
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just like the first game, this is a very relaxing and beautiful game. Not only are the graphics upgraded, but a lot of content from the previous game has been expanded on. This includes new slimes, new environments, music, gadgets, and just more general things to do. It still has simple gameplay mechanics, despite this game being one huge expansion on the original. The new and improved build mode is perfect, allowing you to build wherever you want instead of in pre selected areas. This adds far more decoration options than the first game. Some of the new slimes are cool and unique, along with the largos. Rainbow Island is a cute new set piece you can explore, along with new environmental weather features. It was crazy to see things like a tornado in Slime Rancher 2. Achievements are simple and easy, which is always nice. Something else that was great to see was an actual final boss. While I love Slime Rancher 1’s ending, it was still neat to see something new added to the series. Some of the only issues I have are with the dialogue. In the first game, I would read all or most of the dialogue because it was well written and interesting. I’m not saying it isn’t well written here, but in Slime Rancher 2, most of the dialogue feels generic, and the characters don’t play important roles like they used to. They mainly just give you gifts and say generic lines, making it better to just spam click through the dialogue. Another issue is the new upgrade system. In Slime Rancher 1, you would simply buy upgrades, but in this game you have to craft them. That’s not bad at all however, most upgrades feel unnecessary. Stuff like the jetpack is important, so I would definitely craft that. But things like the Tank Guard, to me, aren’t very useful at all, and I wouldn’t consider crafting them. Despite those two small issues, this is definitely a great game, and I loved playing it.
This could, and should, have been an overhaul and DLC for the first game. It doesn't change enough to be worth a full release, along with being less stable and more annoying. It can't handle nearly as many entities as the first game. The new ranch expansions are sprawling and too far apart, even further apart than the first game. The UI is a step down. The Vacpack is TERRIBLE, the stupid thing is so finnicky that it will stop working if you even think about moving your mouse while trying to do anything; if it doesn't think it can detect something within an inch of its end it just won't do anything at all no matter how many times you click and hold; it stops sucking once it thinks it has sucked up what you were looking at even if there's more stuff AND you keep holding; and it doesn't even always bother fully sucking up what it does detect - it's just awful. The update to how sleeping works is quite nice, though.
Люблю давать играм (неважно каким) смысловую оценку. После долгого периода моральных и сюжетных игр, данная игра добавляет простоту. Графика может показаться красочной на первый взгляд и это действительно так. Если говорить гемплейно то, эта игра симулятор, символ бесконечной неудовлетворенности, как и все другие симуляторы, однотипности действий, и нудности. Но, иногда надо сделать шаг назад. В игре нет концепции «правильного» прохождения. Вы можете часами перестраивать загоны, собирать редкие декорации или высаживать сады просто потому, что это красиво. Игра мягко напоминает: Вещи заканчиваются, но — это неплохо. Запасы плортов на рынке обесцениваются, любимые слаймы могут случайно превратиться в Варров и исчезнуть, а исследование острова рано или поздно подходит к концу. Игра учит не цепляться за материальное, а ценить сам путь и прожитый опыт.
crashes every 20 minutes on my 4070 Ti with medium settings. I love this franchise but my word this is ridiculous
i love this stupid game
I loved the first Slime Rancher game so much, I bought it three times across different platforms. So when I heard there was a sequel coming out, I was thrilled! Imagine my disappointment when instead of an actual sequel, I launched this game to find it was a worse clone of the first. Half of the slimes are the same as the first game. The resource gathering is worse in every way, the map is confusing and unnavigable, and after the beautiful love story in the first game between the main character and her long distance partner, I'm supposed to accept that our main character just... Up and went to yet another planet? It cheapens the emotional weight of the first one to the point where I don't even care to get into the plot of this one. My biggest complaint by far is the lack of multiplayer. When the first game grew in popularity, that was the number one request from the community, to add multiplayer. Even just local multiplayer, if online wasn't doable. So when they made a second game, they chose to ignore the biggest request from the community and make a game that is a bad copy of the first. All in all, this game isn't worth purchasing in my opinion. I'd stick to the first game, unless you enjoy wandering aimlessly and grinding for meager rewards. All love and respect to the devs, but I'm just so disappointed.
希望尽快上联机
i busted a nut to the slimes
I love this game. If you're thinking about playing it - please do, it is very good. Visually stunning, just really beautiful, the music is nice too. But there is a problem - after finishing the story, there is not much left to do. Well, I mean, you can keep collecting shiny slimes (side note: I LOVE shiny tabby and hunter slimes!!) and decorating your ranch and sanctuary, but that gets boring pretty quick and feels like there is no "greater purpose" or something like that. The story is very good by the way, I enjoyed it, I think even more than the first chapter. Wish there were some side quests or maybe more locations that are harder to unlock, or maybe a multiplayer mode. Will be looking forward for new updates. Also it would be so great if there was a digital artbook for this game. I would definitely buy that, I just love the visuals A LOT!!
just isn't as fun as the first game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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