
Skybolt Zack is a brand new fast-paced arcade gaming experience! With his Rocket Punches Zack leaps from enemy to enemy, destroying anything standing in his way! Match the colour of the enemies with the buttons on the gamepad to rid the world of Dr Kaz’s robot army!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Pretty good game, its quite short, but it only looks like that to me because I decided to only beat the game and not focus on doing better in the levels, which I believe is supposed to be the most important part of the game. Reviewing this from a casual and non competitive perspective, the game is pretty easy to pick up initially, but it gets harder towards the end, where the game becomes a bit of a precision platformer. Plot is basic so it doesn't matter, I suggest to take your time with beating the levels rather than needing to rush through them, since it isn't necessary to do so, music is good, voice acting is great as well, I like this game, and I hope more developers take concept of this gameplay idea that seems interesting [h1] 8/10 [/h1]
うまく行けばテンポよく進めて気持ちがいいのですが、そのうまくいくまでに若干の覚えゲーみたいな要素があるのが少し残念でした。
You expect a fun 2d action game; you end up with something that look more like a rhythm game. Attacks need to match colors, so each enemy require a specific button. The idea is interesting but the implementation is quite lackluster. Looks colorful and if it was just a standard hack and slash in 2d it would be a fun game, but instead you have to match colors and buttons while you advance. Not really my thing.
1st impression: Skybolt Zack for when you want to play something frenetic and FAST! Sonic's got nothing on you. I look forward to playing it some more! I think $16 bucks is probably a bit overpriced and it's turning away players. $9.99 should be a great starting point imo.
Ive only just recently started playing Skybolt, but i can immediatly tell that it is and will continue to be an amazing game, i've never had this much button mashing fun, and will probably add more to this review once ive sinked more hours into it, but yeah, good game, tight controls, boppin soundtrack, loving the colour switching mechanics and the 3d cell shaded aesthetic. Hell yeah, keep it up!
Un excellent jeu qui mettra vos réflexes à rude épreuve !
Very fun and unique platformer. I don't think I've ever seen anything quite like this before. The core concept of the game is easy to understand and there's a nice element of rhythm and timing to the gameplay. On the other hand, the later levels have a very considerable difficulty spike and demand a higher degree of layout memorization. I had to seriously give my best effort to beat the final boss. There's nothing wrong with games that aim for a more hardcore player base, but I believe that in the case of Skybolt Zack, a more forgiving main campaign would be best. One that gives enough time to get better at the game in a way that feels progressive and satisfying. It's way easier to get players to replay a short and balanced level than a huge marathon instead. And I'm not saying that long levels shouldn't exist; what matters is the when and how. Still, a solid and incredibly underrated game.
lourd franchement
Bro ♥♥♥♥ this game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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