
Dead Sky takes place admist the chaos of a mysterious outbreak where you will fight tooth-and-nail through hordes of undead creatures in order to escape the epidemic and survive. At its core, Dead Sky is an action-packed survival shooter that ties in several strategic tower defense elements.
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Als erstes mus sich zu Dead Sky sagen das das Spiel wahrscheinlich nicht fertig ist. Dead Sky ist ein Zombie-Baller-Spiel wo es die Hauptaufgabe ist sich durch Levels zu bewegen oder eine bestimmte Zeit zu überleben und natürlich Zombies zu töten. + einige gute Ideen + macht irgendwie schon Laune - schlechte Kamera - schlechte Waffenbalance - schlechte Steuerung - keine Online-Server - sehr kurzer Singleplayer ca.40min Das schlimmste ist das die Server nicht funktionieren weshalb an Koop nicht zu denken ist. Wenn der Koop-Modus laufen würde könnte man das Spiel durchaus mal zocken. Würde das Spiel zur Zeit nicht weiterempfehlen.
This game hasn't received any update since I bought it and there are clearly things to improve that shouldn't take so long. Weapons for one, no auto reload and only able to carry 1 gun at a time so you can't save up a gun for when you really need it. Its missing a fun element, cause your carefull, constantly reloading to be on the save side cause there is no way you can get health back. I haven't played a single multiplayer game cause quite frankly nobody seems to play it.
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Hours played at review time, across 112 reviews with recorded playtime.
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[h1]IN A WORD: [b]AVOID [/b] [/h1] [h1]IN SHORT:[/h1] [quote=] [b]OF A SIMILAR NATURE:[/b] Guns'N'Zombies, Nation Red, Alien Swarm [b]WHAT TO EXPECT:[/b] Unrealized ambition. Short, lucklustre singleplayer campaign. Coop wave survival mode. Multiplayer requires router setup / no steam support. Average gameplay. Limited map design. Essentially an extended tech demo of what could have been possible. No one is playing this anymore. :( [b]ACHIEVEMENTS:[/b] REQUIRES SKILLZ. [b]STATUS:[/b] ABANDONED. [b]WHEN TO BUY:[/b] NEVER. [/quote] [i]More info below....[/i] [h1]THE LOWDOWN:[/h1] Dead Sky is an indie action game that places you (and some friends) in a typical survival zombie apocalypse setting. It has two modes; a single-player campaign and a coop wave survival mode. The campaign is very short with only a handful of levels, loosely linked by a typical story and mostly played as a top-down twin stick shooter. Other levels include; driving a car in third-person and blasting zombies in a rail-shooter played from the view of a helicopter gunner. Objectives include; getting from A to B, defending the base and killing x zombies. The coop wave survival mode consists of several maps, especially designed for one to four players where the goal is survive as many waves as possible. Depending on the gamemode, gameplay consists allow picking up and using only one weapon at a time, limited ammunition and resources which can be converted to defenses, sentries or used as upgrades to the character. [h1]THE GOOD:[/h1] + Well made survival mode. + Solid customizable controls. + Coop gameplay is fun and addictive. [h1]THE BAD:[/h1] - Its unfinished! - Limited map design. - Very short uninspired singleplayer campaign. Seems rushed and cobbled together at the last minute to provide some semblence of content. - Sharp learning curve. Very difficult to get into. - Requires manual multiplayer connectivity. Does not allow coop connection through Steam. - Impossible to find anyone playing it for coop. - Wave survival sometimes becomes bugged after reaching level 18. [h1]AND THE ORDINARY:[/h1] * Cartoony graphics are okay if nothing special. * A mixed bag of achievements. Some are probably not achieveable or could even be broken (unverified). * Decent range of well-modelled weapons and character upgrades. [h1]VERDICT:[/h1] Overall there is very little to say about Dead Sky. It possesses the very basic elements to make up what could have been a decent indie game if the developer had had more time or money to complete their project. It goes to show how badly the game sold or has been played as there are only 1000 or so entries in the leaderboards. The singleplayer campaign feels unfinished. It amounts to six levels cobbled together that seem to represent the various modes of gameplay that the developer had in mind when they conceived the idea for this game. The coop maps are okay for a quick run through although only one map is built to be played solo. The others require two or three players to successfully tackle. The characters and backgrounds are well drawn and there are a few different zombie models. Even though they remind me of Unity assets, its quite a pleasant looking, colourful game. The controls are very solid. While game mechanics actually quite work well given that you can only carry one useable weapon with limited ammo, you can pick more up if another dead zombie drops some. Otherwise you can grab a different weapon. All in all the game is playable - though just. The thing is... I really hated this when I first played it. I found it to be such a tragic and at times frustrating experience that its was just not worth bothering with in my opinion. However... upon revisiting the game (to get my monies worth), I actually found that in a bizarre way the game mechanics actually work well together. After completing what there was of the campaign which took a while to get to grips with, to my eternal surprise I found the wave survival mode to be quite fun and addictive. However it took me over a year to find someone to actually coop with. If the community was active, there is no doubt I would still be playing this game. Despite its faults. However if youre interested in the slightest in Dead Sky I would have to say quite clearly - avoid it! I would love to recommend the game but there are better ones out there. Nation Red being a fine example or Alien Swarm which is similar to some degree and is also free. I guess it will remain a guilty pleasure of mine - one I will unfortunately never get to finish! :(
I bought this in a bundle with a bunch of other games for five bucks and now I hate myself
Dead Sky is an overhead dual stick shooter with a zombie theme and a cell shaded aesthetic that you'll never notice, because you're above the action. In short, the game has a lot of good mechanics I do enjoy, but the whole game is just marred by dull, uninspired level design and poor choices that make what could be an awesome game far too dull and needlessly difficult to enjoy. The game has a single player campaign, but boasts online multiplayer through a server connection, so you'll need friends and someone to host. I'll start with the good. The game plays well enough and a controller is recommended. You have a trigger to shoot enemies, a left stick to walk and a right stick to aim. You have a flashlight that you can turn on or off, but since it never runs low on power, why turn it off? Then there's one button to reload and another to interact with things. The interactions are limited and most of the time you're picking up a weapon with the button. Other times you can pull a wall switch using the button. To make the game more interesting, you can use the interact button to pick up and place objects that you'll find or forge using scrap. I say forge, but its just paying to have it made. There are gun sentries, flame sentries, barbed wire barricades, bear traps and so on. It turns the game into a tower defense that I rather enjoy, even if the levels are just too dull and simple to get much out of them. The companion, and weapons do their job with the only catch being that you still need to collect things from the corpses. As well as it does its job, i question the choice of targets that the sentries make. When something is closer to them, they chose to shoot a further target. Perhaps that's just closer to their view cone. Whatever the reason, I'd shoot the enemy beating me up than the one further away. You'll find a wide array of foes, most of which are inspired or taken from Resident Evil. If you're going to take something, borrow from the best. There are arm stretching mutants, zombie attack dogs, swat zombies, electric zombies and bosses with sack heads wielding chainsaws. Other than that, there are acid sputters, exploding foes, typical zombies and a giant worm of a boss that burrows out of the ground. There's a diverse array of things to do with good simple mechanics to do them, such as driving sections, shooting sections, on the fly tower defense and boring turret sections. Shooting zombies from a helicopter the size of ants with a mini gun designed to shoot from the side rather than top down is a needless chore. Having a cool down mechanic only prolongs the experience. None of it is all that fun. Shooting feels weak. You can get shotguns, flame throwers and machine guns, but it never affects the zombies in a satisfying way. They all feel equally ineffective and the zombies have the same animation cycle, so if you can get a group of them together, watch as they conga line in sync with one another. The rail gun feels effective, it goes straight through a lot of zombies and everything off screen too. To balance it out, you need to reload after each shot. Chainsaws put you in harms way, because when you get close to a zombie, they can still hit you. You start with a trusty pistol that has unlimited ammunition, but a limited clip. Shooting feels sluggish, like its slow to empty an entire magazine. I would say that's your character taking aim. Each of the weapons has a laser sight to ensure that you'll hit a target if your aim is correct. Of course weapons like the rocket launcher fire projectiles, so they have a chance to miss. There are alternate weapons that get dropped at random by zombies. You can carry one at a time and there is no way to switch between them. If you get a new weapon, you need to drop your old one. There's limited ammunition and reloading takes quite a while. Of course, in a zombie apocalypse I'd probably take just as long to switch out a magazine. When your alternate weapon runs out of ammo its back to the pistol Dead Sky has a few glaring issues. Nothing game breaking, but they could be improved. The first is its awful voice acting. I'd rather have bad voice acting than no voice acting, but this was a step above abysmal.There's even an announcer to tell you pick ups like "Flame thrower," and "Shotgun." The second is the lack of checkpoints for a game with no health. To some people this is a feature, until you feel just how dull the game is with its basic level design such as a cabin in the woods with a square lawn and an underground sewer that's just a single passage with a slimy center to walk through. Having to do these over if you fail becomes a chore. If its too much, there's always a different level of difficulty. One of the biggest sins is the camera distance. The game keeps the screen centered on you with only about 35 - 40% to the north, which becomes an issue. I'd rather see more of where I'm going, but I suppose that's a personal preference. This way you can see zombies creep up behind you long before they get to you. Speaking of getting to you, sometimes the zombies are a distance away when they hit you. This is demonstrated with the game over screen that freezes the game as is so you can clearly see the distance. For a game that has no health at least early on, this is a big issue. You'll have to compensate and just stay away from zombies, but some of these creatures will chase you faster than you can walk. With all the negatives out there, the single player campaign ends with a cliffhanger of what looks to be a level aboard a train followed with "to be continued." While its best to leave an audience wanting more, it feels so short and bland that its an insult to anyone that would get that far. I'd rather have a remix of areas with previously used assets than just have it cut off after six quick chapters; one of which is just a turret section. Its all just to drive you into the multiplayer. Multiplayer is relegated to a horde mode with waves of zombies. There's no way to select from games and that hurts the fun. You need to know a server IP to join, so you need a friend, but at least you can purchase a four pack for less than the price of three. When you do play the game online, its a simple survival that borders on tower defense and the best mode it can be. You select from four different uninspiring and small maps that are a mere square of land and you stay alive by purchasing upgrades like health and defense. You lay down traps and turrets. Then you strive to survive. It feels just as tacked on as the entire single player campaign. Dead Sky is a budget game that manages to feel cheap rather than a good game. It has all the right mechanics, but none of the fun. With the extensive diversity it has, its never fleshed out. You use it once then destroy and that sums up the entire experience.
Coop is boring, story sucks. gfx awful and .. yeah thats quite it.
just dont. dear god don't. the only possibly good thing about this game is the kinda appealing(to my eye) art. But even that is ruined when the game lags out any time more than 2 zombies are on screen. I got this on sale for less than 2 bucks and I still want my money back. Even though I told myself that if the game sucked I wouldn't feel bad because it is only $2. Well I feel bad, very very bad. Because it is a very very bad game.
O jogo é bom. Bem criado e com algumas opções interesse e seria injusto negativar, porem é um jogo que não me prendeu em nada. Recomendo por estou desinstalando porque achei chato.
The singleplayer mode is just awful, but multiplayer is a lot of fun with friends! I'd highly recommend playing this, but friends should be listed in the requirements
I'm not a fan of zombie shooters in general, in part because they tend to be badly implemented. I'll go ahead and say this is one such example. If you dig the genre then I don't know. The game does offer nice graphics and tries different game modes but they are implemented way too blandly in my opinion. http://played.today/dead_sky.html https://www.youtube.com/watch?v=V_xU5lVATl4
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