
Slice Dice & Rice is an indie fighting game with no health bars. Inspired by Bushido Blade, it revolves around the idea of finding an opening in opponents defense and ending the round with a single, clean hit.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Polish, Spanish - Spain, Italian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fajne, szkoda że nie ma multi. Zwłaszcza ze na konsolach - jest.
Muito bom. Jogabilidade bem fluída e tem uma dificuldade considerável, além de ter uma arte muito bonita.
para echarte un par de partidas con amigos esta gracioso , solo lo recomiendo en desacuento por que despues te vas a olvidar de el
It is kind of okay. I had zero technical issues. It runs well on a potato. What you should consider is that you can beat the game in 80 minutes on Easy (the story is forgettable). Not much content to it. Might be okay on a deep sale.
I've tried games such as Black & White Bushido, First Cut Samurai Duel, Hellish Quart, Nidhogg, Sclash, and Kiai Resonance. If I were to make a tier-list of these games, Slice Dice and Rice sadly falls into D tier
Прикольный файтинг классно что можно любые кнопки тыкать и комбо не учить, как раз для меня!
7/10
its a fun game to play with friends.... a good intro to some fighting game fundamentals
The single hit mechanic is cool but is inconsistent, especially with the boss you defeat in your first play through, requiring you to do 2 clean hits and if it is not clean hit then you need more than 3, the bothersome part of this is the boss has longer reach than you, can parry you easily due to it being CPU (you can basically get locked to hit>get parried>parry>hit>get parried). This is made even worse due to there being no SAVE mechanic where if you give up you start again, the game doesn't tell you this before you do it just like it does't give a tutorial but decides to give you at first funny "git gud" tips then "hey you can combo, won't show how but just letting you know", very terrible and frustrating. The "story" part of the game is basically non-existent, you just fight against some enemies of which some has a few lines of dialog that is as forgettable as it can get, then you fight the boss to unlock next character then repeat. I don't know why others have said the characters are balanced, when I was going through the first story playthrough, I was held up by enemies with longer reach than me, I didn't see and advantages my char had against them as the game doesn't say anything and finding it out is too frustrating. There was also a female char with final fantasy 7 blade that absorbed my hits with a skill or something, due to game not telling you anything again, you just get confused. Hit boxes doesn't feel great either btw. Maybe if you for some odd reason decided to spend hours in this game then you might find it enjoyable... against your real friends if you have any cuz no multiplayer VS The positives are the visuals, nice character designs and avg music for the theme of the game. Due to game having no online VS option I have to say, unless you are a streamer trying to get 1-2 hours worth of content, skip and don't touch this game.
격투게임임. 격투게임 잘 못하면 사지마시고
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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