
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 890 reviews with recorded playtime.
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
乐
멀티가 돼서 꽤나 재밌는 게임 아직 얼리엑세스인데 할만함
整體而言,《殺戮尖塔2》是一款非常好玩的遊戲。但深思熟慮後,我還是決定先給出「不推薦」的評價。這並不是因為它不好玩,而是我認為目前還不是最適合入手的時機。 我是因為一代的優秀評價,加上二代新增多人模式,才決定入坑。 前中期的遊戲體驗十分良好。隨著遊玩逐步解鎖更多卡牌,各種搭配讓人不斷想嘗試新的玩法;優秀的地圖設計,學習合理規劃路徑;而隨機取得的遺物,偶爾還能與卡組形成意想不到的搭配。這些都讓我樂此不疲。 不過到了中後期,挫折感也逐漸增加。有時可能只是運氣不好、有時是卡組沒有成型,也可能是自己判斷失誤、使用卡牌或遺物的時機不佳。這些都屬於Roguelike與自我挑戰的一部分,因此我並不覺得有什麼問題,大不了就SL或再開一把。 真正讓我猶豫是否推薦的,是遊戲仍處於EA階段,平衡調整相當頻繁,怪物機制、卡牌都有可能隨時修改。理性上,我能理解這就是搶先體驗版的目的,也是為了遊戲長期的平衡;但感性上,每當好不容易熟悉一套玩法,下一次更新卻又被改動,還是難免讓人感到掃興。 至於先前顧問相關的風波,我並不是因為 DEI 而反感。遊戲有不同種族與角色設定,像是黑皮女獵手、骷髏、機器人,甚至還有外星人,我認為這些沒有任何問題。但就像是不會找酒駕肇事的人來宣導交通安全一樣,我比較在意的是相關人士本身帶來的負面觀感。即使最後遊戲內容沒有受到影響,仍多少降低了我對作品的好感。 如果你是因為一代的口碑而想入坑,想體驗Roguelike卡牌構築、多人同樂,或只是把它當成休閒遊戲,而不是追求高難度挑戰,那《殺戮尖塔2》依然是一款值得遊玩的作品。 不過,我仍建議先不用急著購買。目前的一代已經是一款成熟且平衡完善的作品,不但內容完整,也有大量優秀的Mod可以體驗。等到二代的平衡調整趨於穩定、正式版即將推出(或漲價前)再入手,我認為會是更好的選擇。 如果未來正式版推出、平衡調整趨於穩定、加入更多有趣的事件,且官方妥善回應顧問相關爭議,我也會回來把這篇評論改為推薦。 以上內容僅代表我個人的遊玩體驗與想法,提供給還在觀望是否入手的玩家參考。
possibly the greatest game of all time
One of the best card roguelites there is.
BEATING A HIGHER ASCENSION SHOULD COUNT AS BEATING A LOWER ASCENSION. I JUST BEAT ASCENSION 2 BUT IT DIDN'T COUNT AS BEATING ASCENSION 1. THAT IS THE STUPIDEST THING I'VE EVER SEEN. I WASTED 2 HOURS PLAYING A CHARACTER I DON'T LIKE FOR ABSOLUTELY NOTHING. PLS FIX THIS STUPID PROBLEM
めっちゃ面白いです!アーリーだしいろいろあるのはしょうがない!とりあえずめちゃ面白い~!!
So friggin fun
[b]为了多人模式每一个玩家都能有参与感而砍废运转循环和无限是不合理的[/b] 塔1的爽感来源就在于连招、循环与无限,如果没有这些,就会变成简单的数值对碰,玩家也很难感受到自己构筑出来的牌组有“强度”。与其一刀切地削弱运转和循环,不如让各个角色都能够比较轻松地构筑出强大的循环、运转,并且在多人模式中提高怪物的血量和数值,让每个玩家都能爽起来但又不失一定的难度。
it's very very good. i will keep playing for years like I did with the first one.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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