
Slash Quest is a quirky action adventure with unconventional controls and unlikely heroes. Spin a magic talking sword through exotic lands, fight nasty creatures, overcome puzzles and make friends on your way to reunite it with its rightful wielder, the Queen.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Slash Quest propose un concept plutôt original : on y contrôle un personnage qui se fait guider par son épée. L'aventure se déroule dans un univers coloré divisé en quatre mondes qui contiennent chacun trois niveaux et un boss. Le contenu est vraiment riche. En plus de l'histoire principale, on débloque progressivement des quêtes secondaires, des mini-jeux, des niveaux bonus et de nombreux défis. L'exploration est récompensée grâce à un système de charmes qu'on peut trouver en cherchant les coffres dans les niveaux. On peut par exemple obtenir la capacité de renvoyer les tirs des ennemis ou de faire grandir son épée temporairement. C'est une excellente idée qui apporte de la variété au gameplay et pousse à explorer les niveaux en profondeur, même si ces coffres sont en général plutôt faciles à trouver. Cependant, le jeu possède un énorme point négatif : sa maniabilité. Les contrôles sont horribles et rendent l'expérience vraiment insatisfaisante. On vise avec le joystick gauche et on avance en appuyant sur la touche croix, ce qui empêche notamment de faire demi-tour. Le personnage semble très lourd et l'épée glisse en permanence. Même après avoir fini le jeu à 100% et le platine en environ 10 heures, je n'arrivais toujours pas à le manier parfaitement. Le jeu finit par devenir assez répétitif et les niveaux s'étirent en longueur pour pas grand-chose. Les énigmes sont trop simples pour être intéressantes, on comprend souvent tout de suite ce qu'il faut faire, mais le faire prend un temps fou uniquement à cause de ces contrôles insupportables. De plus, certains défis facultatifs sont vraiment mal conçus et avec des niveaux de difficulté très déséquilibrés. Il faut savoir que le jeu existe aussi sur téléphone pour le même prix, mais si c'est déjà si compliqué à la manette, je n'imagine même pas sur un écran tactile. Pour 5€, mon avis est très mitigé. J'ai tout de même globalement apprécié le jeu pour son originalité et le fait qu'il soit très complet, mais si vous comptez vous y lancer, il faudra faire preuve de beaucoup de patience.
Slash Quest is a delightful action-adventure developed by Big Green Pillow and Mother Gaia Studio, and published by Noodlecake. At first glance, it appears to be a lighthearted fantasy quest, but its defining feature quickly sets it apart from conventional games in the genre. Instead of wielding a standard weapon, players control an enchanted sword that continually grows larger as enemies are defeated, turning every battle and exploration segment into an exercise in adapting to constantly changing mechanics. This inventive premise gives the adventure a unique personality from beginning to end while delivering an experience that is both accessible and surprisingly engaging. The story follows an ordinary hero who stumbles upon the Queen's legendary talking sword after it has become separated from its rightful owner. Together, the unlikely duo embarks on a journey to restore order while meeting an assortment of colorful allies and eccentric foes. Rather than relying on dramatic storytelling or complex lore, the narrative embraces humor, optimism, and charming character interactions. The conversations between the protagonist and the sentient sword provide plenty of entertaining moments, helping the world feel lively and inviting without distracting from the gameplay. Combat revolves entirely around mastering the oversized magical blade. Since the sword increases in length as players progress, every encounter evolves naturally, forcing adjustments in movement, spacing, and attack timing. The unusual control scheme initially feels unconventional, but it gradually becomes intuitive as players learn to use the sword's momentum and reach to their advantage. Enemy encounters remain varied throughout the adventure, and boss battles successfully test the player's understanding of the game's core mechanics instead of relying solely on increased difficulty. This steady evolution keeps combat satisfying while encouraging experimentation. Exploration is another major strength. The handcrafted environments are filled with puzzles, hidden paths, collectibles, and environmental interactions that cleverly incorporate the sword's changing size. Players use the expanding weapon to activate distant switches, manipulate objects, clear obstacles, and uncover secrets that reward curiosity. Optional side activities, collectible cosmetics, and additional challenges provide worthwhile incentives to thoroughly search every area rather than simply rushing through the main objectives. The gradual introduction of new gameplay ideas ensures the adventure remains fresh from one location to the next. Progression extends beyond simple exploration through unlockable abilities that improve combat and utility while allowing players to customize their approach. These upgrades are meaningful without becoming overly complicated, making the game welcoming for newcomers while still providing satisfying long-term progression. Additional mini-games and optional objectives further enrich the experience, adding welcome variety between story missions and ensuring that each chapter introduces something different to discover. Visually, Slash Quest embraces a vibrant storybook-inspired art style that perfectly complements its whimsical tone. The environments are colorful, the creature designs are imaginative, and character animations are packed with expressive personality. The oversized sword itself becomes a visual centerpiece as it grows into increasingly absurd proportions, creating numerous humorous situations throughout the adventure. Accompanying the visuals is an upbeat soundtrack that reinforces both the relaxing exploration and energetic combat without becoming repetitive, contributing to the game's consistently cheerful atmosphere. Despite its many strengths, the game may not immediately appeal to everyone. Its intentionally unconventional control system demands patience, particularly during the opening hours when handling the ever-growing sword can feel awkward. Players expecting traditional hack-and-slash combat may require time to adjust before the mechanics truly click. Fortunately, the learning curve feels rewarding rather than frustrating, and once the controls become familiar, the game's creativity shines through. Those willing to embrace its unique approach will likely find one of the most distinctive action-adventure experiences available. Slash Quest succeeds by building every aspect of its design around a single imaginative concept and executing it with confidence. The combination of inventive gameplay, enjoyable exploration, memorable characters, accessible progression, and polished presentation results in an adventure that feels consistently original. It may not be the longest or most mechanically complex game in the genre, but its creativity and charm leave a lasting impression. For players seeking a fantasy adventure that prioritizes originality, humor, and clever design over convention, Slash Quest is an easy recommendation. Rating: 8/10
好玩!!!!!
🐑🤺🍄
Petit jeu vraiment sympa, je ne m'attendais pas à autant de contenu dans un si petit jeu. En parallèle de l'histoire principal on a beaucoup de défis exploitant toutes les différentes mécaniques proposées par le jeu, et pas mal de quête secondaires avec tous les personnages rencontrés dans notre aventure! Les contrôles sont peu intuitifs et ça prends du temps pour s'y habituer, mais c'est vraiment original! Côté graphismes c'est assez sympa, très coloré et mignon! Et point fort du jeu, platine réalisé en 8h30 pour moi, une moyenne de 10h au vu des reviews steam!
👍
El juego es tosco, pero tiene su explicación: El personaje principal no usa una espada, el personaje principal ES la espada. Historia simple, gráficos simples, concepto interesante, MUY bueno. Recomendado
Kurzweilig, nett, slashy.
Espada hipotética é muito forte slk
実績コンプ 面白かったです
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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