
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 685 reviews with recorded playtime.
Reviews
Themes across 676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i love this game how the slimes bounce around and their cute faces but they should add multi player just emagine the chaos i could cause with my friends and we could like shoot slimes at eachother and play basket ball with the hoop and slimes and we could multi task like okay you save up for the expansions i will manage money and plorts you find this slime and you find these resouces you place decor and you buy plots emagine the creativity!!!!!!!!!
Its really fun and relaxing i love this game
oxi
grrr so much woke in my game about feeding non binary slimes to sell their poop for money whilst being lesbian grrr woke game
perfekt zum entspannen
AMO COCO DE SLIME
this game was good back when the beta ver happen, and everything changed when i came back, i love it, the graphics are so pretty i wish they make a map DLC or a skin DLC like they did back then in slime rancher 1
I liked the first one, and I like this one. My one critique is that it feels a bit grindy. Lots of running around until you get a decent amount of resources and start to plan things out. It's not really intellectually demanding planning... moreso just managing your very, very limited hotbar. When I discover a new area, I kinda just want to do everything, but I don't think that's possible. You will have 3-4 of your inventory slots full of new science resources and the new slimes/food won't fit in the remaining slots. You will likely need 2-3 trips if you are going in blind or don't have links ready to go. Large, path blocking slimes take 1-2 slots of food to clear, taking even more slots or time to scavenge the local area for food. Very heavy on the inventory management of it all. I'd prefer more slots to just play the game without as much backtracking.
блюп блоп юииюю ууу блоп блюп пруу
Одна из лучших игр, качайте
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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