Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
pretty accurate, perfect "brain workout"! pretty challenging and addictive, but there is a nice music there that keeps you calm, or not :D i love it
cool
8.5/10
FULL ZENNNNNN
Challenging, relaxing and fun game
100円でこのクオリティは中々良いですね 後半のギミックも中々悩ませてくれるので手ごたえもほどほどにあります えっ、これで正解?といった場面もありますがクリアはクリアですw
Chcialem wbić achievmenty po literki na profil, myslalem ze zajmie mi to max godzinę a tu chuj. Poziomy w tej grze są zbyt trudne, w 2 godziny udalo mi się zdobyć 5 osiagnięć. Najgorsze jest to że nigdzie nie ma poradnika jak przechodzić dane poziomy. Osobiście nie polecam tej gry, lecz jeśli jesteś osobą która lubi tego typu gry logiczne to też jej nie polecam.
Slice is a minimalist [strike]tablet ported[/strike] PC native physics puzzle game where you create cuts in various polygons to trigger a gravity/physics effect. The objective is to hit all the triangles with coloured blocks that fall or swing when you cut them. The graphics are simplistic and minimal which is very uninspiring. Resolution is fixed, controls are fixed (but very simple as you just swipe as if you're using a touch screen). Like just about every [strike]mobile ported[/strike] game that looks exactly like a mobile game, this doesn't belong on Steam. Steam is for PC games, not mobile games (edit: and games that have exactly the same look and substance as mobile games). [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer weighed in because apparently reading the guidelines at https://partner.steamgames.com/doc/store/reviews is optional for some and I do stand corrected on the point that Player One developed what is, from all observations, a mobile game, but didn't manage to port it over to iOS or Android, perhaps getting a bit confused about which kinds of gamers exist on which kinds of platforms. I certainly hope they can realign their target audience expectations, especially because while they're selling this for $1.50 on Steam, they'd easily get $5 on mobile. Mobile gamers are gullible like that. Regardless I have edited my review here to clarify the point that Slice is not, in fact, ported from mobile, it just looks like it. They did make the point that I hadn't played the game for very long so I reinstalled it and played it a bit more. The result: It didn't stop being a minimalist mobile-esque game. I guess I was correct in my initial assessment after all. Not sure why the developer thought their game would become less like a mobile app after running it through more compute cycles. Computers don't work that way. If they want their game to look less like a mobile game, they need to code it so it looks less like a mobile game.
Nettes Puzzlespiel zum Zeitvertreiben
Cute little simple puzzle game, if a little bland after a while. Maybe I'll play it more when I get my Steam Deck, because I could see this being a fun thing to do on the toilet. But not really exciting to play when at my computer proper.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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