
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 970 reviews with recorded playtime.
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you need a break from competitive team games with randoms then this is perfect. It's a card game roguelite. Worth the cost fun for all.
Le jeu est un 10/10, mais avec les mods (Aram mayhem mon amour) le jeu se transforme en 100000/10
This is like StS 1.5 more than 2. Coop is nice. Hope Mega Crit wont kill all the fun from the game.
とりあえず攻略はあまり見ないでサイレント9攻略している 運ゲー 打点につながるカードが出ないとエリートも挑めないし、普通の雑魚でも被弾してカード強化じゃなくて回復を迫られるためスノーボールができない+どんどんジリ貧になる 最初にゲームを始める際に3枚ぐらい好きなカード選べたら好きな構築が組めるようになるし、再現性も上がって楽しめる気がする サイレントでナイフor毒でやろうとしても必要なカードが出るか出ないかの運ゲーに感じた 難易度を上げるとレアカードの排出が下がるためより運ゲーが加速するように感じる デッキをぶん回すソリティアなゲームをしたくても、それを妨害する敵がいるのもつまらない カードゲームの"好きなデッキを回したい"という考えは否定される A10クリアと言われても"ビルドさえ良ければクリアできるだろ"というように感じる 運の要素が高い 麻雀のように明らかな運で負けることがあっても許せる人間には向いている 結局は運と実力のバランスが他ゲーよりも偏っているだけ プレミを改善したり殴る順番とか山札意識するとか上達する要素はあって面白い 文句あるやつは意見ください
so scary!!!!! so Fun!!! espeically with friends!
Super fun! Even for a noob gamer this game flows so well. You can effortlessly steamroll the spire in some runs and I am sure you can increase the difficulty if you think its too easy. And yet, no two runs will feel the same. It feels super fresh and I am excited to play more.
PEAK (except for necrobinder)
fun
Just great...
Congratulations, you can always find a genre and then discover that it is restrained
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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