
Build your battle-top and become King of the Streets! Collect 60+ parts, Merge their Powers, and Dominate opponents in this Chill Roguelite! Skate around a vibrant Y2K city, winning Cash and Upgrades on your way to the top. And if you Die in the game, you Die in real life.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Slay the day away in a run-based battle-tops game from the creator of Nanomon Virtual Pet, Kardboard Kings, and Desert Child.
Build your Slayblade
Battle your Slayblade
Bet your lunch money on your Slayblade
Collect over 60+ parts for your Slayblade
Break the law with your Slayblade
Visit a miniature PS1 city with your Slayblade
Save the city from a rich loser with your Slayblade
✅ What Slayblade IS:
A snappy experience: Colourful lo-fi visuals, simple/satisfying battles, and fun customization.
Intuitive gameplay mechanics: The whole game can be played with a Mouse and left-click.
2000s vibes: Battling 'blades on the street corner, hand-drawn character art, and amazing music!
Lots of replay value: Over 60+ Blade Parts to collect, and Loads more Unlockables.
❌ What Slayblade is NOT:
No big story mode, just a brief intro+Outro cutscene.
Not a multiplayer game.
If you read this far, and you leave a Steam review, somehow use the word "Crumpet". People will be so confused.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Questo gioco è un ottimo roguelike per tutti quelli che possiedono o possedevano una delle celebri trottole da battaglia! Al momento al day one è comunque un buon gioco, seppur con qualche difettuccio che spero che i dev possano sistemare. Pro: - Il gioco è divertente sia giocandolo casual, ma ha sfide più in là nel gioco sono effettivamente impegnative e che vi terranno impegnati per diverse ore. Contro: (premettendo che questa è una recensione al day one del gioco) - L'hub potrebbe essere stato fatto in maniera più semplice, è fastidioso dover ruotare ogni volta la telecamera per vedere se ci sono punti dove raccogliere soldi. - Alcune descrizioni degli accessori non sono chiare. - Gli screen alla fine delle challenge sono sempre gli stessi, è un peccato e avrebbero potuto approfittarne per aggiungerne altri, dato che sono dei semplici disegni umoristici.
[h1] A whole new meaning to "GOOOO SHOOOOOT!!!!".... [/h1] [h2] For the potential players [/h2] This first section is mainly for those looking to buy the game and haven't yet. I will have a separate section more aimed at the devs with feedback on what I think can be improved on. This game is really worth its price. If you grew up on [redacted]blade this game is a wild hit of nostalgia mixed with a strange sense of maturing that you don't expect from spinning tops. This game really gave me nostalgic vibes from the GBA [redacted]blade game. Oh, and it plays great on the steamdeck. [h3] Graphics and Artstyle [/h3] The pixel graphics are really well done, the lighting gives the world quite a lot of depth and the colours are well balanced between visually pleasing without losing the gritty, almost dystopian aesthetics this game is going for. Because its a videogame, the design of the tops gets to be liberal and the devs made some fun wacky designs that I'd love for them to lean harder on if they bring any more content. [h3] Sound [/h3] From my experience the sounds fits great with the game, doesn't have any weird mixing that randomly hurts your ears and is overall well balanced. For a game at this price point and file size, it's completely understandable the lack of voice acting. To be honest the story is really not the focus of the game, so much so, that I'm not even dedicating a section to discuss it. [h3] Gameplay [/h3] The loop is fun. Slaybattle to get XP and money, spend money in shops to get new parts, new combos create a stronger Slayblade, rinse, repeat. Simple but fun. Majority events progress the time of day which is split into Morning, Day and Night. This is slightly important but I won't spoil exactly why. Just know it's more than just for aesthetics which is a nice touch. Instead of special moves you get power cubes to pick up which activate abilities. Both you and the opponent are fighting to pick it up I think this is both the strongest and the weakest point of the game. The simple loop is fun but I feel like I would've liked just a bit more variety. Most power moves directly affect some kind of existing stat in a flat way. Either increases spin, decreases opponents spin, controls XP/gold gain, etc. There's a few which go slightly beyond that and give you some more unique interactions like the ghost part that can be passed between players like a game of tag, or the shield that gives you temporary immunity. I'd love to see more of the latter types added to the game. Also the modifiers. I like quite a few of them but I wish there were more as many of them are just reverse of a previous one (gives more gold/takes gold away). Before my conclusions I'd also to point out the game's humour. The pop culture and historical references with Slayblade twist were definitely corny, but made me laugh regardless. Think it was good choice to go into that direction in a game with no real story. [h3] Conclusions [/h3] Get it. The game is cheap, the game is fun, the developer clearly cared when making it. It feels like a passion project. Sure, it's not perfect, and I'll highlight what I think needs to be changed in the dev section, but the game was clearly cared for when it was being made which resulted in a fun title. [h2] For the Devs [/h2] First of all, thank you for making this game. I played it pretty much non-stop in the day that its been out (non-stop meaning whenever life allowed me, hence the measly 11 hours). I have a few suggestions for tweaks and a couple of requests which I admit are more subjective. 1. Certain part descriptions could be a little bit clearer. For example the double negative of "decreases by -20%" is technically inaccurate because it would mean the spin would get increased. Not a massive deal but thought it's worth pointing out. 2. Power cubes should take longer to drop. At the moment its such RNG on who gets them because the time between the shadow/drop outline and their actual spawn is so short, unless you're by them already you don't have time to traverse, or knock your opponent away from them. 3. Please give us a few loudouts that are easy to flick through. The game has parts that benefit from such conditional circumstances like the night time condition, exp bar filled %, etc. But because it's a bit tedious to go a flick through parts just for one battle and change back, i find myself not really using them. 4. Please give us a few more activities that don't advance time. Perhaps another opponent that gives less xp and $$$ but we can face once or twice? 5. Could we have a "no ring-outs" modifier please? 6. Please slightly reduce the sensitivity of the joysticks. It's a bit too easy to ring out yourself on controller 7. After all modifiers are unlocked, you still rank up (which is fine) but it still saying there's unlocks to go. Once you do rank up though I haven't noticed unlocking anything past the modifiers so if there's nothing else to unlock it's worth removing it from the UI. 8. Pls give us more. I'd happily buy a dlc for this or even a spin-off multiplayer pvp, or an rpg.
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Languages: English, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 287 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself is great i think it just needs an endless mode of some kind. Otherwise you're done in about 10-30 minutes and that's just not worth 4-5$ honestly. I still recommend it though.
Le jeu a un potentiel de malade, mais ca manque de mécaniques qui pourrait transformer l'essai ( monter sa toupie de niveaux une fois qu'on a de bonnes pièces, d'autres stages après avoir réussi le premier, personnaliser ses pièces..) MAIS je ne peux pas non plus me plaindre au vu du prix
Fun game, but for a full release it still does feel like a demo... Has a cool style, the actual battles are usually fun, and i mean, its very cheap For the cons: Honestly just cut the story? could have made it just a standard tournament with ranks that you climb, instead it kinda just feels like an odd addition, trying not to spoil although there is very little to even spoil. I do wish the actual stats of your blade were more readable? Currently you just see the weight of your assembled blade and you can read each individual ability the parts give, would be nice to just have a total overview or % bars? Overall its definetely a bit rough and feels like theres still ALOT of potential here, it really helps that doing the actual battles is fun, feels like theres so much more that could be built of the base. It feels very reasonably priced for what it is, 5 bucks to show your support for a great concept, if it was more expensive i would expect a lot more, but you do get what you paid for here.
For me this is like secretly playing one of those old browser-based flash games back in school instead of doing work in ICT class lol I don't know why so many people decided to leave negative reviews complaining about game length and depth when the game is the same price as a damn sandwich and a coffee. This is NOT going to give you 100+ hours of gameplay, but it'll give you a quirky little battler where you can just revert brain to "haha spinny top goes brr" for a bit. Or buy lunch instead, it's the same price, it ain't that deep.
I hate dogzilla why is this the first modifier aaaaaaaaaaaaaah! Aside that, very fun game. Still, screw dogzilla. Content is fair for what... 3-5$? I think its fair price for what you get. Good price point for this fun lil game.
idk what to say its all very fun, the game has a LOT of potential and I also love the easy mechanics to get into it and all but the episodes and the story are way too SHORT and playing the episodes I first thought would unlock more of the "story" but it dissapointed me aswell that theres literally nothing except you got some modifiers you must use to take the run and even the modifiers dont have much informations like "the slaydium is on fire". Fun for casual gaming but didn't hit my sweet spot to say I would go with more runs if you can easily make the run with just good parts.
It's a cup of Coffee length game for a Cup of Coffee price.
I like it a lot and because i like what's here already it makes me wish there was more to it
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