
Rana Card is a roguelike deck-builder where you play as a farm manager chasing TimeTech's KPI targets. Draw cards in high-stakes moments, survive Time Explosions, and unlock powerful cards. Build your deck, chart your own path, and face branching events and cataclysmic years on the road to success.
Modeled estimate, not a reported figure. How we estimate →
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About

Step into the role of a farm manager and take on the KPI challenges set by TimeTech Corporation.
Draw cards in thrilling, fast-paced moments,
dodge or harness Time Explosions 💥,
and unlock card packs and treasure chests to expand your deck.
Play your cards to earn gold,
and chart your own path with strategic choices.
Along the way, you'll face branching events, harsh years, and even massive world-shaking cataclysms.

You are granted a magical bag filled with countless unique cards, each with its own Time Cost.
Every turn, you must balance a limited Time cap as you draw as many cards as you dare.
😮 One more card?
😏 Another one?
😫 Just one more?
The choice is always yours.
Every decision could be a stroke of brilliance, or the start of a nightmare.
Beware: exceed your Time cap and a Time Explosion 💥 will erupt!
Not all explosions are disasters, though—play the right cards, and you can twist them into opportunities or avoid them entirely 👌

The game features:
Over 300 unique cards—including spells, plants, animals, buildings, and products.
More than 200 powerful trinkets designed to create combos with different builds or enhance your playstyle.
With so many options, the game offers dozens of distinct strategies, each providing its own unique experience. 
With time as your guiding thread, your journey will challenge you with:
20+ impactful map events filled with meaningful choices.
20+ harsh years that are difficult to overcome but rich in rewards.
10+ massive cataclysms with unique mechanics to test your resilience. 
Open card packs!
Unlock supply crates!
Even try your luck with scratch cards!
Earn gold, new cards, and powerful trinkets—the game offers multiple ways to grow stronger.
Every reward system is designed to create richer experiences and deeper paths for player progression.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do you like roguelikes? Do you like deck builders? How about blowing yourself up? Do you like watching numbers get exponentially big the same way idlers get big numbers? Then this is the game for you! The gameplay is genuinely addicting, and when your run gets hot it gets HOT.
如何在高难度下玩好并通关这款游戏? 正确玩法:认准最强流派每把都选他。 错误玩法:这把哪个顺眼来啥我玩啥。 虽说这游戏平衡性很差,不过成型后看着数值爆炸,乱点一通也能过关确实能爽一下,缺点就是成就党会比较无聊每把玩的都一样的才能通关。
旧游补评 56 游玩时期:2025 种田+肉鸽 +构筑成型后满屏幕飘大数字很爽; -操作量太大; -各流派无法联动,单局必须锁死一个流派导致中后期操作重复度极高,越玩越无聊; 这种指标增长的肉鸽近几年真的很多,如《幸运房东》、《四叶草深渊》、《浣熊推币机》等等,我个人其实不太喜欢这类游戏,其机制设计大都比不上《小丑牌》,后期或无尽模式能跟上成长的流派相当有限,策略性和重玩价值都较低,不过既然主题都是读博相关了,可能就纯玩个运气爽吧。
没啥游戏了来找找,看评论看乐了,差评说是要串服的都来了,网游说是。 先叠甲不知道是不是游戏有什么节奏只说游玩体验。应该是有8分以上,能支撑起至少30小时的游玩吧(当然你不喜欢当我没说),时间刻度的设计还算新颖,三个职业也有不同的玩法(橘子血量蹦极其实非常有趣,但是不能自动后面越滚越长一局打一年) 首先除了某些一眼不合理的流派都是能过13的(比如那个b牛奶,生产极慢而且没有什么成长)。 但是高难度确实是有必须拿的牌(比如职业1的对赌协议,几乎是必拿,不然时间爆炸巨伤),以及前期的取舍,不然就只能重开,第一个boss之前基本都得考虑前期赚钱,不能只拿想玩的流派。(比如职业1拿爆炸花打工,配合对赌或者保险丝稳定成长)当然这样也出现一个问题,我拿这个打工好好的,转流派了反而似了,比较影响体验。 另一个影响体验的就是某些想要的关键牌永远不来或者到已经不需要的时候它来了(玩雨滴不来雨滴女王,玩石头不来石头大王,玩爆炸不来爆炸大王诸如此类)不过以上其实并不是全是关键牌,因为你其实不需要这些金色植物也能过关(也是在后期让你觉得无聊和没意义的点,但是如果设计出你必须要这些才能过关那负反馈就严重了,我玩一整局因为没发这张牌没过关),这纯粹是增加爽感的,谁不想看到收获的时候炸出一个超级大的数字呢?(当然玩久了还是会疲劳) 而回到过关这一条,后期成型之后完全可以一个回合动一下,然后一直回合结束。于是在足够长的游玩过后就会进入疲倦期。可能确实无聊了打开来两把,然后打完第二个boss成型,完全不想往后走。
直接讲就是这游戏不好玩 内容少流派少,交互也是有些不怎么喜欢。基本上一局就是锁死一个流派,往后面更是无聊,全都是重复内容。而且是我通关的次数太少吗?好像不管通关几次,新卡新挂件新植物全部都没有解锁欸……
I think the little frog is cute :)
突然发现了demo于是就下载了,最开始根本没看懂新手教程【哦呵呵呵】,又看了一遍后终于看明白了并火速上瘾,买了正式版后发现新手指引果然更清晰更详细了!!啊啊啊啊好好玩啊但是我好忙不能玩,但是真的好好玩所以我偷偷玩,好吧真的太忙了不能玩,算了再偷偷玩一串就好……
这绝对算得上潜力之作,融合了很多有意思的设定 从创意工坊以及动画的优秀过场,这游戏绝对是下了很多心思的 但,游戏问题也有,比如,策划一直致力于平衡流派,但实际上是一坨狗屎(原谅我说的难听) 比如橙子流派,开局没钱没血没成长,动不动就是死半路上,哪怕千辛万苦找到核心卡组爽杀无尽,结果还是用头顶其他流派鞋底 能看出策划极力想平衡数值,但朋友,你平衡不了就算了吧,这游戏数值就是往崩坏走的,你非得设定一个成熟30次极限,就是败笔中的败笔,道具给的数值也太低了,经济类道具基本可以直接当没有 批评了这么多,但我还是希望大伙能体验这款游戏,真的很不错
Fun game, very cute art. Worth it for the art alone. It does it job as a decent mid-tier deckbuilder game and would scratch your itch. My complain is there is only 1-2 archetype for each deck, it gets repetitive fast. Balance could use some work
I got baited by positive reviews, game is super boring and braindead. You just play your entire deck every turn. It is basically stupid clicker
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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