
Embark on a legendary treasure-hunt in Vandamor! Master real-time combat and build lethal chain combos for epic rewards. Define your playstyle with a unique talent tree and discover powerful items! Experience a streamlined dungeon crawl focused on pure combat and treasure hunting!
Modeled estimate, not a reported figure. How we estimate →
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About
Nevergrind is set in the world of Vandamor, a land inhabited by orcs, giants and dragons! Battle against the dark forces that have sewn chaos and destruction throughout the world. Nevergrind’s gameplay is focused on fighting battles and completing quest objectives throughout four acts. When you first start out, you’re just a recruit helping secure the perimeter of Edenburg. Your commander, Miranda Crossheart, sees your potential and keeps you busy with more difficult quests. This leads to your first boss encounter at Lanfeld Outpost, Chief Grimden. In a similar fashion, each act climaxes with a tough boss battle through which more of the game’s story is unveiled to the player.
⚔️ Streamlined Combat: High-speed, real-time battles! No time wasted on travel or boring fetch quests!
🔥 Chain Combo System: Master the rhythm of battle to skyrocket your XP, Gold, and Magic Find!
🌲 Class Depth: Blend 12 unique talents per class to customize your hero’s strengths!
💎 Loot Hunter’s Paradise: Over 900 unique items and 28 powerful gear sets to discover!
👹 Epic Boss Trials: Face off against legendary foes across four story-driven acts!
Treasure-finding is a key feature of Nevergrind’s gameplay. Finding rare, powerful items is the best way to make your character more powerful. Since loot is so important in this type of game, a great deal of time and energy was spent designing exciting items. In addition to items with randomized properties, there are over 900 uniquely designed items that can be discovered. You can even find items from 28 different sets which provide passive bonuses as you equip more pieces!
The combat system also rewards competence! The chain combo system is a core game mechanic which boosts your hero's rewards! Completing chain combos is a great way to increase experience gained, gold find, and magic find! A chain combo is achieved by killing consecutive monsters without leaving combat. Racking up a huge chain combo requires smart equipment decisions, understanding of the item properties, and a masterful understanding of your hero's strengths and weaknesses! You can even boost your rewards by fighting multiple enemies at once! Taking on big risks leads to big rewards!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is interesting, in a way. It hits that part of your brain that gives quick dopamine hits every time you get a gear drop or level up. Unfortunately, for me, it's killed by: [list] [*] [b]Complete lack of QoL:[/b] no auto sort, no way to sort at all, no search in the bank, no way to auto summon monsters to keep the combo counter going. Yeah, I know you can press 'D', but mashing it every second or two just to keep enemies at max count is something that should be automatable. It serves no gameplay purpose other than to punish you if you lose a 58k combo streak because you missed a keypress. [*] [b]Complete lack of information given to the player:[/b] tooltips, stats, skills and skill (active skills vs. passive weapon or spell school skills) are barely explained. [*] [b]Complete lack of UX[/b] for basic stuff like mouse clicks. Looking at you, bank transfers. At least we can one-click sell. [*] [b]Redundant mechanics:[/b] why have rare gear with randomized stats when uniques are just straight up better, and the combo bonus fills your inventory with uniques within 15 minutes of play? The merchant also feels pointless past the very early game. [*] [b]A ton of classes that don't really specialize.[/b] You get 12 talents, which mostly just represent the 12 skills a class has access to, but they cap at 20 each and 110 total, so you end up with what you actually use plus some leftovers. [/list] I know the game's an EverQuest 1 clone, so maybe the whole point is nostalgia. I never played EverQuest 1 though, so I can't judge it on that front. I also never played the original Nevergrind, the 2015 web game, but this version somehow feels like a rehash of that 2015 version. And what worked in 2015 doesn't necessarily work in 2026.
[h1] Олдскульные битвы [/h1] Развитие онлайновой ретро-игры. [h1] СЮЖЕТ [/h1] Королевство терзают всякие чудища. Пора положить этому конец. Героя ждёт здоровенная череда заданий по уничтожению супостатов. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой что-то типа олдскульной RPG, выполненной в супер-упрощённом виде. Начинается игра с могучего выбора из множества рас и классов. У всех свои сильные и слабые стороны. Не все расы могут играть всеми классами. Так что выбирать придётся с умом. Когда герой готов, то отправляемся в приключение. Тут полным-полно вражин, которых надо одолеть. Залетаем в бой и начинаем нарезание противников. Битва идёт через автоатаки и комбинации классовых активных умений. Скиллы обладают богатой системой прокачки. Более сильные умения открываются с ростом уровня героя. Умения зачастую образуют целые продуманные цепочки ударов. В наличии богатая система экипировки. Выбираем, что нам больше по душе, какая пушка и шмот соответствуют классу и вперёд. Гринд экипировки — важнейшая часть этой игры. Супостаты весьма разнообразны и тут есть что-то типа уровня сложности битв. Чем больше одновременно врагов вызываем (а вызываем их именно мы вручную), тем больше получим опыта за драки. Имеются суровые боссы. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Простая, но приятная графика. 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Богатая ролевая система. Много рас и класов. 👍 У бойцов разных классов серьёзно отличаются деревья активных умений. 👍 Отличная прокачка скиллов. 👍 Тонны экипировки. 👍 Русский язык текста. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] 😐 Иной раз немного становится скучновато из-за того, что надо постоянно убивать и убивать этих несчастных монстров. В предыдущей игре это немного разбавлялось исследованием подземелий и поиском сокровищ в них. [h1] МИНУСЫ: [/h1] ❌ Для прохождения стадии надо убивать определённый набор врагов. Чем дальше, тем больше вражин. Не очень радостный момент в том, что враги выпадают рандомные. Например, нам нужен условный "орк-сержант" 4шт. А еще тут есть и другие виды "орков". И вот выпадение других "орков" как бы затягивает бои еще больше, пока не набьешь именно нужных. [h1] ВЫВОДЫ [/h1] Игра достаточно прикольная и может понравиться любителям ретро и олдскула. К тому же, у этой игры имеется богато проработанный в плане прокачки, экипировки предшественник (Nevergrind Online), так что и тут контента прилично. У предшественника был существенный неочевидный минус, он был заточен на кооп на хайлвл. Тут же всё в руках игрока, весь контент рассчитан на одного. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
ネクロマンサーで4時間くらいプレイしてるけどまだ全然楽しくないな? 反撃してくるカカシをおかわりして途切れないように殴るゲーム。落ちるアイテムがジャラジャラしないのでドーパミンが足りない。ユニークが灰色なのでなんかパッとしない…セット装備もバラバラすぎてこれいつ集まんの?状態 コンボしてるとなぜかちょっと強いのが沸いて通常と同じように処理しようとしてるとたまに乙る。FF14でカカシ殴って魂を澄ませるリアルで苦行僧タイプなら楽しめるかもしれない。 もしかして周回ゲーかもしれないし一度クリアしたら追記するかも他にも職業あるし。
Too dam boring, other than that, 10/10 would refund again
This is a chill game that can be played with just your hand on the mouse, which after a draining day at work, is the perfect way to spend some time gaming, without having to get too involved. If you played EverQuest, you will definitely recognize class descriptions and sound effects too. The dopamine inducing "DING!" of a level up will forever be a sound that warms my heart. I have played up to defeating the first boss, so far. In the game you will create a character with options of races and classes, a character portrait and then you will begin to run through the game's quest. It's essentially small bits of narrative text that gets you to your next area where you are fighting monsters, getting loot and leveling up. That is the game's core loop. It is a combat and character progression game. The story is there to pull you along, but the meat and potatoes is the combat. Combat is real time, not turn based. The "Chain Combo" system is a press your luck style mechanic. You pull a monster, begin combat, and then you can pull in more. So long as at least one mob is still alive when you pull, you will increase your combo, yielding more XP, gold, and the chance to find items. Balancing your ability timers will be how you get through it. I can see myself putting a good amount of time in this. The accessibility plus character progression focused gameplay is a really nice mix for me. Not sure about it? Check out the demo.
For everyone that doesn't know (everyone by the looks of it), this was a free to play browser RPG that has been on the internet for i dont even know how long. I found it about 11 years ago and played it heavily for like a year. With the developer porting the game to steam he completely annihilated it off the internet and now you can only find old forum posts about it. The game is genuinely great for what it is, the game is really fast paced compared to any other game like this ive played. This version is so good that I actually was very disappointed with nevergrind online when i saw how slow paced it was. Nevergrind being removed from browsers is a huge stain on this developers legacy. before he had the greatest browser rpg ive ever played, rivaling adventurequest even. Here on steam he will be lucky to get 1000 reviews and the game will surely be buried into obscurity and forgotten about. The developer deserves money for the work he put into this game, but to delete your legacy in order to make like a thousand bucks is absolutely insane work.
一个刷宝游戏,连装备属性都不汉化,有够敷衍的。
什么时候把你们的翻译搞好我再回来 语言写着有中文 不就纯诈骗
mediocre at best, waste of money at worst
什麽年代了自動釋放技能都沒有 玩笑了
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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