
Skilltree Saga is the first Rogue-like RPG set in Aventuria - the world of The Dark Eye. Choose to play as human, elf or dwarf and battle randomly generated opponents in over 100 stages, developing a set of magical, enhanceable skills.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+1 有成就 没中文 技能树传说 死亡年代 2—— 寂静之梦工作室全新生存角色扮演游戏 你可以通过加入愿望单活动,进一步助力完善《死亡年代 2》。 关于此游戏 《技能树传说》是首款设定在黑暗之眼世界观 —— 阿文图里亚大陆的类肉鸽角色扮演游戏。你可以选择人类、精灵或矮人,在超过 100 个关卡中迎战随机生成的敌人,逐步养成一套可强化的魔法技能。 故事 由黑暗统治者萨古尔率领的邪恶兽人与哥布林大军,正在围攻狮鹫福德城。更糟的是,你心爱的人 —— 狮鹫真爵男爵的女儿被掳走,你不顾一切地展开追击。在遭遇哥布林伏击时,一位神秘的元素骑士大师救下了你。你获得了难得的机会,加入这支古老而隐秘的精英骑士团。经过高强度速成训练,击败即将席卷大陆的邪恶大军,就全看你的了。 令人沉浸的类肉鸽元素 在狮鹫福德边疆伯国,随机生成的怪物与宝藏正等待着勇敢的元素骑士。击败敌人,收集种类丰富的装备,提升力量、智慧、体质等属性。你可以在市场交易装备、购买补给,用钻石兑换稀有的星界药水与治疗药水,恢复星界能量与生命值。 回合制决斗 面对萨古尔的爪牙时,你必须谨慎抉择!从多种技能中选择招式,用风系与水系魔法打击敌人,或是用强力火焰法术让敌人屈服。学习并升级你的技能,你会需要它们的!敌人同样会用自身魔法技能攻击你,火焰灼烧肌肤,寒冰刺骨透骨,还有技能会削弱你的感官,或是对你发动致命攻势。 元素骑士专属、包含大量法术的技能树 你将以无名冒险者的身份启程,可选种族为人类、精灵或矮人。在与危险怪物的战斗中,你将获得经验,稳步提升实力。升级后可获得冒险点数,用来强化技能、学习新法术。 超过 100 个充满挑战的类肉鸽地下城关卡 你可以选择多座地下城进行挑战与征服。地下城深处藏着致命生物、满是宝藏的宝箱,或是治愈之泉。你还可能遇到一位行事隐秘但保持中立的哥布林商人,购买旅途所需的物品与装备。一旦在地下城的危险中倒下,你就必须重新开始,但会保留本次挑战获得的经验。只有最勇敢、最强大的勇士,才能直面并征服更强大的地下城首领,在英雄殿堂留下不朽之名! 《黑暗之眼》在 Chromatrix 有限公司授权下发行。《黑色之眼》是 Significant Fantasy 传媒责任有限公司的注册商标。
просто 10\10 (нет)
easy game play
Although I'm a huge fan of anything that includes fantastic elements, I give a negative review. The idea is OK but it is not exploited well enough. There are 3 maps in the game. The first two is fun; you get the hang of the game. But the third map is just too long and extremely repetitive. If you are obsessed with finishing a game you start like me, I don't recommend the game; however if it is OK for you to quit a game in the middle, you might want to give it a try.
SKILLTREE SAGA - покупалось это дело для коллекции игр по The Dark Eye, но такого позорища я не видел давно! Игра просто посрамляет весь сеттинг, на фоне Drakensang, Chains of Satinav или даже Blackguards это просто трагедия, как в техническом, так и культурном плане!
Это настолько плохо, что плохо всем покажется очень плохо, крч максимально плохо.
👍
Yes.
Skilltree Saga, developed and published by Silent Dreams, is a small-scale role-playing game that aims to combine traditional fantasy progression with roguelike repetition and skill-based character development. Set in the world of The Dark Eye, it borrows the atmosphere and terminology of its tabletop source material but channels them into a more casual, procedurally generated experience. It’s a game that trades narrative complexity for mechanical simplicity, focusing almost entirely on combat loops, incremental upgrades, and stat management. What results is a title that can be mildly engaging for players who enjoy grinding for better gear and optimizing numbers, though its limitations in interactivity and depth prevent it from standing out in a crowded genre. At its core, Skilltree Saga is built around a cycle of short, turn-based battles and incremental progression. You begin by choosing one of three races—human, elf, or dwarf—each with unique bonuses, and then delve into a series of randomly generated encounters that range from simple skirmishes to boss fights. The combat system strips down most traditional RPG complexity, letting you pre-select skills before combat begins rather than making tactical decisions turn by turn. Once you enter a fight, the outcome largely depends on your character’s stats, equipment, and skill loadout. This design gives the game a semi-automated quality, where the focus is less on reaction or in-battle tactics and more on the decisions you make between fights—choosing which abilities to unlock, which weapons to equip, and which attributes to boost. The skill tree is the game’s main source of progression and personalization. As you gain experience, you can unlock new abilities or strengthen existing ones along distinct paths depending on your chosen class and race. While the system is conceptually sound, offering players a sense of ownership over their character builds, it lacks depth. Most skills are variations of damage-dealing or defensive effects, and the limited synergy between them means that the best strategies quickly become obvious. Equipment plays a similar role: you constantly gather loot from defeated enemies, but much of it feels interchangeable aside from numerical improvements. Over time, this turns progression into a repetitive treadmill of minor stat upgrades rather than meaningful evolution. Aesthetically, Skilltree Saga has the look and feel of a budget indie title, with serviceable but static visuals and a UI reminiscent of early mobile RPGs. The art design reflects the fantasy setting faithfully enough—dwarves, elves, goblins, and dark mages populate the procedurally generated dungeons—but it lacks the polish or animation fluidity to make its world come alive. The same can be said for its audio design: battle sounds and background music are functional but forgettable, doing little to enhance immersion. The writing and story setup are minimal, offering only the most basic context for your journey—a rescue mission after the abduction of a noble’s daughter—and then fading entirely into the background once the gameplay loop begins. This narrative simplicity isn’t inherently a problem, but it leaves little motivation to push forward beyond the pursuit of better numbers. Repetition is both Skilltree Saga’s strength and its downfall. For players who enjoy grinding and watching their characters slowly grow in power, the game’s loop can be oddly satisfying. The roguelike structure ensures that no two runs are exactly the same, and the steady drip of experience and loot provides a sense of constant progress. However, the lack of meaningful variation between encounters and the absence of tactical involvement during battles quickly make the experience feel mechanical. Combat outcomes often depend more on preparation than on moment-to-moment decisions, which can make victories feel predetermined rather than earned through skill or clever play. The result is a game that is easy to learn and mildly addictive in short bursts but difficult to sustain interest in over the long term. Technical and design limitations further expose its narrow scope. The user interface is clunky, with slow menu transitions and unintuitive systems for managing skills and gear. There is little visual feedback or dynamic pacing to keep battles engaging, and the procedural generation doesn’t introduce enough variety in enemies or environments to create a sense of discovery. As a result, Skilltree Saga often feels like a prototype for a more complex RPG that never fully materialized. While it’s stable and functional, it lacks the refinement and depth that modern players expect even from small indie titles. It’s clear that Silent Dreams focused their efforts on delivering a streamlined experience, but the simplicity comes at the cost of long-term engagement. In the end, Skilltree Saga is a modest, grind-driven RPG that will appeal primarily to players looking for a low-pressure, stat-based progression loop rather than deep tactical gameplay or immersive storytelling. It succeeds in offering a consistent, if shallow, sense of advancement and a few hours of light entertainment, especially when played in short sessions. However, its repetitive structure, minimal interactivity, and lack of variety make it hard to recommend to anyone seeking a richer or more strategic role-playing experience. It feels like a game built around potential that was never fully realized—an interesting concept that ends up trapped in its own limited design. For the patient or nostalgic player, it may offer fleeting satisfaction; for everyone else, it’s an experiment that falls short of its ambitions. Rating: 4/10
Boring, repetitive, clunky, and luck-based. I tried it from the beginning a couple times and just gave up after a little while. It's sad that one of the comparatively few Dark Eye games we get in the US is basically hot garbage.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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