
You are Simon Hopper who tries to find his missing sister Alice. Near the scene of the events stands Skyland, a secret government facility. You are convinced that Skyland members are responsible for her abduction. Break into the military base and discover the truth...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pros: Graphics are ok, Sounds is ok. Cons: Just about everything else. I'm not sure what all of the positive reviews are going on about aside from people trying to promote their youtube, are obvious fake accounts with 1-2 games on their profiles, or people that got the game for free, but honestly this game is poorly done and unoriginal. The plot is the same drab concept of "Missing kid/go find them in creepy place." which is fine if the majority of your gameplay wasnt just a hallway simulator. Every puzzle consists of "Walk into room,get key item, walk back" which was already played out when doom did it in 1993. The first "Puzzle" was walking along a fence until an icon told you could cut the fence after which you dispose of your bolt cutter for reasons? The next part requires you to follow along a trench filled with barb wire. Barb wire that could be cut with a bolt cutter which your character decided to throw away after cutting the fence. Then you reach the land mines where you have to look for a spray painted X to guide you through...or just look at the obvious path of missing land mines since none of them are buried. After that puzzles consist of either finding a code which is written in an obvious place or finding an item which dropped in an obvious place. The combat is atrocious. Ignoring the fact that some enemies cant be killed (Which the game doesnt tell you until you start trying to kill them) and other enemies take way to many bullets to kill, the way your character draws, holsters, reloads, and fires the guns makes no sense. Its not something I would normally nit pick but even 5 minutes of research would show that the character is handling a revolver not only incorrectly but in an almost inhuman way. I want to comment on the enemy A.I. but I honestly can not figure out what it is suppose to do. Sometimes enemies cant walk through doorways other times they can, sometimes they will shut the door and walk away other times they will open the door and pursue you, sometimes they will just walk away if you walk into a doorway other times they will stand outside and stare at you, sometimes they will never leave an air duct, sometimes you can walk past them and nothing at all will happen. I have no idea what the enemy A.I. is suppose to do so I cant comment on what part of it is wrong. Aside from getting stuck in a few parts or managing the get outside of the map in several locations their are not too many bugs. I see what this game was going for. Government scientist are bad guys that are doing experiments on people save your daughter,friends,wife etc etc. but if you are going with a concept like that you need to have more substance to game than just running in circles and picking up keys. ***EDIT*** Since the dev feels that playing more than half the game isnt sufficient Ive decided to finish the game just to give you all a full review. After chapter 8 you are greeted to a lot more content! Like a magic machine gun that can clip through any box and kill enemies with ease! Also the enemy A.I. Improves significantly by adding two main features! One, the enemies cannot figure out to hit you behind a box so they will waste all of the ammo they have just hitting the box allowing you to kill them easily with your magic clipping machine gun. Second, and my favorite, the A.I. (Who couldnt find you after you walked into an air duct right in front of them) now have a problem hitting you after you climb into a dumpster even though you are but mere inches from them. And best yet! MORE HALLWAYS! Honestly from beginning to end this is a boring hallway walking simulator game which definitely does not take more than 10 hours. You walk from a to b to get an item than walk from b to a to use item in said location. The plot is drab, the game play is drab, and every chapter blends together. Braid was a one person project, Cave story was a one person project, hell, even minecraft was a one person project. I understand the game is not perfect but there is no reason to call a game complete and slap a 15$ price tag on it. (Minecraft was 20$ on release just fyi.) Also please dont put in a puzzle where you have to MAKE gunpowder when I have bullets. If you were unaware bullets contain gunpowder.
Back in October 1976, Simon Hopper (15) and his little sister Alice (12) were roaming in the Grayson forest behind their house, picking mushrooms as they usually did in the fall. What should've been a typical day ended up a life-long nightmare for Simon when his sister vanished without so much as a scream or a trace. Despite the best efforts of his family, a search and rescue team, and locals, Alice remained missing. Fast forward to 1991, now aged 30 and determined to find out what happened to his sister, Simon returns to the Grayson forest in search of answers. An abandoned military complex known as Skyland resides on the other side of the wilderness. Built in the 1950's at the height of the Cold War, Simon suspects that the government facility has something to do with Alice's disappearance, so he decides to infiltrate the highly guarded building. What awaits inside is far beyond just the potential of finding his missing sibling, but Simon also stumbles upon an array of sinister government misdeeds, which have cultivated powerful foes. Have you ever finished a game and had no real thoughts about it after the fact? That's the kind of game that Skyland 1976 is; it leaves you with no real impact once everything is said and done. It attempts to do a lot of things, but none of those things are more than mediocre at best. The gameplay does have some good variation between puzzle solving, sneaking around enemies, scavenging for resources, running from invincible foes, and engaging in shootouts; it never becomes mundane. There are also a lot of deeply detailed notes that aid in the creation of an intricate backstory about the military complex and the abhorrent experiments that it ran. Some of these novellas do end up trailing on for far too long, especially the ones that involve characters that we never meet or hear from again, but there is a lot of effort put into the plot and it's a very enjoyable aspect of the release; even if Alice is only supposed to be 12 but her model is a full-grown woman. The ending is also pretty cliche and guessable for horror games at this point. The overall functional mechanics are flawed in several ways. Frustratingly, crouching isn't as responsive as it needs to be, and it can take quite some time and effort to make your character stand upright again. This can definitely cause death in certain situations, and I found that even after pressing the crouch button five or more times the feature was still unresponsive. Additionally, this game harbors the absolute slowest ammo reloading system that I've ever personally witnessed, and even if the developer wanted it to feel more "realistic", an untrained amature could load a revolver faster. Of the revolver, handgun, assault rifle, and shotgun, only the handgun and assault rifle are worth using since they don't take literally 10-15 seconds to reload and use. This brings us to our next point; bullets travel straight through enemies... a lot. The combat and stealth portions of this title really need some heavy duty refining. Another big thing here is the AI. You'll spend a lot of time with enemies in Skyland 1976, but you shouldn't worry too much. They're the type of foes that only see you if you're right in front of them, and they'll only chase you until you break their line of sight. They don't even respond to sound, so as long as their back is to you, you can go sprinting past them. They'll never catch up to you, and even if they do they pause their animation long enough that you can bypass any and all hits that they try to dish out. They can be manipulated very easily, and they pose absolutely no threat or danger whatsoever. Even later enemies that have weapons aren't very threatening, and only one character is invincible; he only shows up a couple of times to boot. Other than killing bad guys and solving puzzles, your time will also be spent surviving. There are several meters in the game; sanity, health, strength, and batteries. Much like in Amnesia, your sanity depletes when terrifying events occur or when Simon starts hallucinating, the bar can be refilled by taking anti-psychotics. Health is obvious, and can be refilled with medkits and bandages. Strength is stamina, and the lower it is the slower you move and perform actions; replenishing it requires food and water. Batteries are also obvious, as they're needed for your flashlight. The flashlight isn't that great, as it's the kind that only provides a small ring of light that doesn't penetrate very far; the center is black and the ring is narrow, and trying to seeing any further than a couple of feet is useless. Ammunition is also a limited commodity, but not so scarce that it's impossible to dispatch every enemy you encounter. It may sound like there are only negative things to say about Skyland 1976, but the truth is that the game is decent... it just needs some work. It's definitely not bad for a debut indie release, there's a lot of clear love and effort put into the game; especially where the plot is concerned. Another great aspect is the tense soundtrack, which will leave you feeling scared to peek around each corner. The environments are also very well fleshed-out, though most of them look exactly the same from one area to the next in this 17 chapter, 5-7 hour long release. There's a lot to see and explore. The developer obviously wanted to instil a lot of realism here as well, but it just doesn't work entirely. The reloading system needs to be sped up, even by just a little. The mechanics really need to be refined. If these problems are addressed, then Skyland 1976 can be a very solid horror game. Until then, it's on the bad-leaning side of mediocrity. Check it out on a deep sale. [h1]Rating: [b]2.5/5.0[/b] - It's not awful, but it's not great.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore [b]The developer provided a free copy of this game for review, through The Horror Network's Curation page.[/b]
[h1] 天域计划1976 Skyland 1976 [/h1] [b] 总评: [/b]超乎想象的体量,16章的故事,加上游戏内的各种文本,整体游戏的故事讲述的还挺不错。游戏画面表现一般,操作上以解谜与逃避为主,整体游玩体验还不错。前期较无聊,到后期才有不错体验。 [b] 打分: [/b] ⭐⭐⭐⭐ ========================================= [h1] 1.画面 [/h1] 游戏的场景,大多都在地下建筑中。 整体的建模吧,说不上精细。 在挺多地方都有穿模的情况。 灯光氛围上制作得倒是还不错,远景看起来还是有废弃场所的味道。 就是整个场景也是不依靠手电筒基本没法玩的那种。 游戏也没有内置亮度设置,所以很无奈的只能把显示器调亮,看久了眼睛挺难受的。 UI方面,制作得比较简陋了。 整个交互界面相对还是显得比较的廉价。 音效上,没有太大的突出点。整体的音效没有能让人特别印象深刻的地方。 不过看起来音效用的都是网上的免费音效,考虑游戏的成本,也可以理解。 至少音效把该表现的都表现了,中规中矩吧。 游戏中有较多的记忆碎片闪现的情况, 以及属性低时的晕眩效果等,对于整体的代入感还是有一定的效果的。 游戏的过场基本也是用即时演算的画面,调用的是游戏过程的模型, 所以整个过场会显得比较的低成本(算是受限于模型吧)。 整体的画面表现吧,在同价位的独立游戏个人认为是在中等偏上的水平吧。 比较成本限制在那,所以也可以理解。 建模虽然一般,但是在场景的布置及不同场景的表现还是看出花了不少心思的。 游戏没有中文翻译这一点也挺难受的。 因为游戏中有较多的文本,所以阅读翻译起来还是耗了不少的时间。 [b] 打分: [/b]⭐⭐⭐⭐ ========================================= [h1] 2.游戏性 [/h1] 游戏主体玩法还是偏向解谜更多一些。 解谜之余,夹带一些躲避战的内容。 游戏讲述玩家作为一名普通市民,为了找寻失踪多年的妹妹而潜入秘密军事基地的故事。 操作上,玩家作为一名普通人,需要在场景中搜集信息,调查基地的研究背景,找到逃离场景的关键。所以大体上的操作都是场景中来来去去,收集物品,然后解谜开锁等。 所以基本上是没有太多的战斗的。 游戏的设计者给人感觉上也是偏向于让玩家躲避敌人的设定。 毕竟哪里的研究人员能抗6发左轮才倒的。 再加上游戏有几个环节是由一个无法击杀的面具男追杀玩家,考验的是玩家的逃跑速度了。 在后半部才有机会与敌人对抗,前期还是老老实实躲吧。 游戏有各种属性点,包括精神状态(可以理解为san值),健康血条,饥饿值,手电筒电量,每个属性都可以说是至关重要,所以要记得时刻保持属性正常。 有一说一,游戏还是给我挺多惊喜的。 毕竟我一开始没想到游戏有这么大的体量。 确实游戏是作者所说的超10小时的游戏内容,总共有16章的长度。 故事的讲述也算是比较完整,各种场景资料都做得不错。 确实带来挺多联想的。 而游戏的解谜,也有不少是藏在游戏中的各种信件里面,这一点也挺有意思的。 虽然这就要求玩家去仔细看游戏中的各种资料,加上翻译这一块也耗了我不少的时间。 有些密码的设定,还是跳跃挺多的,如果实在解不开可以看看网上的教程。 游戏的缺点嘛,一方面个人觉得物资分布上还是有点缺陷。 前期基本都在黑暗室内,没有手电筒根本没法搜查。 而前期的电池补给并不多。所以很悲催的前期我都只能靠着闪一闪看场景来调查。 后期场景灯光相对就多了不少,而电池补给也变多了,甚至再往后点,手电筒就不需要了。 整个电池的分配还是有点不均匀。 另一方面,游戏的AI还是,有点傻。 基本上可以视为他们只有身体朝向的锥形区域的示例。这使得在躲避战中玩家就好躲多了。 再加上他们的速度普遍低于玩家速度,所以可以直接逃跑挣脱。 而傻的是,玩家可以在追踪中躲进通风管(?),而敌人追踪到这没法追进来,比较容易就会出现敌人站在出口那里不走了。 有时候可以通过再爬出去一点点重新吸引来重置敌人状态,有时候就只能抗一下赶紧跑了。要么就是读档。 整体游玩起来,个人感觉还是挺不错的。虽然画面表现一般,但是整体游戏内容的代入感还可以,加上频繁的记忆碎片闪现的设定,也对玩家的对于游戏故事背景的猜测有帮助。 故事说起来并不长,但是还挺有意思的。 个人觉得,还是值得一玩的。 [b] 打分: [/b] ⭐⭐⭐⭐⭐ ========================================= 感谢阅读~ [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
The people who left bad reviews clearly never played any other indie games of this kind, because this game is one of the better ones. I agree that it's a lot walking sim, but it has pretty good jumspcares, I like that you need to take care of your stats and it's never too hard and everything of the puzzles can be solved if you just look around you. I can recommend it for good scares, some stealth parts and an interesting story.
Took me away from Metro Exodus. What more can be said ? 2 Thumbs Up
Very good game with a well-written story. There are 16 chapters with different atmosphere and gameplay which avoid repetition. Très bon jeu avec une histoire intéressante composée de 16 chapitres possédant différents atmosphères et gameplay qui évitent la monotonie.
great game!!
The plot which combines inquiry, puzzle and supernatural is exciting. Coupled with a play of lights ans sounds, it plunges us into such a distressing atmosphere! I highly recommend!
Gerilimli bir atmosferin eşliğinde oynayabileceğiniz bu oyunda; bir tesisin içerisinde çeşitli keşiflerde bulunmaya çalışabilirsiniz. Bu keşifleri gerçekleştirirken de karşılaştığınız tehlikelere karşı mücadele edip, hayatta kalmak için çaba gösterebilirsiniz. Bu gerilimli atmosferin içerisinde karşınıza çıkabilen bulmacalara karşı da, çözümler üreterek ilerleyişinizi sağlamak için uğraş verebilirsiniz.
After a stressful amount of reloading at the checkpoints I can finally review this game in depth. First and foremost, this game is made by one person so do not be quick to judge the content based on glitches or bugs. Second, the game becomes slightly more difficult as you progress. My rating overall is 6/10 because there was a learning curve I had to overcome by looking up how to solve some of the puzzles. Most of the puzzles require you to pick up an item and take it to another location where it is placed or crafted. Indeed, most the time you will be walking or sprinting. The graphics are amazing, but you can definitely see some rough edges or lines around the clipping of certain objects and surroundings. Took me about seven hours to complete from start to finish with a good amount of reloading saves because I either made a mistake or struggled to pass the level. The story line is decent, not the best, but the ending was definitely interesting to visualize. Due to the fact, the story pieces everything that happened throughout the game in suitable way. There are many things that I can recommend to be fixed such as the spelling errors and specific clip brushes around the map. Some of the sentences are worded in a basic way especially towards the end of the game; mostly noticed this in a few chapters where they would be a detail of the past events where Simon is talking to you. The artificial intelligence for the enemy is decent, but can be improved. Like they can be made to feel less like robots walking in a straight line. When the enemy chases you remember to not get yourself stuck in a corner or dead end (hallway) because you will die. If there was a way to make it so the character can heal without opening the menu such as the letter H on the keyboard. Some of the binds for the guns were unacceptable due to the fact some of those buttons are not on my keyboard. I personally would recommend setting it to 1, 2, 3, 4 on the keyboard. Other then that the game was interesting and definitely worth the price tag, but I can see where the bugs or glitches can be nerve racking. Also there were a good amount of boring parts like in the bigger areas of the game. The other thing I struggled with is the direction because it's easy to forget what you need to do or how to solve the next puzzle. The notes did help, but there are still a few parts of the game where I would have never figured out what to do if I did not use the walk through. If you have any questions or would like to address my concerns feel free to comment below. Finally, I streamed this game live on Twitch and if you would like to see the highlights come over to my channel.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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