
Play as the iconic pioneers of aviation and fly their legendary aircraft. Between human challenges and technical feats, cross the extreme landscapes of the Sahara, the Andes, or the Atlantic in an immersive, narrative, and historical virtual reality adventure.
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About
Dive into the legendary adventures of the pioneers of civil aviation in the 1920s. In virtual reality, step into the shoes of the pilots and key figures of this era to take on the challenges of the first commercial air crossings.
Take the controls of the most iconic aircraft of their time and relive historic moments in carefully crafted, immersive atmospheres, in an experience worthy of a great adventure film.
Whether you’re passionate about aviation or history, or simply seeking an immersive narrative experience, Sky Legends offers varied gameplay experiences, accessible to both newcomers and seasoned players, for a unique journey through time.
Discover multiple types of immersive flights that will transport you to the heart of history:
◆ Reconnaissance Flights – Explore new territories and diverse landscapes to establish new airfields.
◆ Formation Flights – Fly alongside other aircraft in precision piloting challenges.
◆ Historic Moments – Relive significant events such as Jean Mermoz’s crossing of the Atlantic Ocean or the crash of Henri Guillaumet, known as “the survivor,” in the Andes mountains.
In Sky Legends, embody several iconic figures of French airmail history, across different eras and locations:
◆ Pilots – Experience the incredible adventures of pioneering aviators like Antoine de Saint-Exupéry.
◆ Mechanics and Engineers – Contribute to the design, maintenance, and repair of new aircraft.
◆ Managers and Investors – Each character immerses you in their world and responsibilities, from company executives to operations directors.
Experience firsthand the preparations for flights, technical challenges, and the pivotal moments that forged these great aerial adventures.
Thanks to the unparalleled immersion offered by virtual reality, feel the intensity of each scene as if you were truly there, and become an active participant in this remarkable chapter of history.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & early impressions here: https://youtu.be/D7sx3nMAlp4 [u]This is a neutral recommendation.[/u] I think this experience would appeal to aviation history buffs or to people really interested in French history. This is a narrative-driven game. There is some flying, but the experience is focused on the aviation history of France. It should mostly be seen as an educational experience really. The gameplay is very minimal. You do fly the plane at times, but most of the time you're not flying and instead doing simple VR tasks. Also, part of the time the plane is being flown for you. The flight controls are very simple. It's perfect for a VR beginner looking to play a flying game for the first time who maybe is susceptible to VR nausea / sickness. There's several negative reviews about the inputs not working. I can't speak about the PICO one, but I can speak to the Quest negative reviews using Virtual Desktop. I too had the issue where if you use VD that the motion controls don't show and you can't interact with the game. However, I simply changed the OpenXR runtime to SteamVR within the VD app and voila, the game works as it should. It's really simple and I don't think anyone should be giving negative reviews when the solution is just basic knowledge of how VD works. Anyways, I did run into another issue. This game uses nodal teleportation. I hate nodal teleportation. I wish devs would never use it again in their games. It's out-dated for 2026 VR. It was okay back in 2017 VR when devs didn't know any better. However, the problem is that the nodal teleportation stopped working correctly in the part of the game where you emergency land / crash in the desert. It took multiple attempts to get it to work, where it was working fine earlier. Game is running on the Unity Engine. On my RTX 5090, I was getting 80-90 fps. There are no graphical settings. Performance may not be good on lesser GPUs. You can play the game comfortably seated. [b]Rate 5.5/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
I would like to test and recommend this game, because it looks very interessting to me, unfortunatly I am unable to do so with my Pico 4 Headset, since the game doesn't register any inputs and is unplayable in this state right now, therefore I requested a refund. I am willing to try it again in the future, but I'm not gonna waste away 15€ for a game I can't play.
Controls didn't work no matter what I tried, seems like a cash grab and no support assistance it seems.
J'ai vu d'autres personnes se plaindre des casques non compatibles, personnellement sur mon Meta Quest 2 je n'ai eu aucun problème. J'avais déjà joué au jeu sur Meta, la version Steam est bien plus belle, on voit très vite les limites des casques en standalone en termes de puissance.
J'avais vu la version Quest et je voulais essayer la version PCVR. Résultat : plus de performance et un meilleur rendu graphique. Comme je joue avec les contrôleurs, l'absence de handtracking ne me dérange pas. En conclusion, pour tous ceux qui veulent revivre l'aventure de l'Aeropostale, c'est Le jeu (et c'est aussi il est vrai le seul que je connaisse sur le sujet).
Bon... Le jeu est sorti le 23 juin sur Steam, nous sommes le 5 juillet, et je dois malheureusement me résoudre à laisser une évaluation négative. C'est une première pour moi, cela ne m'était encore jamais arrivé. Le problème, c'est que pour évaluer un jeu, encore faut-il pouvoir y jouer. Or, aujourd'hui, c'est toujours impossible. Nous sommes plusieurs à rencontrer exactement les mêmes problèmes : * soit l'image suit les mouvements du casque, mais aucun contrôle n'est reconnu ; * soit, avec Virtual Desktop, le suivi du casque fonctionne correctement, mais les contrôleurs ne répondent toujours pas. J'ai même vu un joueur signaler que la version Steam ne fonctionnait pas, et il lui a été répondu qu'il pouvait laisser son avis sur la version Quest. Honnêtement, je n'ai pas compris cette réponse, puisque le problème concerne précisément la version PC. Pour ma part, j'ai acheté les deux versions afin de soutenir l'initiative des développeurs. J'ai même acheté la version Steam directement sur le site de Super AC, afin de soutenir davantage le studio. De ce fait, je suppose qu'il est plus compliqué de demander un remboursement que sur Steam. Je pourrais évidemment jouer à la version Quest et dire que le jeu est bon. Mais ce n'est pas pour cette version que j'ai payé une seconde fois. C'est la version PC que je voulais utiliser, et aujourd'hui je ne peux toujours pas y jouer. Tout cela serait beaucoup plus facile à accepter si nous avions simplement un petit message de la part des développeurs du type : *"Ne vous inquiétez pas, nous avons identifié le problème et un correctif est en préparation."* Malheureusement, nous n'avons pratiquement aucune nouvelle. Pendant ce temps, la version Quest a déjà reçu une mise à jour. Je suis heureux que cette version soit suivie, mais j'aimerais simplement savoir si la version Steam bénéficie, elle aussi, d'un suivi et si un correctif est prévu. C'est finalement cela qui me déçoit le plus : non pas le bug lui-même. Un jeu peut sortir avec des problèmes, surtout lorsqu'il est développé par une petite équipe. Je comprends parfaitement qu'un correctif demande du temps. En revanche, le manque de communication est beaucoup plus difficile à comprendre. Donnez-nous simplement des nouvelles, même si c'est pour nous dire qu'il faudra patienter encore quelques semaines. En attendant, je laisse malheureusement une évaluation négative. J'espère sincèrement pouvoir la modifier dès que la version Steam sera corrigée, car j'ai vraiment envie de pouvoir profiter du jeu dans de bonnes conditions.
-Update Changing Review to Positive.- I bought this on the Meta Store and was able to at least experience this game. Historically it's beautiful. However, it's more of a paint-by-numbers experience, and for me that isn't my jam. This is definitely a 10/10 for the persons who enjoy a history lesson within a game. Below is still accurate for me as of 6/25/2026. There are suggestions of fixes in the discussions, nothing seemed to help my issue. Currently unplayable for me with Quest 3. Tried with Steam-Link, Virtual Desktop, and Meta Quest Link. Absolutely no hand tracking playing with different Run-Times.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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