
Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).
Modeled estimate, not a reported figure. How we estimate →
About
Slice & Dice is a tactical dice battle roguelike.
Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful/lucky!
Gameplay
- 3D dice physics, choose which dice to reroll
- Simple turn-based combat
- Level up a hero or gain an item after each fight
- Randomly-generated encounters
- Ridiculous combos
- Undo actions as much as you like
- Each turn is like a mini-puzzle
Features
- 128 hero classes (+99999?)
- 73 monsters
- 473 items
- Too many modes
- ∞ curses
- Weird modding
- Online leaderboards
- Steam achievements
Credits
- Created by tann (it took ~7 years)
- Pixel art by a3um
- Music by Ziggurath, Aleksander Zabłocki, Louigi Verona, Cold Sanctum, Ro'sø, Andrew Goodwin
- Trailer by Everdraed
I plan to not participate in any sales/deals/bundles. No AI was used to make this game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Outstanding!
juegazo, entretenido, rápido, con mucho contenido, ninguna partida es igual a la anterior, gran variedad de personajes equipos y composiciones, muy bueno las verdad
好玩好玩,骰子桌游爱好者必入
ive already sunk so many hours into this game its embarrassing. so few games make dice actually roll their outcomes, its usually just a visual flourish with a randomizer on the back end. this one doesnt. i really like it. i hope more dungeons/campaign updates are still in this games future.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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