
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 3.67/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 57.6Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every run lets you swap between different skulls that completely change your playstyle — ninja assassins, rock stars, samurai, bikers, necromancers, werewolves and more. It scratches the same “copy abilities and become something new” itch as Kirby, except with much faster combat and way more chaotic builds. The game features over 100 playable skulls/forms and more than 200 items, which leads to an absurd amount of synergy potential and build variety. The best part is how runs evolve. You can stack attack speed to ridiculous levels, create crit builds that delete bosses instantly, or break the game with summon spam, status effects, or cooldown loops. Half the fun is discovering combinations that feel completely overpowered. The pixel art is fantastic, the combat is snappy, and the “just one more run” factor is dangerously strong. If you like roguelites where experimentation matters more than perfect execution, this is an easy recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
很不错
喜欢
어떤 게임은 가끔씩 미친 듯이 하고 싶어질 때가 있다.
DIKUNCI
후에는 실력으로 승부봐야되서 개재밌음
非常的好玩,很推薦買來玩哦,絕對不會後悔,越玩越上癮。
. 정말 어디에 내놔도 꿀리지 않는 K-로그라이크 !! . 본편 플레이 중에는 배경음악의 장대한 분위기가 너무 오버 아닌가 했다. 그러나 DLC 의 스토리 완결부를 하고나니, 배경음악의 분위기가 잘 어울린다는 것을 알게 되었다. . 이런 스토리를 로그라이크에 담았다고? 허허허... 제작진분들 너무 수고하셨네요. . DLC는 선택이 아닌 필수. 반드시 DLC 까지 같이 구입하셔서 플레이 하셔야 스토리가 완성 됩니다. . DLC에 추가된 해골 대가리는 그냥 거들 뿐, 스토리 완결이 DLC 의 진정한 구매 이유. 그냥 묻지도 따지지도 말고 DLC 랑 합본으로 구매하세요.
UAAAAAAAAAAAA, tlgd?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |