
Fight your way to the top in this action-packed permanent death dungeon crawler! Challenge minibosses, complete puzzles, and shoot everything on your path to the skies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun pls keep updating
Killed a boring purple angel or something (since I couldn't get close enough to see it without taking damage and the next stage immediately froze. This is a very good example of why Early Access needs extremely heavy restrictions. We have enough with huge teams of devs rushing their games to release in order to make money as quick as they can. We don't need that practice to be encouraged. What we have here is a pretty decent game with absolutely game breaking design choices and bugs. The first design choice that is extremely bad is after each boss, the weapon choices pop up...during the stage. You are being shot at while you must choose a weapon. How can one even make that choice? It's idiotic. Another is stunlocking. If you get surrounded by enemies, you're stuck. And that's easy to do since enemies can spawn all around you. You become stuck and take tons of damage. There are also sniper enemies that are virtually impossible to dodge. I got killed the moment I entered a stage just now. And at this point, the game mocks you which further proves how young the dev is and that this game was made to just mock us all and the industry as a whole. Each character has a power. One is a spread weapon which is pretty alright and has multiple variants that spray bullets all over the screen or in a more concentrated beam. Another is a shield that lasts for 0.01 seconds. It's useless. What's balance? If I chose the shied, I probably wouldn't get anywhere. I definitely would not be able to destroy the purple whatever since it's too far for the regular attack unless I wanted to get killed and only slightly hurt it. For the bugs, we have the above and a few more. There are healing points scattered throughout that do absolutely nothing at all. Then there are little red orbs of some kind that do absolutely nothing. We need to be able to report these games for all of the above. A quick look into the forum revealed that the dev is probably very young and not at all feeling inclined to keep working on the game, despite being paid. He claimed to release an update in one week. That was months ago and nothing happened. Finally, he responded and said that school is in the way. Put down that common core garbage and get to work. You've sold a product now and it's your job to make sure that product isn't a broken mess. (also, the description claims that you can solve puzzles. There isn't a single puzzle. False advertisement is also funny.)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not bad for killing time . u guys should try it.
Do una recensione positivo sperando che lo sviluppatore accelleri i tempi di sviluppo. Il gioco è molto carino e con grandi potenzialità, ancora è in early quindi è quasi privo di contenuti ma se gli sviluppatori continuano nell'arricchirlo di feature/extra e quant'altro...sicuramente viene fuori un bel dungeon crawler con elementi RPG. Attualmente sconsiglio l'acquisto in quanto risulta sbilanciato in molte fasi,pressocchè vuoto e con una longevità molto scarsa. This positive review is for encourage devs. Game inself is very nice imoh with great potentiality, still early state so no contents or something else. If devs still update that game..i think it will be an anwesome dungeon crawler with rpg elements. Actually don't buy it...there so much thing to fix; unbalande in some circustance, no contents and poor longevity
Its a very fun dungeon crawling shoot em up.If you like a challenge then this is a game for you . Also funny death screens. YAY. 8/10
Got this from a Groupees bundle months ago. Downloaded the DRM-Free version and gave it a shot, I've always had an affinity for top-down shootyers in general. When you add things like perma-death and leveling,stats, power-ups, etc... it gives me nerd wood... big, huge, meaty nerd wood... or woody nerd meat??? I'm not quite sure now... but whatever.. great game for what it is... graphics are doo doo... but I personally don't care about that... the gameplay more than makes up for it... it's fast paced, it IS grindy, but it all goes so fast it doesn't feel like it.... for the price you can't beat it.... do buy. I have spoken.
Yes yes it is no longer in development, but you know what? If you are looking for a simple top down shooter, its good. It has randomised levels, assorted baddies, and a levelling system with some interesting abilities.
[h1][b][u]First Hour Impressions[/u][/b][/h1] [i]So I like to play the first hour of Early Access games and keep (rather pessimistic) notes about my experience: what I'm thinking, what I have a problem with and what I enjoy. I'm posting these notes for the developer to see to hopefully give them a good idea of how a completely new, unbiased player experiences their game for the first time. So this is mostly for the developer but if you're looking to try this game out, feel free to read through my notes. Warning: this will most likely get lengthy.[/i] [h1]Gameplay Notes[/h1] [list] [*]I know it's Early Access, but basic options would've been nice (like a music mute so I can play my own) [*]Throws you right into it with no mumbo-jumbo, good [*]The teleport should prompt the player perhaps, so they don't just leave tons of money/whatnot on the ground and leave the level prematurely on accident: I had no idea what the teleporter did, maybe a quick hint? [*]Teleporters are a bit random actually, I just hit one right after starting a level and it just teleported me to a different one in a random spot, what's going on? [*]Sort of slow-paced for a bullet-hell, at least movement-wise [*]No clue what this cross statue does or is, no clue what this red ball trophy does or is, no clue what this ethereal floating gray ball does or is, a TINY bit of explanation would be nice (alright, the ball hurts me, but how do I interact with the statue/trophy??) [*]Instead of SHIFT being a walk function, shouldn't it be a sprint? This is a bullet-hell [*]I guess there's something good about just learning as you play, but asking me to purchase items I know nothing about is a bit far, guess I'll just have to gamble... [*]Too easy [*]First boss WAY too easy [*]Nice progression in introducing new enemies, still don't know how the level progression works though [*]Items feel kind of like Risk of Rain-style, I like them [*]Alright, difficult isn't too easy, it's too spiky, first playthrough was easy as hell, second was insanely difficult, it should be balanced a bit more delicately [*]HINT TO NEW PLAYERS: The shield spell blocks one hit, it is NOT time-based [*]I'm having a lot of fun now, but I fear this will get very dull and repetitive quickly... There really isn't much variety at all [*]Game is way too easy now, get one lucky upgrade and you win [*]Some enemy designs are creative while others are just downright random or unfitting [*]Wait, I lost a key by going to the next level??? But not every level has a locked door, nor does every level that has a locked door have a key. Or at least I thought? [*]"Chance of Lightning" item is a bit OP, the range is insane and it hits so hard [*]Maybe bullets are too bit or the range of attacks is too far, but I barely get to see any enemies, they're all dead by the time I get within range, and I would just stop shooting from so far out but their bullets are so big I can't approach until I blind shot in their direction until they're dead [*]There should be more variety in the main character's weapon [*]I'm assuming levels are randomly generated, if so the generator needs a bit of work, I've been put in some poorly-designed levels, as well as downright boring ones [*]Is it just, or is there no way to approach the lady boss who shoots the rotating lines of green bullets? No matter what I do I can't approach without getting hit [/list] [h1]Aesthetic Notes[/h1] [list] [*]Very pretty and sleek, easy on the eyes [*]Shiny, glowing, very lovely art style but nothing too unique; this pixel style's been done many times in the recent past [*]Death animations are cool [*]Cool way to show the character die as well [*]Music is fitting, but could be better [*]The screen shake during combat is very well done and makes the game feel intense [*]Music is now unfitting, very calm while game is hectic and violent [*]Sound effects in general work, I like them [*]Spikes a bit hard to notice, they don't look like something that would cause damage or even have a relevance: they blend in and move so slowly [*]Why do health packs sound like they're hurting you? The screen even shakes like they caused damage [*]The actual artistic ability demonstrated is rather low, however [/list] [h1]Technical Notes[/h1] [list] [*]Music splice when transferring levels is off-putting [*]The perks are cool, but the boxes should pause the game, enemies could shoot at me while I was trying to decide which one to get [*]Game uses my special ability if I minimize it, click on something else, and go back to game (???) (I think it may have been one of the buttons I pushed to minimize the window, it's probably a special ability hotkey) [*]BUG: The game froze and crashed after I entered the first portal after the first boss [*]BUG: When I use my special ability "bullet wave" while up against a wall, even if I'm facing away from it the bullets all hit the wall and dissappear [*]You can get the enemy who charges you easily stuck on the wall making it a 100% safe fight [*]BUG: If you brush against walls sometimes you get stuck on them even if they're flat [*]Um, the shield power-up didn't work. I RMB, got a shield, walked through a bullet immediately, and it killed me, just one bullet, not two [*]The menu doesn't even have an exit button?! [*]Game desperately needs the bare minimum before it should be made any more complex or be given any more body [*]The balancing is absolutely broken [/list] [b][u]Conclusion:[/u][/b] [i]Overall, Skyflower is pretty fun, but very repetitive and won't be able to be played for long amounts of time. It's one of those games you play to fill up a few minutes of free time, not something you really get into and try to progress in, because it's frankly too dull for that. I do recommend it, however, since it has a very fair pricetag, and can be quite enjoyable if you just mindlessly wanna shoot things. It's main flaw is the balancing: the difficulty goes all over the place, the abilities aren't balanced, items can be downright OP or useless: it needs a lot of basic playtesting and foundation before it'll be better than DECENT.[/i] [b][u]To Developer:[/u][/b] [i]If you ever release a large patch and/or change some mechanics or big parts of the game, or simply just want some playtesting for bugs, feel free to contact me for further testing and input![/i]
this game is B A L L E R
an all right arena\dungeon shooter. only negative review is GAME BREAKING BUG. THE MOMENT YOU ENTER LEVEL... 3? or so the game cops out on you every damn time!?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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