
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
나른한 추억의 명작
At first the game is super relaxing and exploring is fun, but later the tiny inventory completely ruins the pace forcing you to constantly run back and forth and the grind at the end gets really boring. Still, it's worth recommending just for the great initial experience.
smoke and chill type of game... very nice
I bought this game as a way to unwind and relax from the games I had been playing. Can someone please explain how I find this game more stressful? I'm genuinely confused. Anyways 10/10 would rage over a Gold Slime again.
it amuses me to think how this game has saved my life more times than my own meds ever since I saw a YTuber play it, ever since a friend gifted it to me on Ep¡c years ago, and ever since I bought it for Steam, time doesn't matter, this game simply carries a great emotional value for me
I'm enjoying this beautiful game for couple hours and fill pure happiness. I still need get all badges, but I'll fix it. Oh yeah dervish slime it my favorite one ^_^ 10/10
I tried SO hard to like this game because I've been wanting it for years. The gameplay is simple but fun, you explore, unlock a few areas, collect slimes, chickens, fruits and vegetables and put everything in your ranch. Now, where do I start with the bad stuff? The most annoying thing for me is that when you die (fall in water with NO way to save yourself even with the backpack) you LOSE EVERYTHING. That's particularly annoying when you've traveled a lot to get a specific thing and then you lose it in a second, doesn't really make you want to keep playing even tho there are a few one way teleporters (mostly useless). Speaking of stuff that doesn't make you want to keep playing: there is nothing that encourages exploration. You just unlock an area, pick up T W O new slimes, some food and that's it. The only thing you search for are notes from the previous guy who owned the ranch that are BORING and don't really tell you anything you could care about. Even the "ending" of the game is so underwhelming, "I love my gf but I'd rather do what I like" do you really love her then? Also the storytelling is ass, told through mails that arrive each day (and when you die for some reason you waste one day) so technically you could reach the end and not have unlocked A SINGLE AREA what's the purpose of the story??? Speaking of the game itself, slime science is USELESS except for a couple things, and I think instead of making decorative stuff I would have preferred to have more slime variants or trade exclusive stuff (like materials for slime science). The only thing going for this game is "omg cute!!!!" so if you wanna buy it I STRONGLY advise you to wait for a BIG discount. And don't expect too much from it.
[h1]Just Some Fun, Slime [strike]Slavery[/strike] Chaos[/h1] [h2]The Good[/h2] [list] [*]Artstyle is obviously the first striking point of the game, (most) areas are visually calm and friendly, and the slimes themselves are incredibly cute and visually appealing, even when they're angy [*]Ranching the slimes are pretty fun, chaotic, yet free. You can choose any slimes, and there's no restrictions for the most part for where and what slimes you decide to ranch, tho there are different profits [*]I really love the slime merging mechanic, adds a surprising amount of customization to slime ranching [*]The game has certain dangers and antagonizing forces, but they aren't overly difficult to overcome or frustrating. Instead they add a bit of fun pushback to the game [/list] [h2]The Bad[/h2] [list] [*]The process of the [spoiler]Science Lab[/spoiler] is a bit tedious imo, both harvesting resources for and using [spoiler]gadgets[/spoiler]. And then outcome of [spoiler]automation[/spoiler] also kinda defeats the chaotic ranching vibe of the game a lil [*]The side areas where you do [spoiler]unique missions with unique slimes[/spoiler] are fun for the first time, but a bit boring to grind [/list] [h2]The Random[/h2] [list] [*]Gluttonous fcks [*]BEEG GLUTTONOUS FCKS [*]I appreciate that there is a story, but it was kinda insignificant [/list] [h2]Overall Thoughts[/h2] Fun lil ranching game where you mess around with lil blobby guys. You WILL get attached to these dumb blobs, you have no choice
Es el mejor juego de la vida JJJ, me encanta haberlo comprado porque así puedo jugarlo tantas veces quiera y borrarlo si no puedo, pero se guarda. Me encanta que después de haber terminado la historia se pueda seguir jugando y mejorando todo. Aunque quizá dsp de jugarlo muxo es un poco monótono, siempre vuelvo a jugarlo por la razón de que es bastante memorable. La historia, los gráficos, los logros, los SLIMES y las aventuras... 10/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Russian, Swedish, Simplified Chinese, Japanese, Portuguese - Brazil, Korean, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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