
A 1-8 player co-op sci-fi looter horror game that takes place on a mysterious asteroid belt where players must complete contracts by traveling to exotic planets to kill creatures, find loot, and/or farm planetary materials that they must return to an ominous figure named Sketchy.
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About
Sketchy's Contract is a co-op sci-fi horror looting game set in a mysterious asteroid belt where you, a traveler, have caught wind of an strange broadcast while in deeps pace that promises a grand adventure with rewards beyond comprehension. Your duties will be simple but fun! Whether alone or with friends, you'll be able to travel to and explore exotic planets, harvest planetary materials, fight alien lifeforms, search for scattered loot, help run a burger shop, play mini games at an arcade and decorate your apartment and ship! The catch? There's no catch at all...
While Sketchy's is NOT a story driven game, there is however, a small optional linear story that players can complete that will explain everything involving Sketchy. Simply follow the Story Quests as they lead you from planet to planet searching for something known as "Memory Fragments". You'll even be rewarded with your very own golden flamingo in-game trophy for completing it.
Progression is incredibly important in Sketchy's. Your going to face some pretty deadly enemies and having enough health and damage to take them on is crucial. The more loot you, the more XP you gain to level up, earning you points to spend at the Suit Modifier to change attributes such as Health, Attack Power, Stamina, and more.
The Night Shift is one of the more unique aspects of Sketchy's. You get to decide whether to stay on the planet and survive the Night Shift or leave and not risking a Team Wipe. Staying overnight means getting access to much more valuable loot but also fighting much more deadly enemies. The choice is always yours.
Loot Sketchy Access Crates - The map is broken up into difficulty-based sections called Security Levels. Finding and opening access crates spread throughout the map can reveal codes that grant access to new security levels containing more valuable loot and higher security access crates..
Loot Gatherables - Gathering is one of the major of ways of getting loot to meet your quota. You'll be able to Dig up hidden treasure, Mine Ore, and Harvest Herbs all with the single click of a button. You will also be able to level up your gathering skills via your suit modifier, allowing you to perform gathering actions much more efficiently.
Loot Corpses of the Creature you Kill - if you're brave enough, you can be the hunter instead of the hunted and kill creatures. Most of them can be picked up while some of them might require a shrink ray to make them light enough to carry.
All loot is important and its even more so when it comes to the Burger Shop. Certain loot can be brought to the inventory room in the Burger Shop and restocked on the Shelves to build progress toward game perks. As you fill the inventory higher and higher, you'll gain access to things like cooking burgers, brewing coffee, and even a Black Market Vendor that spawns randomly on planets each contract with extremely powerful weapons/utilities items.
Cooking Burgers is just one of perks you can unlock. Consuming one of these instantly heals you to full then heal per second over 30 mins afterwards. Additionally all damage is increased by 10% for that duration.
Another perk is 30% discount from the Black Market Vendor who is a special NPC that appears randomly on different planets each contract based on planetary conditions. Everything sold here is pricey but powerful.
Keep in mind though that Aliens will visit the Burger Shop as you play, consuming a small amount of your Shop inventory as they order food. You'll need to work hard for the Burger Shop if you want to keep all those fancy optional Perks. The choice is yours.
As your complete contracts, you'll gain rewards in the form of credits, arcade coins and gotcha coins all which can be used to purchase new player skins, furniture to decorate your apartment and ship, as well as play mini games at the arcade.
Decorate your apartment with 100+ different unlockables and that's not to mention all the corpses you collected as trophies. There's even a loot convertor machine that allows you to convert collected loot into furniture so that you never lose them on a contract wipe.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The core flow of the game is the same as lethal company: - Pick a planet, fly down, die a bunch while collecting loot towards a quota, turn to the space station and deliver the loot. Pros for me: - The idea of having to locate and find different security clearances to get you access to higher tier loot. - The loot is sometimes interesting. Having additional effects or chaos aspects that are uh... unexpected 😂 - The quotas seem manageable and it rewards you for exceeding the amount you need. - You also get three full day/night cycles to reach that quote, enabling you to do more of the exploration/puzzles regarding the security clearance. - Lots of fun collectables you unlock after each run, presumably able to get these unlocked more quickly with higher tiered worlds. - The beginner world is a great introduction and very forgiving on the constant stream of death. You wait roughly 30 seconds to "respawn" for free (minus dropping your loot/backpack), and then you're back at it. This is a big improvement over Lethal Company where you stayed dead for a long time, and dying was equally as easy. Cons: - The Maps do appear static layouts, however the loot/enemies/puzzle pieces (like the codes for the security clearances) are entirely random which evens it out. - The initial few runs, you will die a lot because your suit isn't leveled up yet (no xp) and you have no idea what you're doing (no tutorial). You can also only use xp after completing the 3 day cycle and returning to the station. But after about two completed runs, you will die a lot less simply because your weapon does more damage and you are not as low on health. - Theirs only one Tier 1 planet (with three landing spots), and they cap your leveling at 30 in Tier 1. This seemed fine, initially, but tried our first Tier 2 level (dinosaur based Gaia) and could not even leave the landing area without getting one tapped by something. Will try a few other planets to see if the RnG just kinda bit us for enemy spawns 😅
Fun with friends, only thing is you have to drop weapon on the ship before logging out or you would lose the item. I hope they did it in a way you drop items where you left instead. I think it needs some of tutorial where *You can dodge Pew Pew's direct missile hit if you vibe*, Found this out when we play with a random. Maybe it does say somewhere but we didn't know about it. I kind of hope it's easier to choose the emote because if you were to choose the wrong emote you end up dying. The arcade is like a chill mini game after "work". Love it! Get the reward from gacha machine and play some crane game. I am hoping for more character skins in future!
so much fun to play
Quality, Quantity, No Microtransactions and a Ton of Fun. Of all the offshoots there have been from Lethal Company, Sketchy’s is hands down my favorite. The level variety, amount of weapons, collectibles, enemies, upgrades, armor sets is frankly absurd and I’ve never had a single crash in multiplayer. This is how games used to be made and in a better game industry, still would be. For under $10 it’s worth every penny and then some. The latest update has made a few much appreciated changes to gameplay and as far as I’ve seen thusfar, only 2 that I’ve had any issue with. Automatically replenishing night vision energy after deactivation as opposed to having to recharge on a wall unit is a godsend as dark as this game can get as well as increased health regen speed in the medbay and auto revives by default. All of the new little details added to the different maps are great too. The only two issues I have is that only having 1 planet for Teir 1 to build up loot for Teir 2 is a bit limiting, as especially the snow map was one of our most played maps to do so previously. Secondly, while auto regen in safe zones as opposed to wall chargers is appreciated the insanely increased depletion of Oxygen now needs to be fixed asap. The degeneration rate was honestly fine as it was before, just enough to be able to explore areas in full with O2 levels upgraded, but still keep you on your toes, now even with fully upgraded O2, it is depleted in around 30 seconds (despite literally being upgraded to provide several hundred seconds). You have enough to get to maybe 1 or 2 crates in Teir 2 before having to run all the way back to the safe room and you’re likely to lose half your health if you go for a second, some are flat out physically impossible to reach without dying now, that just don’t work. Still love the game, but that O2 issue needs to be addressed in the next patch.
I've heard it compared to REPO and Lethal, and the only thing I'll say on that is if you're comparing them, this one is FAR MORE superior by 10000%. It makes you think, you laugh as someone gets killed by a pile of treasure, it is constantly with updates, the fact that it's just PRETTY as well? Dev does amazing work, and clearly isn't paid enough. Please play this game, it is so ♥♥♥♥♥♥♥ good. PS: I hate envy so much that Gollum stealing jerk
The Newest Update Causes Myself to no longer want to play the game. First off had removed the only other world from being able to be played on tier 1 which in retrospect is a constant repeat of the same thing until you can build up to get better weapons and such to progress to higher tiers loses attraction and becomes boring. The next big issue is no longer being able to upgrade your suit while in game for things such as damage, oxygen, health, and so on; with that being as it currently is how would anyone be able to achieve the quota which had also changed to the max on tier one instead of starting with 200 and progressing up if they're just starting out? Lastly The oxygen depletion even though i have while played applied quite a few points into my oxygen to be able to proceed in security level 2 areas; the way the oxygen depletes as fast as it does now i no longer can even reach further loot crates half way without needing to turn around so i no longer can get the code for security level 3. With this being said the game is no longer fun for me just more irritating and annoying. Possibly in the future when changes are made to fix these issues it might be worth playing again but as it currently stands i personally would not recommend to anyone that i game with. I will still give the game a chance with future updates and checkout to see if anything has improved but as of right now i am not a fan.
Highly recommend this game for a co-op loot collection game. Lots of character progression and customisation of your appearance and an apartment. A true labour of love from the one developer. Well done!
used to love playing this game and it was fun me and my friend was able to go long ways before we failed, the new new 1.0 release is pretty garbage the dev made it way too hard and impossible to enjoy like why does the pew pew react to me picking up stuff when he once didn't give a damn, and the oxygen drains way too fast, to think of it it drains 5x faster then it used to be not allowing me or anyone to even continue to go further in level 2 its so bad its a nearly impossible to complete to the point me and my friend who once praised this game for being good and I mean really good, to now really sh!t, its just way to hard, its a shame this was once good now it breaks my heart to never wanna play this game ever again until changes are made to make it enjoyable and beatable!
good game
Sketchy fr
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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