
This otome-style visual novel blends eeriness and romance into a compelling drama. A ring of deadly towers traps you in the small mining town of Bataille, Missouri with extreme conspiracy theorists, a serial killer, and wealthy vampires. Choose your partner wisely.
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Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 95reviews | 87% | — | $28.4K |
| $19.99 | 72ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
居然还有3d地图第一视角探索? 初见恐怖诡异氛围的营造活脱脱让我以为玩的是恐怖游戏(x)。 从我的团子每一句机翻得如此通顺来看,编剧的文笔绝对属于上乘[strike](语法精准无病句) [/strike]。 很难贴一些标签,说它是时间回溯正经悬疑解谜,它又有[spoiler] 圣经天使吸血鬼逃离箱庭这些无法解释的东西和现象 [/spoiler],多少有点meta要素存在。 通关后…拜托制作组把剩下的[b] 伏笔和谜题 [/b]收完和解开再给我完结啊!!这么吊着我心里仿佛有千只蚂蚁在爬! 能获得信息量最少的就是Maddy线了,如果考虑逐步推进的悬疑感,推荐先攻略她。 [hr][/hr] Julian 为什么你的cg比别的LI多一倍不止? 符合我对吸血鬼的刻板印象,高雅绅士却充满颓废美 关于我本来初见被August吸引结果半路被朱利安挖走墙角的故事(x)。 吸血那几段好涩,还有Julian和女主这种针锋相对,不信任与信任之间暧昧的剧情很戳我,这对相处让我想起很久以前追的[spoiler] 吸血鬼日记 [/spoiler]了,很好磕。 好讨厌编剧到处留伏笔却又不收的坏习惯,[spoiler] 古斯塔夫说都是Julian的错到底是啥事啊!但想想以这游戏的尿性,我个人猜测有可能在说结尾的Julian按按钮的行为,细思甚恐,不如不想 [/spoiler]。 August 莽撞了,就应该先攻略他的。 怎么说,看前夫哥(Julian)被[spoiler] 捅掏心 [/spoiler]我有些于心不忍,还把过程描述得那么详细,心疼指数直线上升。 我初见就是被他这种神秘的乐子人性格吸引,我起初差点被他花言巧语骗了以为[spoiler] 他不是猎奇杀人案的凶手 [/spoiler],直到后来……在他的线里女主可谓是把A宠上天了,纵容他的疯狂,我更喜欢ng+里他和女主那种关系,那种毫无条件的信任和帮助,[spoiler] 可能所有人都会质疑以为看到幻觉的女主,但唯有他不会。他看清了女主对Jones的责任,并开导了她,这段写得真好啊。[/spoiler]和他一起破案剧情很舒服,也是唯一涉及圣经的一条线,在Liam线或多或少感觉August和这些东西有某种联系,但编剧又不回收的这个伏笔,我都快被气吐血了[strike] (人裤子脱了就给看这个!?)[/strike] Liam 开朗阳光发明家性格的黑人小哥,女主跟他在一起时脸红次数最多 这条线信息量多,就不多剧透了。 虽然我对他的人设和性格不感兴趣,但这条线我感觉剧情最顺畅的了,[strike] 可能因为编剧终于不藏着掖着了 [/strike]。 Maddy 潮气蓬勃曾是[spoiler] 瘾君子 [/spoiler]的女同。 她的线就是套路的解决案件,遇到阻碍,最后皆大欢喜的剧情。 最远离主线的一条线。 [hr][/hr] 总的立意很优秀,有庄周梦蝶即视感,但如果往深推断的话,有些细思甚恐 悬疑氛围的营造,大地图探索,时间轮回的设定,都很贴合令人眼前一亮。 唯一的缺点有些谜题没揭开就草草结束了,对故事完整性要求比较高的可能会有点小失望 不过整体观感和角色塑造上很优秀新颖,尤其August和Julian,属于这作我最喜欢的角色了。
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story is interesting but i can't seem to "find love in partnership". the romance in this game is... there is non of it lol. It's just partnership with sex in it. and the end game tells you nothing about the actual problem in the stroy.
I often wish for a mid button. Like this wasn't a bad game, but it wasn't good either. Honestly, it was a bit boring, I kept waiting for it to pick up, but it never did. Mostly, it was a slog to get through, with the long loading times and faulty skipping system. The voice acting was good and there were interesting ideas, but i wouldn't recommend anyone buy this game
I find it really hard to decide whether or not to recommend this game. Spoilers ahead for the story... The setting is interesting, as is the mystery attached to the story. The characters....took a while for me to grow to like if I'm being honest (aside from Liam)...and I never really got on board with August at all. (I didn't really buy the protagonist falling in love with him) The conclusion was also kind of underwhelming. The story sets up a lot of mysteries but if you're hoping for any of the bigger ones to get resolved at the end you'll be left disappointed. I guess if you're someone more invested in the romance aspect or someone who can live without For me personally I just needed more of a payoff. I think that's the main reason I'm giving it a "no" recommendation.
Осмелюсь предположить, что те, кто отзывался о захватывающем сюжете, вероятно, не держали в руках ни одной книги, кроме букваря. Сюжет камерный, вялый и скучный. Если вы за романтикой, то вам тоже не сюда. Как отомэ новелла практически нулевая. Одно полное прочтение занимает около 8 часов.
4/5。整个游戏类似于《穹顶之下》+《午夜弥撒》,只不过红色的高塔这样的意象更具有特殊的符号感和象征感。一开始的悬疑剧情写得非常精彩,然而整个游戏都很谜语人,所有线加起来都没讲清楚几个关键设定,感觉世界观像是纯纯用来做噱头的。本来不想打这么多线因为觉得本作的浪漫情节不好看,而且女主一到浪漫情节就像被夺舍了,但为了打new game+还是被迫把四条线全打了,不过真结局(我姑且这么称呼)非常非常精彩,我很喜欢,甚至感觉有点轻微的meta风味(我看到其他评论里也有这么觉得的)。 女主有很明确的既定形象,性格像那种二十年前电影里的老白男警官,做事不怎么讲逻辑又很偏执爱发脾气,能动性不高,并且人设也有点点割裂。游戏发行以来就有玩家在讨论区陆续提出了不少bug,各种问题我全遇上了,比如说打开游戏是灰屏只能从上一个存档的地方重打之类的,现在2025年了作者还没修。 四个ro就很cinnamon rolls trend(“看起来像cinnamon roll但实际上能杀你”那个)。矮子里拔高子的是august线,但也有可能是我更喜欢这个角色吧,[spoiler]感觉heartbreaker的设定有点像《电锯惊魂》里的竖锯[/spoiler]。maddy线时常给我一种忙活半天白忙活的感觉,也没解开什么谜团。julian和他姐姐非常像《猩红山峰》(甚至叫crimson peak),女主完全是姐弟play的一环,[spoiler]这条线对付恐同男太好笑了[/spoiler],另外叫朱利安的吸血鬼这真的很《热夜之梦》。liam性格不太连续,感觉像纯纯工具人。 new game+这个线特别特别伟大,非常巧妙,[spoiler]有点loop风味,我很喜欢这种callback感,而且所有人聚在一起也很感动。真结局验证了我一开始的猜想,类似于《彗星来的那一夜》的那种平行宇宙混合。从jesus变成lucius、十字架变成x的群体性幻觉,再到julian的人类or吸血鬼梦境,还有new game+里那个已经被拨通过一次所以作废的电话号码,整个小镇就像一个试验场,类似于《无尽》里那样,看似离开了但从身处其中开始就再也无法走出边界。最后我还是选了留在小镇,你们五个人的孽缘就这么定型了,五个人一定要好好在一起好吗好的。[/spoiler]
[h1]8/10有一位充满魅力的黑人角色对之狠狠一见钟情了[/h1] 评分调整了好几次,进入分路线后一度掉到5/10,但全部通完打到真结局还是决定给8/10,没什么好说的打出感情了,50个小时反复回味。 [b] 故事基调 [/b] 不足七百人的小镇、巨大的高塔拔地而起,任何试图靠近它们的人都会被它们杀死;与外界的一切联系也中断了,手机、电视、网络全部瘫痪,收音机也无法接受外界的信号。死亡蔓延在小镇,神秘的背后势力、未知怪物、与红塔一起出现的新“基督”,点燃一切导火索的失踪案——非常双峰风味悬疑基调,前期剧情节奏紧凑不拖沓,后期有点发挥不足但没什么硬伤很舒服的作品。 [b] 伙伴[/b] 可浪漫伙伴并不标签化,可以看到伙伴身上或多或少都有点非典型问题: 差点端不住、[spoiler] 和亲姐搞incest的吸血鬼[/spoiler],有药物滥用历史[spoiler]、因为同性恋身份被迫害过的副警长助手[/spoiler],性格甜蜜的liam也似乎有[spoiler]情绪管理问题和信任危机[/spoiler]——这些问题存在完全就是萌点啊!特别是[spoiler]Julian和Charlotte的姐弟incest,不得不说这实际上有点turn me on😳[/spoiler] 可惜的是August身上那种自我感觉良好的白男气质太油腻了,但他在与Erika、Maddy对话里[spoiler]屡屡杀氛围成为话题终结者[/spoiler]弥补了这点。 Charlotte太可爱了,配音也特别贴,[spoiler]变吸血鬼的[/spoiler]唯一理由就是为了和她比翼双飞,或者说,双飞:3 [b] 优点[/b] -音乐和故事结合得非常好,游戏时长部分是特意开着当上工背景音 -虽然3D探索略微粗糙,但需要行走交互的内容很少,更像是增加代入感的场景转场,也是制作组的特色了,个人来说非常喜欢。 [b] 不足[/b] -Erika作为FBI探员几乎从不主动调查要被人拖着走、轻易被犯人诱导调查方向和拿捏情绪,如果设定就是菜鸟警察就算了。但很明显故事是在塑造一位坚定、经验丰富的探员,这样与塑造形象相出入的行为就很让人出戏了。 -选项太过宽泛,玩家很被动。比如Julian线的选项:-提出计划-什么都不说,二选一,这样宽泛的选项很明显能看出来哪条会加好感,但选之前玩家根本不知道女主计划是什么,我个人更喜欢看到描述不同计划的选项。 [b] 接下来有各路线剧透[/b]: 角色喜好:Liam>Charlotte>Julian>Maddy>August 路线喜好:Maddy>Julian>Liam>August 想睡到Charlotte你需要[spoiler]在Julian线选择成为吸血鬼,结局Erika会与Charlotte、Julian睡在一张床上[/spoiler] 只玩一条线会很失望,因为视角、人物形象包括线索都是相互补充的,Liam和August推荐放在后面攻略,因为他们个人线有点拖后腿,最好配合其他线视角补充信息食用。每条线都反复被Charlotte吸引,时不时想与这傻大姐比翼双飞飞走。 Liam线: Liam是我在共通线最有好感的角色,也是第一条通关的路线。 [spoiler]但不得不说这条线让我有些失望——似乎没有人在意真相是什么,包括共通线里对高塔秘密十分执着Liam,也像被夺舍了一样课题突然变成逃离原生吸血鬼家庭,然后解决掉突然跳出来成为反派的August就离开小镇了。 当时玩到August突然翻脸真的被吓了一跳,玩完其他线发现August甚至在Julian线都不会反应这么激烈,可能他真的很讨厌自己的Copycat。在maddy线二人疑似和解了。 不过进入Liam线摆脱衬托August的命运后,女主智力和专业水平一下子回来了,条理清晰立即制订了反击策略,这点还是很舒服的。 Liam线能看出他们的家庭氛围并不算差,至少Julian和Charlotte是真心关心小弟的,只不过是以比较“怪物”的方式——我们只有彼此了,我们是小镇唯一的异类,也是这里的保护者,要对彼此负责不是吗?——这样的心态,其实挺萌的。 Liam不论哪条线都站在女主这边,真是个甜心啊。 无论如何两人逃离小镇的结局还是充满希望的。[/spoiler] August线: 我需要August更多成为尴尬的话题终结者来对冲一下这股自以为是的白男味。 [spoiler]这条线因为Erika人设太奇怪导致打得很难受,导致过完对August依旧无感,反而是在其他线(主要是maddy线)发现他有严重的存在主义危机和酗酒问题日子过得很随便糟糕后才逐渐体会到萌点。是的,August吃瘪和失意的时候比较好吃,一但捧着他就无法无天了。 我以为他真的不是连环杀手结果他真的是…还是最自以为是的使命型——作为FBI探员就算没处理过这类自恋使命型杀人狂也该阅读过案例吧!Erika就这么下了蛊一样轻易就被说服了,我简直不敢睁开眼。 这条线最终从解密落到“无法解决宏观的存在问题,就创造一个可斗争的敌人”上,有几分哲学探讨的味道,只是猎杀吸血鬼的理由不是很充分,还是在Julian线才能切实看到不受到管制的吸血鬼的危害。 其实整部游戏都有这种感觉,一切还是悬而未决,人只能不断地被决定推动往前走。 至于最后真的有从吸血鬼手上解放小镇吗?见仁见智了吧。个人反而感觉原本的权利体系更加稳定,人类主角团一直在说吸血鬼压迫操控镇民,故事却没有实际上体现,更像两个种族之间的生存矛盾,也就是直接默认吸血鬼是怪物需要消灭。 为什么虐待Liam,我有看到好人/好鬼被虐待就难受的毛病。[/spoiler] Julian线: 所有li里唯一一个能好好说话承担责任的成年人,这条线Erika坚定主动,行动力史诗级加强,可惜[spoiler]即使是人类线Erika最后也还是卸下了sheriff徽章。[/spoiler] [spoiler]开局incest甩脸上太爽了,要与这对姐弟双飞👍确定合作后女主几乎立马通过stacy知道谁拿走了信,利用Julian的能力控制住有嫌疑的Wagner(捉弄恐同红脖子太搞笑了),从Liam口里套出吸血鬼的弱点,和喜闻乐见的条子盯梢环节。女主打探出弱点之后再次去找Julian脖子上就戴了一条银项链,很细啊。我喜欢Erika时刻防备着的样子,希望面对真连环杀人魔也能有这份觉悟(对,就是说隔壁August线) 前期铺垫一直隐隐猜测是不是有两个平行却相反的现实合并了,这条线终于有了一点有趣的线索。 August被迫害很好玩,Liam也永远得不到他的电子游戏。[/spoiler] Maddy线: 最喜欢的一条线,很有警长和她能干的副手的感觉。这条线大家更像一个团队了(Julian除外),甚至有[spoiler]一起宿醉[/spoiler]的环节。 [spoiler]得罪人最多的一条线,既要打极右恐同民族主义红脖子又要对抗吸血鬼。开头把Julian骗出来药倒让我欣赏到无敌搞笑的配音,真想把镇里四个吸血鬼都抓出来药一遍,哪里有这个节目可以报名。 百合线是所有li相处最和谐的一条,甚至Liam和被药了的Julian都忍不住说一嘴cute couple,果然看百合就是赏心悦目啊!以及这条线August挺萌的,至少比他的个人线有趣;liam形象也更丰满了,他真的非常希望被人接受,狗儿一样任劳任怨天天守夜。 以及我特别喜欢这条线的致胜方法。[/spoiler] game+线: [spoiler]真正的白男大爹来了,August相比之下可怜巴巴的显得可爱多了,支持多虐待一下。 太喜欢真结局了,谜题什么的都释然了,支持你们五个一起留在这个疯狂的世界纠缠到死。[/spoiler]
While the VN was entertaining and a lot of fun to play, I do have some criticisms. Some portions of the narrative were just plain boring to get through. The skip features for moving through parts I'd already seen in previous playthroughs didn't move fast enough for me which led to a lot of rehashing. [spoiler]None of the major mysteries of the town end up getting thoroughly explained. AND THIS is omega annoying to me. There's a mysterious guy inside the tower who shows up in two routes and is never thoroughly discussed. The major decision in the New Game+ seems to have 0 actual ramifications. [/spoiler] If you're interested in the moody atmosphere and the plot give it a whirl, but be forewarned, not everything is going to get explained.
As a newcomer to the Otome genre, I’ve recently had the pleasure of exploring several titles, and I must say, [b] Crimson Spires [/b] remains one of my absolute favorites. Each time I finish an Otome game, even if I loved it too, I find myself drawn back to thinking of Crimson Spires. I simply adore Erika; her multifaceted character and strong personality make her a delightful protagonist! I genuinely enjoyed all five routes - while some resonated with me more than others, each one left me satisfied. One aspect I’d love to highlight is the exploration and free-cam walking sections; I wish more Otome games would embrace this style! It truly enhances the immersion and allows players to connect more deeply with the story. If I were to share a couple of wishes, I would say that I hoped for a different ending to Julian's route. It felt as though there was an important aspect of their relationship that remained unaddressed, particularly in relation to another character. Additionally, while I absolutely loved the "true ending," I found myself yearning for a bit more insight into the mystery we were left with. Overall, [b] Crimson Spires [/b] features a captivating story with lovely, intricately written characters. Even the supporting characters feel wonderfully fitting, adding to the richness of the narrative. I recommend the game at full price!! ^^!!
被封入秩序宗教逻辑日渐偏离的孤镇Bataille,跟Erika一起在post-contingency的时间线里和不同的搭档解决案件,试图找到重新校准无意义的现在的“锚”。总体上喜欢最后留白的剧本处理[spoiler](就像坠落的审判里的“Il faut décider”,以meta的形式让玩家参与进了对于塔、BRS、unknown outside world的认知判断)[/spoiler],但确实有太多毫无头绪的谜题,很难琢磨出一个具体的解答,希望以后制作组会出dlc/续作再讲讲设定! 打完整理截图发现在NG+一开始A已经预判了我的感受:[spoiler]"The truth is that I don't want to run away from Bataille. Whatever is about to happen... I want to be here when it does."[/spoiler] 也无需多言,我只想奔向缠绕着的衔尾蛇般的命运,再一次,再亿次。
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| $28.4K | 92 | 92% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 11 | 64% | $19.99 | |
| $4K | 30 | 97% | $7.99 | |
| $2.8K | 24 | 88% | $5.99 | |
| $2.3K | 30 | 87% | $4.99 | |
| $962 | 12 | 58% | $4.99 | |
| — | 0 | — | — |