
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 1K reviews with recorded playtime.
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love playing solo or up to 4-player Co-Op! Really enjoy playing with family and friends.
The perfect combo of roguelike and deck builder.
我不是什么资深玩家,塔1也没全角色通关,但我很喜欢塔1就首发入了塔2。我所有的游戏时长都是在刚发售几天内玩的,所以自然也没法代表资深玩家发表自己的看法。现在发表这个评论是因为想彻底跟这个游戏告别,跟首发的美好记忆告别了。 在刚发售的时候我特别喜欢玩亡灵契约师,这种小卡组速转的感觉真好,即使灾厄体系不行但也足够能玩,得益于这个角色的团队能力,跟朋友们联机无论当区或是carry都让人开心,我觉得我这辈子就是他了。第一个补丁一出现,我立刻感觉这游戏没救了,我好像是心已经死了,我连在库里点击这个图标的勇气都没有了,这个游戏完全被毁了。我感觉就好像得知我的白月光出车祸死了,当人们再讨论起他来,当我再看见任何有关的事物来都伤心不已,我只恨为什么有的瞎子开车不看路,把他给毁了,我要是有再来一次的机会,我宁愿永远没有遇见他。 我也不希望这个游戏以后发展的多好,我现在只希望退款,但是这又是最不可能的。 多说无益,a8fq。
塔十太难了已无语已崩溃已无力
双人联机太好玩了,年度游戏,虽然是肉鸽但思路更接近于战略类型的游戏
"When times are hard my bone is harder"-Osty probably
赶紧上手机端啊!!!
So unbelievably good and it's still only in early access as of writing this
Unbalanced ♥♥♥♥♥♥♥♥ ass game.
东尼意思
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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