
Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad.


Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


Procedurally generated dungeons
Realtime auto battling
Multiple levels with unique enemy types
Different playable characters with unique special abilities
Varied unit types which can be merged to gain stronger versions and unique abilities
Lots of powerful loot
Powerful perks
Challenges which require creative builds to overcome
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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蛮合胃口的 这款游戏 局外成长挺长的 不过 跟通关没关系难度 爽感更多来自打架 前期猥琐 后期就可以无敌 什么时候后期 养成三级大爹就无敌
中规中矩 低于20可以入
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth it!
锁敌机智逆天,对应阵容角色少。移除不需要的道具时,归还的材料,少的可怜。 怪物数值过于逆天,前期强度上不来,刷新效率过于逆天,根本打不死怪。这时候明明需要操作,但是召唤物只会一味的去瞎打。 即使到了后期,怪物的强度也过于可怕。 The lock-on system is terribly designed and feels awful to use. There are very few characters that fit the corresponding team compositions. When dismantling unwanted items, the materials returned are pitifully low. Enemy stats are way overtuned. In the early game, you can't scale up fast enough, and the respawn rate is so aggressive that you can barely kill anything. At this point, the game clearly demands precise manual control, but the summons just mindlessly attack whatever is in front of them with no strategy. Even in the late game, enemy difficulty remains excessively punishing.
游戏挺不错的,希望后面添加更多的骷髅和关卡
游戏内buff和debff名词介绍做得很糟糕,想知道有什么用得去知识之书另外翻;难度曲线增长逆天很容易让玩家陷入卡拉赞死循环;肉鸽部分体验也并不爽,道具刷新机制应该是有点问题;局内查看兵种、道具、数据的UI也做的很不方便。我建议三十块以下的时候可以考虑玩玩。
J'attendais la sorti de ce jeux avec beaucoup d'impatience, mais je suis rester un peu sur ma faim dommage l' environnement est cool.
不好玩,亦太難玩!
Giochino carino
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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