a 4-year-old child unable to complete anything in the original [i]Super Mario Bros[/i] when I picked it up for the first time. Although I feel like my learning and progression in that was faster than my current experience with [i]Slingshot.[/i] To give you a small idea (very small sample due to my inability to progress) of the game, here's a video of my initial look into this game, with nothing but failures to show in the very first stage. https://youtu.be/teNXBc2TQfY [h1]Controls[/h1] Controller works really well, and is what I played with. Keyboard also works. There are very very controlled actions, just like in traditional platforming games, and the ideas are very easy to learn. Execution and progression, on the other hand, are littered with moments of frustration due to sheer difficulty. [h1]Graphics and Music[/h1] Retro-style graphics, with a pretty nice first level soundtrack that is rather befitting. Nothing terribly exciting but feels like an old-school arcade game. (I cannot comment on the other audio tracks because I came nowhere close to completing the first tower.) [h1]Audience[/h1] Hardcore retro-style platformer enthusiasts only. Even then, it seems a bit on the more difficult side. [h1]Pricing[/h1] Base price of $5.99 USD is hard for me to comment on. Since I have no idea what the whole game looks like. But from what I can see, it's definitely worth it to the right crowd. [h1]Positives[/h1] +Nice use of the retro style +Fun for the right players +Engaging developer in forums +Achievements for completing towers [h1]Negatives[/h1] -Way too difficult, even if the difficulty was lowered after the initial release. -Displayed in a narrow and tall window with a lot of negative space on screen. [h1]Conclusion[/h1] [i]Slingshot Explorer: The Twelve Towers[/i] is a very challenging experience with simple controls molded into a retro-platforming style that can be fun and worthwhile for the right crowd. I have to warn all casual players to steer clear of this title. Recommended for the hardcore platforming enthusiasts looking for a challenge. [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
[h1]Details[/h1] [quote] [h1]Bring your coins: this retro-platformer is a bad habit you won't want to quit.[/h1] https://store.steampowered.com/app/937120 Slingshot explorer has taken a simple goal and built a solid arcade platformer around it: the enemies are not too-varied, but some need to be killed with shots you have to charge-up first by holding the fire button adds a surprising level of depth. It is very difficult, but it does capture the essence of how games really were in the arcades about 35 years ago... [/quote] [h1]Summary[/h1] [quote] [h1]A nice little curio of a game that rewards as well as punishes... recommended.[/h1] Pros: - a lot of moving obstacles - a really good, involving challenge - feels like a 1983 arcade platformer: vertical display, rules on intro page, simple tune: nailed it! Cons: - too many variables, to much randomness to learn the levels - an enormously difficult game that may exclude a lot of gamers - a bit too bare-bones: lacks variety - a little too expensive for what it delivers https://steamcommunity.com/sharedfiles/filedetails/?id=1748250279 [/quote] [h1]See Also...[/h1] https://store.steampowered.com/app/444000 [h1]All [url=https://steamcommunity.com/id/boyflea/][i]boyflea[/i][/url] reviews can be found at [url=https://store.steampowered.com/curator/33138741-Good-Indie-Free-Game-Reviews/][b]Good Indie Free Game Reviews[/b] [/url][/h1]
[h1] Slingshot Explorer oder auch: Entdecke deine maximale Frustrationsgrenze ?! [/h1] Erstmal: Ich liebe solche Plattformer! Meine Barbiesammlung habe ich früher verkauft, um mir dann einen richtig tollen, abgefahrenen Atari zu kaufen. Darauf gab es schöne Plattformerspiele, die ich gesuchtet habe- viele Spiele gab es da ja noch nicht so wirklich, aber ob bei Asteroids oder mit den Mario Bros- es hat einfach ein Heidenspaß gemacht. Daher habe ich mich auf dieses Spiel echt gefreut- ist ja schon echt lange her. Ich habe mir einen nicht ganz so leichten Plattformer mit unterschiedlichen Leveln vorgestellt, der das "Atari-Gefühl" wieder aufleben lässt und einfach Spaß macht. Bekommen habe ich: einen Frustrationssimulator. [h1] Das Gameplay [/h1] Eine süße und coole Idee: Erklimme die zwölf verschiedenen Türme und sammele die 20 Medaillen, um ein Level abzuschließen. Du kannst mit Controller und Tastatur spielen, erhältst vor jeder Runde wichtige Levelinfos auf einem Blick und kannst direkt starten. Du kannst springen, dich ducken, an Leitern hochklettern und schießen. Dabei wirst du von passender Musik begleitet. So wie ich das verstanden habe, hat jeder Turm 12 Etagen, zwischen denen du hin- und herspringst, bis du zufällig spawnende Medaillen vollständig eingesammelt hast. Ich vermute (durch den Trailer), dass du oben angekommen dann Bonuspunkte sammeln kannst- jedoch ist mir unklar, was diese bringen. Also auf einen Highscore zu spielen hatte ich nun ja erstmal nicht vor- erstmal nur, durch ein Level zu kommen. Hin und wieder spawnen Herzen, die du sammeln kannst- aber nicht viele. Gegner ziehen dir Herzen ab. Das Abschießen einiger Gegner gibt dir Bonuszeit- da du die Zeit auch im Auge behalten musst, um das Level erfolgreich abzuschließen. [h1] Positiv [/h1] - Die Idee ist klasse. - Der Soundtrack der Level passt dazu - Die Levelerklärungen vorm Start, auf denen steht, welche Schaden die Gegner machen und welche Blöcke Zusatzeffekte auslösen - Die einzelnen Bereiche/ Etagen sind gut zu erreichen von der Levelanordnung her betrachtet. - Controllerunterstützung - perfektes Retro-Plattformerfeeling. - Kreative und abwechslungsreiches Leveldesign. - Achievements: Nach jedem bestandenen Level erhältst du ein Achievement- definitiv verdient. [h1] Contras: [/h1] - Die Level sind viel zu schwer, das macht keinen Spaß, direkt auf Hardcore reingefeuert zu werden im Spiel - Die Tode werden gezählt und angezeigt bevor man ein Level startest - mal ernsthaft- muss ich das so unter die Nase gerieben bekommen, wie oft ich erfolglos versucht habe, durchzukommen? - Keine Screenshots mit F12-Taste möglich - Steuerung mit Tastatur: Die Tastenbelegungen ergeben für mich keinen Sinn, mir fehlt auch die Möglichkeit, die umzubelegen. - Fehlende Optionen für die Lautstärke- gut, die Soundoptionen des PCs regeln das dann, aber es ist doch schöner, wenn man die Lautstärke in einem Spiel anpassen kann. - Soundeffekte: Die haben mich nach sehr kurzer Zeit angefangen zu nerven. Die Levelmusik/ Soundtrack finde ich passend, aber manche Soundeffekte nicht so wirklich. - Du kannst nicht alle Gegner abschießen- also während du dann im ersten Level Papageien und Raketen abschießt, damit sie dich nicht verletzen, kannst du fliegenden Steinen und Matschhaufen ausweichen und wirst dann halt von einem Krokodil angeknabbert, gegen das du dich nicht wehren kannst. Da so viele Gegner zeitgleich kommen, kannst du halt nicht immer ausweichen. Erwischt dich ein Matschhaufen und du wirst "blind", siehst du auch sehr wenig- was ja nicht schlimm wäre, wenn du in der Zeit dann nicht von Gegnern umzingelt wärst, die dir dann alle deine Leben runterreißen oder dich töten (sonst könnte man ja einfach ausweichen). - Die Haltung der Entwickler in der Diskussion in Steam empfinde ich negativ. Also zu sagen (sinngemäß), dass das schwer war, alles so zu machen wie es ist und man einfach keine Lust hat, dann da nochmal sich ranzusetzen und lieber dann mal einen zweiten Teil dazu macht, finde ich nicht so prickelnd. - Mir fehlen unterschiedliche Schwierigkeitsgrade. Also denke entweder ein Anstieg von leichten Leveln zu schweren oder die Möglichkeit zwischen leicht, mittel und hardcore zu wählen, wäre echt gut gewesen, um nicht in so kurzer Zeiet so extrem so frustriert zu sein. - Es ist nur ein Level offen- die anderen sind alle abgesperrt zum Freispielen. Gut, wäre ja okay, wenn man unterschiedliche Schwierigkeitsstufen hätte, dass man die anderen freischalten könnte. Fände es besser, dann wenigstens auch andere Level zu versuchen, statt im gleichen Level gefangen zu sein. [h1] Fazit/ Gesamtwertung: [/h1] 3/10 Beleidigende Kommentare in den Wertungen finde ich übertrieben. Die Idee ist gut und das Spiel funktioniert ja auch. In der Beschreibung steht ja bereits, dass es schwer ist- aber halt auch, dass es Spaß macht... also mir hat es keinen Spaß gemacht- die ersten 3-4 Versuche schon, aber joa, dann halt nicht mehr. Hab dann den Controller an jemand weitergereicht, die gut in Jump'n Run ist und herausfordernde Spiele mag- auch da war nach 4-5 Runden die Lust auf dieses Spiel weg. Danke, für das kostenlose zur Verfügung stellen, aber leider sehe ich hier nicht genug, um das Spiel so wie es jetzt ist, empfehlen zu können. Vielleicht für Personen, die masochistisch veranlagt sind und sich gerne frustrieren lassen, aber so wie es jetzt ist, rate ich davon ab. Es hat bei mir selten ein Spiel so schnell geschafft, dass ich keine Lust mehr drauf hatte, obwohl ich mich im Vorfeld drauf gefreut habe. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]and discover more reviews from me
This game is unbelievably and unnecessarily hard to the point that it kills any ambition you might have had. It's unfortunate because this could have been a neat new classic arcade style game and feels like it should be but the difficulty level and design mistakes really hold it back. You have to collect 20 coins, I assume per level but I've never made it past the 1st level. The coins will appear one at a time when you are playing and after you grab a coin, the next will appear randomly elsewhere in the level. The problem is you have no idea if it is going to appear above or below you and it's possible that it materializes completely out of sight which forces you to go on a suicide mission with a 50% chance of you going entirely the wrong way. It just feels wrong having to go up and then back down and then back up over and over, especially since you have to use the ladders can can't jump down like how you can hold down and jump in many games. While I don't like having to go back down it should at the very least only spawn the coins within sight and maximum of 2 or so floors away. Also there should be an indicator somewhere to alert the player that the next coin is above or below and it should show you in a way where the player doesn't have to take their eyes off their character to scan the level, it should be blatantly clear and obvious immediately after grabbing a coin which way the next one is. The number of enemies and obstacles is very high and can be frustrating, some will drop from above and some will go side to side either on the top or bottom lane of each floor. You have a slingshot for self defense but some of the enemies can't be killed while others can. There is no indication of why, you just have to try it and find out for yourself although I don't understand why they can't all be killed. Something else frustrating is how you can avoid certain enemies by ducking but because of having to move around so fast it can be difficult and there are unused buttons on the controller. Why isn't one of these unused buttons assigned to duck. Pressing down is duck but if you're trying to run and dodge it would be far better to also have a button available. I love the style of this game where you go up floor by floor dodging enemies and the art style is nice and simple in a way that's alright to look at. I just wish it wasn't so brutally impossibly hard. The difficulty was recently lowered, however the main problems come from how the game is designed and due to certain things missing. Unfortunately I would have to recommend giving this one a pass, it just isn't where it needs to be and at that price you will not be happy with it.
The game is very challenging ,It can make players repeatedly challenge The production team is also very serious about promoting , this is very worthy of praise Simple and not cumbersome operation! suitable for platformmaniacs.
Você precisa pegar 20 medalhões pra passar de fase. Pega o primeiro no início, que o próximo aparece em um lugar aleatório da torre. É um sobe e desce sem parar, caçando onde o próximo foi parar. Seu estilingue derrota a maior parte dos obstáculos, mas precisa carregar o tiro pra soltar uma pedrada mais forte em alguns inimigos, pedindo o timing certo para cada parte da fase. Demorei quase UMA HORA pra passar da primeira fase. Até tentei jogar a segunda, mas tá bom, já, né! Extremamente difícil. Conforme joga, a gente vai entendendo a fase, onde é melhor fazer o quê, em que canto esperar e como reagir certinho. É extremamente frustrante e, por isso, MUITO recompensador quando finalmente passa de fase. Mas eu me contento em vencer a primeira. Não é se contentar com pouco, não. Sério.
[h1]Mäßiger Retro-Titel [/h1] Wie fast jedes andere Reviews des Spiels habe ich den Titel über das Kuratorenprogramm meiner [url=https://steamcommunity.com/groups/Drakeschool]Steamgruppe[/url] erhalten. Meine Wertung wird davon allerdings nicht beeinflusst und viele Titel, die ich über das Programm erhalten habe, wurden von mir auch negativ oder informativ bewertet. [b]Gameplay[/b] Fangen wir beim Ziel des Spiels an: In jedem Level sollen wir 20 Münzen sammeln, wobei wir in Arcademanier der alten Schule den Feinden ausweichen müssen oder sie mit unseren Zwillen besiegen können. Die 20 Münzen spawnen dabei zufällig in den kleinen Level und es ergibt leider wenig Sinn, bis ganz nach oben zu klettern. Das Spiel ist dabei sehr schwer und schmeißt den Spieler direkt in eine harte Herausforderung. Aber es ist nicht nur der Schwierigkeitsgrad, der hier frustrieren kann. Denn die Steuerung auf der Tastatur ist für deutschsprachige Nutzer furchtbar („Z“ für Springen, „C“ fürs Feuern und gleichzeitig die Pfeiltasten). Gut, man kann die Sprache seiner Tastatur natürlich bequem umstellen und von einem Indieentwickler erwarte ich keinen Überblick über Tastaturlayouts. Ich habe einfach meinen Xbox Controller genommen und konnte mich dann leider nur mit meinem Steuerkreuz bewegen. Steuerung ist also die eine Sache. Eine andere Sache ist dann manchmal auch die fragwürdige Kollisionsabfrage, wo ich optisch nicht mit dem Feind in Berührung kam, aber trotzdem Leben verloren habe. Last but not least gibt es noch Flüchtigkeitsfehler, z.B. kann ich mich ducken, aber gleichzeitig steige ich damit auch Leitern herab. Ergo, kann ich mich nicht ducken, wenn ich in der Nähe einer Leiter stehe… [b]Story[/b] Mehr als den Namen des Protagonisten, Henry Slingshot, erfahren wir nicht. Die ganze Aufmachung soll aber schon ein wenig an Indiana Jones erinnern. [b]Grafik/Sound[/b] Die Grafik ist an alte Arcades angelehnt und ja, dass ist zwar einfach, sieht aber meistens auch gut aus. Man merkt ja durchaus, dass der Entwickler sich hier Mühe gegeben hat. Als nützliche Hinweise sehen wir zum Beispiel an den Bildschirmrändern, dass da gleich etwas aus der Richtung kommt. Trotzdem bleibt es insgesamt eher rudimentär. Ansonsten fehlt mir ein Sound im Hauptmenü, im Spiel gibt es einen einfachen 8-Bit Soundtrack. [b]Fazit[/b] Kann ich „Slingshot Explorer: The Twelve Towers“ empfehlen? Also, zu seiner Verteidigung muss ich sagen, dass es wirklich kein Trash ist und durchaus ein paar nette Ansätze zu sehen sind. Aber zum Vollpreis ist es der Titel wiederum absolut nicht wert. Es ist eines dieser Steamspiele, die man im Angebot für 20 Cent abgreift, für mehr dann aber auch nicht. Zudem ist die Konkurrenz der Retrospiele doch ohnehin sehr groß.
어렵다...!!!!! 슈팅 액션 게임으로 쉽게 코인을 수집하는 것이 목표인 게임입니다. 방향키를 이용하여 조작하고, Z는 점프/ C는 슈팅이 가능하죠. 이 슈팅은 차지 방식으로 꾹 누르고 있으면 점점 강도가 강해지고, 이를 통해서 몬스터들이나 화살을 제거할 수 있습니다. 새나 화살은 1차 차지로 제거할 수 있지만, 이상한 구르는 녀석이나 악어는 2단계 또는 3단계여야 제거 가능하죠. 컨트롤, 운 모두 중요합니다. 적이 등장하는 위치가 상하로 존재하는데 모두 랜덤! 어떤 경우에는 아래위 둘다 등장해서 달려들기에 빠르게 앉았다 일어났다하면서 슈팅을 하여 제거를 하거나 하나를 제거하고 앉거나 점프하여 피해야하죠. 게다가 코인도 쉽거나 가까운 위치에 등장하면 얻기가 편한데... 맨 아래층에서 맨 위층에 등장하면..... 위에서는 돌이 떨어지지, 발판은 좌우로 움직이지, 이상한 똥이 떨어져서 화면 더렵히지.... 으아아아!! 아쉬운 점 -컨트롤 변경 기능이 있다면 -크리에이트 기능 있으면 색다를 것 같기도?
Gave this a try since the developer was kind enough to provide me with a free key. Sadly, this game proved frustrating right out of the gate. Hard to get a flow for the gameplay as the difficulty curve is non-existent. You’re just punished straight away with unsettlingly hard gameplay. I don’t mind a challenge if the rewards are there. In my short time with this game, there were no such rewards to speak of. The graphics are Atari-2600 quality, music was annoying, and the game design in general just turned me off. Word of advice - utilize a difficulty curve instead of just pounding the player into the pavement from the word Go. Thanks to the developer for providing the free code, but unfortunately I won’t be playing your game or recommending it to anyone. 😕. I wish you luck in future game development.
What is this ♥♥♥♥? Stop paying people to rate your game good. This isn't even debatable, your game is outright just not good. Your game shouldn't remind anyone of any older (retro) games, because as far as I'm aware, older games didn't have literal ♥♥♥♥ falling from the sky. Older games at least gave you the chance of winning, which is something that this game does not. There are positive reviews that I have read that say that they haven't gotten past level 1, yet they still rate it positive? Delete this from the Steam Store. I can't believe some ♥♥♥♥ like this got past any sort of quality control. POST-DEV-RESPONSE EDIT: (Glad that I got a dev. response on this within a mere 3 hours, so at least support is good. Nowhere did I say that the game is unbeatable, just in case you forgot to actually drag your eyes across the review, I said that your game does not give the chance for anyone to beat it, the video you linked does not represent how my gameplay experience went at all. I had several friends comment on the game, which was mostly just laughing, and to put it lightly, they said the game looked like garbage and that it was dumb because I had enemies spraying out of the walls. I don't care about your "no hit" video created by you or someone who endorses you, and there's no reason for you to link it. For you to even have posted that video should have cause a little light in your head to start flashing in which that little light goes, "Wait! Maybe we should make the game less of a confusing jumble of disgusting-looking enemies and actually design a good game in which most of our players do not feel confused immediately after starting the game!" That would have been a smart idea, but instead you make a video basically saying, "Look! It's possible, stop telling us our game is bad!" You didn't feel the need to address any of the other issues, purely just that I said the game doesn't give you the chance to succeed, which in my case it didn't. The video you posted looked far easier than what the actual gameplay experience is, just because you have someone sit at your game, practicing it for who knows how long, doesn't mean that it's not a difficult/dumb game.) MORE CRITICISM: • No real purpose behind being hard. It's not labeled as a "rage game." It's not a Dark Souls-esque game in which enemies have absurdly high HP It's not a puzzle game in which it requires brainpower to beat It's just a game that has objects falling and moving in every conceivable way in order to confuse the player. • Lazy. Enemy design, I mean c'mon, that's not a boulder. Once again, there's fecal matter coming from your sky. You couldn't have made that something like coconuts or literally anything else but something like ♥♥♥♥. Music track is short & repetitive, loops over and over. •Developer Well, most of the reviews say they got it for free, from their Steam Curator page, which is alright, but nearly all of these are positive. I didn't pay for this game, hell I'm not even rating it positively because I got it for free, but neither did a majority of other people and many individuals tend to rate free things better purely BECAUSE they got it for free and they want to continue getting games for free because that's how small developers work.
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