
Slay the Minotaur is a challenging roguelike dungeon crawler set in ancient Greece. Survive the onslaught of the labyrinth. Upgrade your skills, earn ranks, and face the Minotaur in the ultimate game of cat and mouse!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Making a Roguelite with set in ancient Greece is a great idea. Would love to see it expand with others myths, for example making Medusa a boss or fighting Zeus himself. Old PS graphics fit great here, open area is a vibe for sure. It has plenty of gear but lacks a bit in enemy variety imo. Also I think the Minotaur could be made harder, on 2-3 try his fast paced swings and jumps feel like regular enemy attacks but slightly more difficult to dodge/parry.
This game is a lot of fun. I will keep an eye on this dev's creations. Took me about 7 hours to slay the Minotaur. Most of my deaths are from getting spotted before I can rack up enough points for level 3/4 health, strength, and speed. Sometimes I get cornered or fall off the map into the abyss. Other times, the RNG won't give me a decent weapon. It's all part of the fun, I guess! I hope someday dev will drop another maze for us to memorize.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a simple game concept but so addictive to just finally find a way to slay the minotaur. Loved it!
An amazing indie game that rewards skill and game knowledge.
incrivel
Supah fun
我承認我是看女神的樣子才買的。 整體上遊戲設計是有趣的,但是敵人追尾有夠長而且生成有夠快,地圖走道又小,一旦被卡到基本上就是等死,然後米諾陶只要被看見就會追你到天荒地老,完全不會追丟你。 雖然有效增加緊張感,但因為有時生成的跟出生點有夠近,很常開局就被殺。你說是遊戲機制刁鑽,不如說是設計本身就有蠻多缺陷(當然不排除作者可能是施虐狂才這樣設計)。 總之一定是有人能享受這遊戲,也有人會嫌爛。而可惜我是偏後者。但價格便宜你還能要求啥。
I've had a lot of fun with the game but there are some nitpicks that are incredibly grating. Foremost is that the enemy tracking is Dark Souls 2 level broken. Every enemy will pull complete 180 turns during a windup to land a hit on you after a dodge roll, it's ridiculous. The Cyclops' kick & the Minotaur's headbutt moves have no tell or windup at all. The Gorgon enemies are so tedious & have such tiny parry windows that the achievement for killing one is relatively low compared to everything else. It's glaring that bumping into the Minotaur without any upgrades means you'll be resetting the run. I've ran into the guy on the first turn before & the run didn't even last 15 seconds. This would be easily remedied by spawning him a certain distance away from the player, giving a small grace period. Not everyone is going to do a hardcore speedrun of the game & it's obnoxious to assume that. I really like how Aphrodite warms up to the player as she grows more confident in their skill, it's a small detail that goes a long way.
Spawn. Die to Minotaur. 10/10 took me 10 hours to kill the minotaur
Good
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Players by region
Where this game's players are, estimated from review languages.
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