
This otome-style visual novel blends eeriness and romance into a compelling drama. A ring of deadly towers traps you in the small mining town of Bataille, Missouri with extreme conspiracy theorists, a serial killer, and wealthy vampires. Choose your partner wisely.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
居然还有3d地图第一视角探索? 初见恐怖诡异氛围的营造活脱脱让我以为玩的是恐怖游戏(x)。 从我的团子每一句机翻得如此通顺来看,编剧的文笔绝对属于上乘[strike](语法精准无病句) [/strike]。 很难贴一些标签,说它是时间回溯正经悬疑解谜,它又有[spoiler] 圣经天使吸血鬼逃离箱庭这些无法解释的东西和现象 [/spoiler],多少有点meta要素存在。 通关后…拜托制作组把剩下的[b] 伏笔和谜题 [/b]收完和解开再给我完结啊!!这么吊着我心里仿佛有千只蚂蚁在爬! 能获得信息量最少的就是Maddy线了,如果考虑逐步推进的悬疑感,推荐先攻略她。 [hr][/hr] Julian 为什么你的cg比别的LI多一倍不止? 符合我对吸血鬼的刻板印象,高雅绅士却充满颓废美 关于我本来初见被August吸引结果半路被朱利安挖走墙角的故事(x)。 吸血那几段好涩,还有Julian和女主这种针锋相对,不信任与信任之间暧昧的剧情很戳我,这对相处让我想起很久以前追的[spoiler] 吸血鬼日记 [/spoiler]了,很好磕。 好讨厌编剧到处留伏笔却又不收的坏习惯,[spoiler] 古斯塔夫说都是Julian的错到底是啥事啊!但想想以这游戏的尿性,我个人猜测有可能在说结尾的Julian按按钮的行为,细思甚恐,不如不想 [/spoiler]。 August 莽撞了,就应该先攻略他的。 怎么说,看前夫哥(Julian)被[spoiler] 捅掏心 [/spoiler]我有些于心不忍,还把过程描述得那么详细,心疼指数直线上升。 我初见就是被他这种神秘的乐子人性格吸引,我起初差点被他花言巧语骗了以为[spoiler] 他不是猎奇杀人案的凶手 [/spoiler],直到后来……在他的线里女主可谓是把A宠上天了,纵容他的疯狂,我更喜欢ng+里他和女主那种关系,那种毫无条件的信任和帮助,[spoiler] 可能所有人都会质疑以为看到幻觉的女主,但唯有他不会。他看清了女主对Jones的责任,并开导了她,这段写得真好啊。[/spoiler]和他一起破案剧情很舒服,也是唯一涉及圣经的一条线,在Liam线或多或少感觉August和这些东西有某种联系,但编剧又不回收的这个伏笔,我都快被气吐血了[strike] (人裤子脱了就给看这个!?)[/strike] Liam 开朗阳光发明家性格的黑人小哥,女主跟他在一起时脸红次数最多 这条线信息量多,就不多剧透了。 虽然我对他的人设和性格不感兴趣,但这条线我感觉剧情最顺畅的了,[strike] 可能因为编剧终于不藏着掖着了 [/strike]。 Maddy 潮气蓬勃曾是[spoiler] 瘾君子 [/spoiler]的女同。 她的线就是套路的解决案件,遇到阻碍,最后皆大欢喜的剧情。 最远离主线的一条线。 [hr][/hr] 总的立意很优秀,有庄周梦蝶即视感,但如果往深推断的话,有些细思甚恐 悬疑氛围的营造,大地图探索,时间轮回的设定,都很贴合令人眼前一亮。 唯一的缺点有些谜题没揭开就草草结束了,对故事完整性要求比较高的可能会有点小失望 不过整体观感和角色塑造上很优秀新颖,尤其August和Julian,属于这作我最喜欢的角色了。
The story is interesting but i can't seem to "find love in partnership". the romance in this game is... there is non of it lol. It's just partnership with sex in it. and the end game tells you nothing about the actual problem in the stroy.
I often wish for a mid button. Like this wasn't a bad game, but it wasn't good either. Honestly, it was a bit boring, I kept waiting for it to pick up, but it never did. Mostly, it was a slog to get through, with the long loading times and faulty skipping system. The voice acting was good and there were interesting ideas, but i wouldn't recommend anyone buy this game
I find it really hard to decide whether or not to recommend this game. Spoilers ahead for the story... The setting is interesting, as is the mystery attached to the story. The characters....took a while for me to grow to like if I'm being honest (aside from Liam)...and I never really got on board with August at all. (I didn't really buy the protagonist falling in love with him) The conclusion was also kind of underwhelming. The story sets up a lot of mysteries but if you're hoping for any of the bigger ones to get resolved at the end you'll be left disappointed. I guess if you're someone more invested in the romance aspect or someone who can live without For me personally I just needed more of a payoff. I think that's the main reason I'm giving it a "no" recommendation.
Осмелюсь предположить, что те, кто отзывался о захватывающем сюжете, вероятно, не держали в руках ни одной книги, кроме букваря. Сюжет камерный, вялый и скучный. Если вы за романтикой, то вам тоже не сюда. Как отомэ новелла практически нулевая. Одно полное прочтение занимает около 8 часов.
4/5。整个游戏类似于《穹顶之下》+《午夜弥撒》,只不过红色的高塔这样的意象更具有特殊的符号感和象征感。一开始的悬疑剧情写得非常精彩,然而整个游戏都很谜语人,所有线加起来都没讲清楚几个关键设定,感觉世界观像是纯纯用来做噱头的。本来不想打这么多线因为觉得本作的浪漫情节不好看,而且女主一到浪漫情节就像被夺舍了,但为了打new game+还是被迫把四条线全打了,不过真结局(我姑且这么称呼)非常非常精彩,我很喜欢,甚至感觉有点轻微的meta风味(我看到其他评论里也有这么觉得的)。 女主有很明确的既定形象,性格像那种二十年前电影里的老白男警官,做事不怎么讲逻辑又很偏执爱发脾气,能动性不高,并且人设也有点点割裂。游戏发行以来就有玩家在讨论区陆续提出了不少bug,各种问题我全遇上了,比如说打开游戏是灰屏只能从上一个存档的地方重打之类的,现在2025年了作者还没修。 四个ro就很cinnamon rolls trend(“看起来像cinnamon roll但实际上能杀你”那个)。矮子里拔高子的是august线,但也有可能是我更喜欢这个角色吧,[spoiler]感觉heartbreaker的设定有点像《电锯惊魂》里的竖锯[/spoiler]。maddy线时常给我一种忙活半天白忙活的感觉,也没解开什么谜团。julian和他姐姐非常像《猩红山峰》(甚至叫crimson peak),女主完全是姐弟play的一环,[spoiler]这条线对付恐同男太好笑了[/spoiler],另外叫朱利安的吸血鬼这真的很《热夜之梦》。liam性格不太连续,感觉像纯纯工具人。 new game+这个线特别特别伟大,非常巧妙,[spoiler]有点loop风味,我很喜欢这种callback感,而且所有人聚在一起也很感动。真结局验证了我一开始的猜想,类似于《彗星来的那一夜》的那种平行宇宙混合。从jesus变成lucius、十字架变成x的群体性幻觉,再到julian的人类or吸血鬼梦境,还有new game+里那个已经被拨通过一次所以作废的电话号码,整个小镇就像一个试验场,类似于《无尽》里那样,看似离开了但从身处其中开始就再也无法走出边界。最后我还是选了留在小镇,你们五个人的孽缘就这么定型了,五个人一定要好好在一起好吗好的。[/spoiler]
While the VN was entertaining and a lot of fun to play, I do have some criticisms. Some portions of the narrative were just plain boring to get through. The skip features for moving through parts I'd already seen in previous playthroughs didn't move fast enough for me which led to a lot of rehashing. [spoiler]None of the major mysteries of the town end up getting thoroughly explained. AND THIS is omega annoying to me. There's a mysterious guy inside the tower who shows up in two routes and is never thoroughly discussed. The major decision in the New Game+ seems to have 0 actual ramifications. [/spoiler] If you're interested in the moody atmosphere and the plot give it a whirl, but be forewarned, not everything is going to get explained.
被封入秩序宗教逻辑日渐偏离的孤镇Bataille,跟Erika一起在post-contingency的时间线里和不同的搭档解决案件,试图找到重新校准无意义的现在的“锚”。总体上喜欢最后留白的剧本处理[spoiler](就像坠落的审判里的“Il faut décider”,以meta的形式让玩家参与进了对于塔、BRS、unknown outside world的认知判断)[/spoiler],但确实有太多毫无头绪的谜题,很难琢磨出一个具体的解答,希望以后制作组会出dlc/续作再讲讲设定! 打完整理截图发现在NG+一开始A已经预判了我的感受:[spoiler]"The truth is that I don't want to run away from Bataille. Whatever is about to happen... I want to be here when it does."[/spoiler] 也无需多言,我只想奔向缠绕着的衔尾蛇般的命运,再一次,再亿次。
As a newcomer to the Otome genre, I’ve recently had the pleasure of exploring several titles, and I must say, [b] Crimson Spires [/b] remains one of my absolute favorites. Each time I finish an Otome game, even if I loved it too, I find myself drawn back to thinking of Crimson Spires. I simply adore Erika; her multifaceted character and strong personality make her a delightful protagonist! I genuinely enjoyed all five routes - while some resonated with me more than others, each one left me satisfied. One aspect I’d love to highlight is the exploration and free-cam walking sections; I wish more Otome games would embrace this style! It truly enhances the immersion and allows players to connect more deeply with the story. If I were to share a couple of wishes, I would say that I hoped for a different ending to Julian's route. It felt as though there was an important aspect of their relationship that remained unaddressed, particularly in relation to another character. Additionally, while I absolutely loved the "true ending," I found myself yearning for a bit more insight into the mystery we were left with. Overall, [b] Crimson Spires [/b] features a captivating story with lovely, intricately written characters. Even the supporting characters feel wonderfully fitting, adding to the richness of the narrative. I recommend the game at full price!! ^^!!
It's unfortunate, but I have to recommend against this game, even though I have thoroughly enjoyed all of the other Woodsy Studio titles I've purchased. In the story track I was on, there was no way to get past the "bad end" unless you had a - let's say, "romantic" - encounter. The idea that the character is forced into intimacy or the game ends is revolting. The idea was gross enough that it spoiled the remainder of the story and I was too distracted by the thought of it to complete the game. This isn't "a chance to find love" for the character as advertised. It is a requirement for s-x or the game ends. I'm very disappointed in this developer. The lesson I take from this is I need to be much more careful if I choose to purchase one of their titles in the future.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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