
Slash Quest is a quirky action adventure with unconventional controls and unlikely heroes. Spin a magic talking sword through exotic lands, fight nasty creatures, overcome puzzles and make friends on your way to reunite it with its rightful wielder, the Queen.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Slash Quest is a delightful action-adventure developed by Big Green Pillow and Mother Gaia Studio, and published by Noodlecake. At first glance, it appears to be a lighthearted fantasy quest, but its defining feature quickly sets it apart from conventional games in the genre. Instead of wielding a standard weapon, players control an enchanted sword that continually grows larger as enemies are defeated, turning every battle and exploration segment into an exercise in adapting to constantly changing mechanics. This inventive premise gives the adventure a unique personality from beginning to end while delivering an experience that is both accessible and surprisingly engaging. The story follows an ordinary hero who stumbles upon the Queen's legendary talking sword after it has become separated from its rightful owner. Together, the unlikely duo embarks on a journey to restore order while meeting an assortment of colorful allies and eccentric foes. Rather than relying on dramatic storytelling or complex lore, the narrative embraces humor, optimism, and charming character interactions. The conversations between the protagonist and the sentient sword provide plenty of entertaining moments, helping the world feel lively and inviting without distracting from the gameplay. Combat revolves entirely around mastering the oversized magical blade. Since the sword increases in length as players progress, every encounter evolves naturally, forcing adjustments in movement, spacing, and attack timing. The unusual control scheme initially feels unconventional, but it gradually becomes intuitive as players learn to use the sword's momentum and reach to their advantage. Enemy encounters remain varied throughout the adventure, and boss battles successfully test the player's understanding of the game's core mechanics instead of relying solely on increased difficulty. This steady evolution keeps combat satisfying while encouraging experimentation. Exploration is another major strength. The handcrafted environments are filled with puzzles, hidden paths, collectibles, and environmental interactions that cleverly incorporate the sword's changing size. Players use the expanding weapon to activate distant switches, manipulate objects, clear obstacles, and uncover secrets that reward curiosity. Optional side activities, collectible cosmetics, and additional challenges provide worthwhile incentives to thoroughly search every area rather than simply rushing through the main objectives. The gradual introduction of new gameplay ideas ensures the adventure remains fresh from one location to the next. Progression extends beyond simple exploration through unlockable abilities that improve combat and utility while allowing players to customize their approach. These upgrades are meaningful without becoming overly complicated, making the game welcoming for newcomers while still providing satisfying long-term progression. Additional mini-games and optional objectives further enrich the experience, adding welcome variety between story missions and ensuring that each chapter introduces something different to discover. Visually, Slash Quest embraces a vibrant storybook-inspired art style that perfectly complements its whimsical tone. The environments are colorful, the creature designs are imaginative, and character animations are packed with expressive personality. The oversized sword itself becomes a visual centerpiece as it grows into increasingly absurd proportions, creating numerous humorous situations throughout the adventure. Accompanying the visuals is an upbeat soundtrack that reinforces both the relaxing exploration and energetic combat without becoming repetitive, contributing to the game's consistently cheerful atmosphere. Despite its many strengths, the game may not immediately appeal to everyone. Its intentionally unconventional control system demands patience, particularly during the opening hours when handling the ever-growing sword can feel awkward. Players expecting traditional hack-and-slash combat may require time to adjust before the mechanics truly click. Fortunately, the learning curve feels rewarding rather than frustrating, and once the controls become familiar, the game's creativity shines through. Those willing to embrace its unique approach will likely find one of the most distinctive action-adventure experiences available. Slash Quest succeeds by building every aspect of its design around a single imaginative concept and executing it with confidence. The combination of inventive gameplay, enjoyable exploration, memorable characters, accessible progression, and polished presentation results in an adventure that feels consistently original. It may not be the longest or most mechanically complex game in the genre, but its creativity and charm leave a lasting impression. For players seeking a fantasy adventure that prioritizes originality, humor, and clever design over convention, Slash Quest is an easy recommendation. Rating: 8/10
Jogabilidade muito inovadora, demorei a me acostumar com os controles da espada, mas depois que eu me acostumei o jogo ficou melhor do que já era. Uma história simples pra focar na gameplay, que é BEM envolvente, os gráficos são muito fofinhos, e sempre dá vontade de jogar muito kkkkkkk
joguin bem sem graça
Игра с нестандартным управлением Меня она заинтересовала просто так, увидел, что есть и добавил в желаемое. Потом мне показали, что она по скидке. Вот и купил её. Надеялся пройти на все сто, но как только я зашёл в игру на джойстике, то понял всю суть управления: её нет. Крутись, иди. Снова крутись - туда ты и пойдёшь. Всё кажется предельно просто, но на деле это оказывается писец как сложно. Привык к управлению спустя 2-3 часа игры, но всё равно были только азы. К делу, графика в игре мне очень понравилась. Мультяшное и одновременно можно из врагов мечом мясцо делать. По звукам. Очень качественно сделаны звуки. Для такой игры всё на высоте, кроме управления :) Вывод: Те, кто хотят просто расслабиться без достижения. Просто побегайте по сюжету, а люди, кто хотят её проходить на все сто. У вас не раз прогорит задняя часть. 8/10 :)
This is a wonderful little hidden gem of an adventure game. You find yourself with a talking sword that gets longer as you dispatch baddies. There are only four controls: rotate your sword left or right, walk in the direction the sword is pointing, and use ability. For the first ten minutes this is horrifying since there are left/right/up/down controls, but once acclimatized it comes naturally and you realize that the landscape and enemies are wisely designed around this control scheme - it wasn't just shoehorned in. The game is level-based, requiring you to solve a bunch of simple environmental puzzles (open the bridge etc.) to collect three orbs and bring them to the door to escape. There are also a hefty number of optional challenge stages, although with only 16 main levels the fun will be over in a few hours. The gameplay reminds me of Figment 2: Creed Valley, but on a smaller budget. Cool art style, and I love how crunchy and well-defined every sound effect is. Not too challenging, big personality, and for $5 you can't go wrong.
Petit jeu vraiment sympa, je ne m'attendais pas à autant de contenu dans un si petit jeu. En parallèle de l'histoire principal on a beaucoup de défis exploitant toutes les différentes mécaniques proposées par le jeu, et pas mal de quête secondaires avec tous les personnages rencontrés dans notre aventure! Les contrôles sont peu intuitifs et ça prends du temps pour s'y habituer, mais c'est vraiment original! Côté graphismes c'est assez sympa, très coloré et mignon! Et point fort du jeu, platine réalisé en 8h30 pour moi, une moyenne de 10h au vu des reviews steam!
Ha estado bien jugarlo por el control tan raro y los pequeños puzzles, que aunque no muy imaginativos, si entretenidos. Pero la casi total falta de historia, de dificultad más allá de no chocarte constantemente contra pinchos (que da igual, tienes mucha vida y recuperaciones casi gratis), o de algo que hacer con el dinero más allá de trajes feos, pues le resta para mi bastante. Puedo entender que esté hecho para niños, pero no se si ellos sufrirán aun más con el control, el cual requiere casi en exclusiva un joystick y un botón. Aunque el joystick puede ser sustituido por dos botones para quien lo necesite. No está mal, pero quizás si fuese algo más corto lo recomendaría más co0mo experiencia curiosa.
好玩!!!!!
O visual do jogo é tão gostoso que você até esquece que está decapitando monstros!
Slash Quest é o típico jogo que quanto mais você explora, mais você quer jogar. Orgulho de ver a capacidade que o cenário indie brasileiro tem. - Gráficos bem feitos. - Trilha sonora que se adequa aos mundos e fases. - Sistema de evolução bem desenvolvido. - Bons puzzles. - Mecânica que inova na campanha e mesmo que a mecânica principal se repita, não chega a se tornar enjoativo e nem cansativo. O mais importante é que a diversão tá garantia com Slash Quest! PARABÉNS AOS QUE ESTIVERAM ENVOLVIDOS NO PROJETO!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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