
Skybolt Zack is a brand new fast-paced arcade gaming experience! With his Rocket Punches Zack leaps from enemy to enemy, destroying anything standing in his way! Match the colour of the enemies with the buttons on the gamepad to rid the world of Dr Kaz’s robot army!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Very fun game, super fast paced and the right amount of punishment without rage. Visuals are great, music is dynamic and overall just a fun burst! Would defo recommend it, it's an underrated gem.
Stay away from this dev/publisher. They revoked a whole batch of keys for no reason.
If u want a game that looks fantastic and is just fast fast action speed speed reflex, u gotta get this. I love the sense of "smash" as u hit things
Une pépite, je recommande de fou !!!
The way this game controls is extremely frustrating for the level of precision it expects you to have. Since face buttons are used to select a target (by color) and the left stick is used to change the angle at which you 'bounce' off the target, there's no way to disambiguate between different targets you could potentially be hitting at any given moment if there's multiple in range. If it's multiple of the same color, that's one problem. But even still, the game itself seems to have trouble with it. Say you're using the default Xinput scheme and you're in range of a yellow enemy, which is slightly closer to you, and a blue enemy which is a little further away but still well within the 'targeting circle.' You hit X for blue, but you instead zoom towards the yellow one and are penalized for using the wrong button for the wrong color, even though the right color was right there. This and other things like it happened more often than I cared for. It's a real shame- this is a good idea for a game that's executed well in a basic sense. But it's also very difficult and demands a high degree of precision, especially to stay on the higher paths that lead to bigger scores and harder levels, which is itself the main compelling idea about the game's structure. The harder a game is, the more unforgivable any issue or imprecision with how it controls. Ultimately it's a problem this game can't recover from.
1st impression: Skybolt Zack for when you want to play something frenetic and FAST! Sonic's got nothing on you. I look forward to playing it some more! I think $16 bucks is probably a bit overpriced and it's turning away players. $9.99 should be a great starting point imo.
うまく行けばテンポよく進めて気持ちがいいのですが、そのうまくいくまでに若干の覚えゲーみたいな要素があるのが少し残念でした。
If you like to push buttons, this is the game for you.
Ive only just recently started playing Skybolt, but i can immediatly tell that it is and will continue to be an amazing game, i've never had this much button mashing fun, and will probably add more to this review once ive sinked more hours into it, but yeah, good game, tight controls, boppin soundtrack, loving the colour switching mechanics and the 3d cell shaded aesthetic. Hell yeah, keep it up!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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