
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Sep 7 → 43.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 191.8Kreviews | 97% | — | $78.2M |
| $24.99 | 10.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What can I say it's an incredibly addictive game! It also runs great on my terrible laptop so I have no complaints at all :))
看了推荐买的。确实好玩,就是角色太少555
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 25 → 43.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Ukrainian, Spanish - Spain, Italian, Dutch +5 more
| $24.99 |
| 499ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ordinary turn based deck builder, is good but nothing sprvial like the ratings say so.
good game
Haven't played very far in the campaign, but liking it so far. You have certain cards that you start with on every run, and collect/remove cards with different encounters. This allows you to create a more powerful deck as you get to more powerful monsters. Eventually you will die, but like most roguelikes, you unlock different things to make future runs easier. The game works fairly well on controller. I find that I'm not always highlighting the thing I want to select on the first try. It's a turn based game though, so you have as much time as you want to select cards to play.
Big
I want to love this game bit Way, WAY to many runs die to ♥♥♥♥♥♥ RNG with card selection. I was hoping for a more deck building experience instead I got a deck manager with ♥♥♥♥♥♥ RNG. The starting deck is absolute garbage and there is no way of permanently upgrading it or changing/selecting the cards. Why you cant make a semi-custom deck without a mod in a "deck builder" game is so beyond me. The most important thing is this game is thinning your deck because of how ♥♥♥♥♥♥ your starting deck is. Wanted to get a cool card or relic from the shop? NOPE you have to thin your deck because for some reason you cant upgrade your base cards into the better versions of them. (Ex: Defend -> Iron Wave, Or Strike -> Pommel Strike) Also you should at least have SOME agency over what archetype you can play instead of RNG just fully screwing you over and never getting any of the good cards for your scrapped together deck. Also unlocking anything gets to F'n tedious because of the ♥♥♥♥♥♥ RNG. TL;DR: Needs more ways to remove cards from deck, needs reworded upgrade paths, needs at least some agency over what archetype you can play instead of RNG just fully screwing you over, needs some form of actual deck building/semi to full customizable decks, make leveling easier (or just fix the RNG so runs are more enjoyable). I played with a semi-random custom deck mod and my run was 10 times more enjoyable because I could actually get a chunk of decent cards for an archetype and all my gold didn't have to go constantly thinning my deck. I'm also so incredibly disappointed that Slay The Spire 2 hasn't yet fixed any of these problems.
puto juegardo. Juego de cartas y nada más, pero muy bien implementado todo, los creadores le saben.
meilleur jeu de sa categorie
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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