
Lead your squad of Champions to victory in this fantasy turn-based tactical skirmish game. Save the 5 factions of Skygard in the story mode missions or battle other players online. Customize your Champions to fit your strategy, capture objectives, pick up resources and strike with your spells!
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About
Skygard Arena is a turn-based tactics game with a lore-rich single-player campaign and a multiplayer PvP arena mode. Pick your favorite Champions, build your strongest team, and claim victory through smart positioning and ability combos!
Use your Champions' movement action and dash spells wisely to gain tactical advantages:
Find the perfect angle to land devastating spells
Capture objectives and use them to redeploy your team
Pick up orbs, gain ultimate charges and unleash ultimate spells to turn the tide of battle!
Each of your Champions has a unique set of abilities. Use them in a smart way every turn to maximize your team’s impact.
The single-player campaign offers a custom scenario for each mission. With large-scale battles, skirmishes to capture objectives, infiltration missions, base-defense challenges and boss fights, you will be challenged as you progress through the story. Adapt your team and tactics to each situation to come out victorious.
Pick 3 Champions and a Persona for each. Each Persona comes with a unique set of spells. Equip your Champions with Relics granting game-changing passive bonuses, depending on the role you want them to play.
Create synergistic teams that fit your playstyle. There are over 500,000 different team compositions to experiment with!
Follow the five Factions of Skygard in epic encounters for the future of their world. Katia, bold Elves and Dwarves who united to build a flying city. The Scarlet Empire and their relentless thirst for conquest. The Clouds Clan, an alliance of free nomad tribes. The peaceful Guardians, protectors of ancient magic. The zealots of the Silver Kingdom blinded by their faith in their angel queen.
Bring your best team to the Arena and battle other players in PvP matches lasting 15-20 minutes. Play Ranked mode to climb the global leaderboard or Casual matches with your friends to show them who’s the best tactician!
Test your strategies against an AI which plans their moves several turns in advance. Choose among 4 difficulty levels, with the last level featuring teams built by us for the most challenging experience!
Enjoy custom animations and visual effects for each Champion’s ability. Immerse yourself in the 90-minute soundtrack created by composer Raphaël Joffres and get in the flow as you ponder crucial decisions in the Arena.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, German, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不得不说《天境争锋 Skygard Arena》的画面那是真的好,用立体3D构建出的欧美风格角色和场景,还真有那么一点“剑与魔法”的感觉。更难得的是,对应的角色立绘也是相当的不错,在单人剧情模式下看着各角色的演绎,还真有那么一点当年玩经典单机回合制战棋的感觉。 游戏的单人剧情制作得是相当的不错的,虽说是以女黑人(看着不像是ZZZQ)娜吉玛为主角来推进剧情,但每次进入剧情战斗都可以挑选我们自己喜欢的角色进行战斗,因此认真来说也无所谓“主角”是谁。随着剧情的推进,我们认识的角色会越来越多,队伍也会逐渐庞大,最终发掘出上古圣物王冠的秘密,阻止天境五大势力再次陷入混战。 游戏里所有的角色虽然都有着一个主要技能、俩个次要技能和一个终极技能的搭配,但各个角色的战斗机制还是有着明显区别的,除了有着各自的属性之外,还有着不同的战斗形态(不同的战斗形态在技能和战斗机制上又会有所改变),再加上不同形态下的遗物还都各自不同,在技能和遗物的搭配下,硬生生在回合制战棋游戏里折腾出了那么几分BD构筑的味道,也算是别出心栽了。 有意思的是游戏为战役设计了多种战斗模式,什么占领水晶、防守阵地、BOSS对决、大规模会战、目标夺取等等都有,各种模式有不同的战斗目标,真正的把回合制战棋玩出了新花样,打起来那是相当的带劲! 除了单人模式,《天境争锋 Skygard Arena》还有着“赛场”模式,我们可以从游戏里的10位角色里挑选3位我们喜欢的角色来作为我们的选手,然后可以打AI、打小伙伴、也能打线上的其他玩家,战斗后还能有积分,能把自己的名字挂上“统御者排名榜”也是一种跟小伙伴炫耀的资本不是~ 整体而言,《天境争锋 Skygard Arena》就是一款各方面表现都相当不错的可单人可多人的回合制战棋游戏,在这个回合制战棋游戏越来越少的年代,玩一个就少一个,要且完且珍惜咯~ [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
pvp极度不平衡,要么玩主流套路,要么GG。导致匹配到的都是清一色的搭配。如果做不好平衡那就加个Ban位让玩家自行调整生态平衡
媽的 玩三個小時才發現這個遊戲很多bug 沒有得退款 這回合製遊戲還不能撤銷回到上一步 距離都不能給你算 玩個屌呀
The game is good buuuuuuut... the PVP is empty sadly. There isn't many heroes to play with despite the different strategies and personas you can apply with. And finally the campaign solo mode feels really souless and empty also. The game could be reaaaaally good but... meh.
游戏底子还行,可惜没什么人玩,太难排到人了。 两个建议: 1、加入BP机制,增加选角策略性,也避免枯燥的镜像对局。 2、加入移动撤回功能,增加容错率,避免一步误操作导致崩盘。
善用tab的标尺模式来测距,这玩意教程不讲着实有点坑了。
前有MOBA+肉鸽《梦之形》的火爆,这边就刚巧上线了一款战棋+MOBA的《天境争锋》——该说不说,把各大类型融合MOBA确实是个思路,因为这提供了「PVP」的可能,而PVP就意味着去搏一搏那个赢家通吃的市场。尤其对于许多复古游戏类型、例如本作中的战棋系统来说,引入MOBA机制的确能给类型带来点新鲜血液。 本作的美术采用了3D建模风格,一股子欧美范儿快溢出屏幕了,不过建模精度不高,大概是一个刚刚能接受的水平,不算出彩但也不至于拖游戏后腿。值得一提的是,游戏内有着量大管饱的战役剧情,可惜我还没通关所以也只是浅尝辄止,尚无法领略故事全貌,但从商店页描述来看——单人战役模式为每个任务设计了独特场景,包括但不限于大规模会战、目标夺取、小队渗透、防守基地、BOSS 对决……听上去美术的丰富度上也是早早拉满。 重点还是来聊聊玩法。《天境争锋》的核心玩法还是颇为有趣的,3人制小队作战——不过每位成员都有自己的技能组(而且是像LOL那样的四技能搭配),用回合制的基底操控小队成员轮流行动,最终将敌人统统斩于马下。虽然目前只有10个英雄,但一方面是未来还会保持更新,另一方面是每位角色都有双形态,所以可以看做是20个英雄,首发有这个体量还是很有诚意了。 游戏还专门做了PVP玩法,由于整体节奏偏快,15-20分钟即可完成一局,看得出制作组无论对单人还是多人玩法的打磨都是花了点心思的。唯一的问题是,现在似乎游戏开局就凉凉了,多人模式不太乐观,还是希望能有对这类型作品感兴趣的玩家能多点人入坑,毕竟这个MOBA+战棋的尝试还是值得肯定的。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
Great game , but i dont know why are not players joining arena ? Finised campaign and in Arena i wined vs AI lvl 3 MAX ........wath can i do now ? there nothing to do more .....it is hurting me bcs its a very beautyful game and well made >>>>>>>make it harder AI so we can have some chalanges .... no players online but if we can fight strongest AI will be somthing ... i dont know ...u need to fix this problem pls .
Game is actually fantastic. The production quality is amazing. However I am not sure if it has future in the pvp space due to being too niche and lack of content. Think the devs should focus on PvE and develop the campaign more. That part was very very fun
franchement sympa un petit coté dofus arena :) j'aime bien
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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