
Cally is ready to take on her next goal, being a Professional Skateboarder! Utilize a classic combo system by linking together flips, grabs, gaps, manuals, grinds, and special tricks to rack up huge points and achieve Career Goals that will make Cally a skateboarder of legend.
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Languages: English**languages with full audio support
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[h1]Details[/h1] [quote] [h1]Gr8 Sk8r Grrl!: a solid skating game that has great flow and nice depth[/h1] https://store.steampowered.com/app/920820 Cally is a skater out to prove herself in a glorious 16-bit universe somewhere in 1988. One mistake and Cally ends up in hospital with broken bones, but glory awaits! A comprehensive tutorial introduces you to an overwhelming array of keys to manage the many tricks. A game of absolute focus on reaction speed and dexterity, it is punishing but does reward players with a great variety of achievements and unlockables. [/quote] [h1]Summary[/h1] [quote] [h1]A game from a simpler time, but don't be fooled: it takes a lot to master this one. Stick with it and you can guide Cally to glory! Recommended![/h1] Pros: - rock-solid responsiveness - good learning curve - bags of achievements - it focusses on one thing, and does it well - nice use of replay camera Cons: - tutorial is daunting, however it pays dividends - menus are finicky - graphically, could have more diversity https://steamcommunity.com/sharedfiles/filedetails/?id=1748238549 [/quote] [h1]See Also...[/h1] https://store.steampowered.com/app/717190 [h1]All [url=https://steamcommunity.com/id/boyflea/][i]boyflea[/i][/url] reviews can be found at [url=https://store.steampowered.com/curator/33138741-Good-Indie-Free-Game-Reviews/][b]Good Indie Free Game Reviews[/b] [/url][/h1]
It feels like a plain copy of OlliOlli. I had more fun with OlliOlli than this. The controls are way easier though. Too bad it's still bland and not fun.
[h1]试手作 - 不太行的小品滑板[/h1] [code][url=keylol.com/t634971-1-1]→完整评测。[/url][/code] [h1]前言与短评:[/h1] 大家好,是我十字字符哒,这次跟大家分享的游戏叫Skater Cally,中文翻译叫滑板者Cally。 滑板者Cally这款游戏是一款小品的滑板游戏,在同类游戏中,较没有特色,关卡设置、物件、风格、手感、耐玩性等都较低。 游戏方面十分简单,在职业模式中,每关都有任务,通过任务来解锁下一大关,共有八大关117个关卡,但每关的设置、风格、艺术等各方面差异并不大。 虽然大多滑板游戏都是通关(单纯向前冲)+解任务(做出技巧),但滑板者Cally任务设置简单且仅要求完成,关卡及物件设置上也挺简陋,所以游戏较为无聊。 开发者cally系列的成就系统倒是比普通小品游戏用心(虽然也很简单,刷刷刷类的也多),但每次成就也总有一些的问题,比如这次的滑板者Cally,又有成就解锁不明及成就损毁,大概不会修,所以也不能全成就喜加一, 各方面来看,就是游戏玩法及机制普通,但物件少、关卡差异小、任务无难度、艺术风格及关卡设计简陋。 [h1]整体来说[/h1] 滑板者Cally是一款小品滑板类游戏,系统及游玩上很接近"试手作"的感觉,任务简单、设置简单、没有特色,还算能玩但不太吸引人,任务方面有些描叙及解锁令人完全不懂,成就方面也一直有问题,由于同类游戏中还有不少不错的,故不太推荐购买。 [b]备注:[/b] 注意,本评测没有剧透。 注意,评测游玩的版本是2018.9.25版本,与之后版本的细节可能有所差别。 *通关约3-4hr(全关卡三星),由于成就损毁及游戏受限,无法全成就,但个人解全成就的期间约花费14hr。 游戏体验为个人观感,可能会存在个体差异。 [h1]整体性简评 游戏体验:[/h1] 游戏较类似横版类游戏,由于任务非强制,且可以单独完成,每一关就是单纯的往前滑。 游戏前期主要在摸索如何拿分(测试各种技巧的得分与使用诀窍)。大概1hr内就能全摸索完成,毕竟十分直观。 →不过第一大关场地单调,其实不太适合。 →后面大关其实也不复杂,毕竟基本没啥物件。 然后再摸索到,任务跟通关是两回事,之后这游戏就十分无聊了,由于关卡设置上,几乎每大关的第一关都不能减速,这其实就是在告诉玩家,这的确是个背板游戏。 →为背板而背板,根本没啥能炫技的地方,没意义。 "而通过任务仅要完成,死了也无所谓"这点更令游戏无趣。因为游戏就变成直接通关,然后刷任务。 所以大概玩到第三大关(2-3hr)后,就十分无趣。 然后是滑板类游戏的老问题,技巧表跟任务有些技巧写的不同,比如D.S、BS、BS720,这倒不是只有这个游戏,不少滑板类游戏都有差不多的问题。 然后就是任务意义不明,物件没指定是哪个,就说"滑过看板",但没说是"哪个看板"。这问题就只能关卡内的看板全试过一次。 最烦人的就是飞过终点,光是这任务我就试了1hr,最后终于在youtube找到别人的通过方法,就是在终点前自撞飞过,完全不懂为啥。 →"飞过终点"这任务我自己倒是有达成过,但我不知道为什么啊! 刷成就部分,就令人更加直观理解游戏局限,比如说摔断骨。这仅有特定关卡能完成。 拿高分倒是可以靠多刷几关,但这牵扯到"游戏拿高分的combo要看关卡设置"这点,通常关卡拿分大概50-100万分而已,想上200万分都要看关卡设置是否方便拿分,而且基本都要背板,越追求高分就越容易失误。 →好在还是有几关好拿分的,68+69更可以直接拿到1000万分成就。 整体来说,玩法及游戏机制简单、任务令人一头雾水,关卡设计及艺术风格过于简陋。虽然的确就只是个小品游戏,但这个几乎就是"滑板类游戏的试手作"的感觉。 [h1]游戏性及内容表现:[/h1] 关卡模式过于简单,不是指难度,是指过于单调。任务"都"是做XXX几次或到达几分。 →几乎毫无难度。 因此问题在于,任务只要完成不用通关,所以会出现原地转720°*3 完成任务的同时摔死这种事(比较有效率)。 而另一点,偏偏这游戏的关卡设计上没啥亮点。 虽然每大关都有些许设计上的差异,比如"障碍多、水多、跳台多等",但实际上差异不大,毕竟关卡太多了。 →关卡多 + 物件少 = 差异小。 →如果任务来个连续指定动作或是特定条件还好些。 其中还有几个看不懂的任务,什么飞过终点,尽你的全力,我到现在还没搞懂这是什么意思,为什么在终点前自己摔飞就能解锁。 而关卡设置上,每大关的第一关几乎都故意设置成不能减速,都要求加速大跳。 →也就是"毫无技巧总之就是往前冲"。 →不适宜拿高分,而且非常无聊及容易死。 同理,有几关设计很多障碍物,但这游戏的障碍物又不会飞,除非玩家自己跳下去,障碍物就等于纯观赏用,没搞懂为啥要这样设计。 而且除了关卡设置外,艺术风格也看不出啥大差异,每大关除了背景,物件全一样。 整体来说,游戏在机制、任务难度、关卡设计、艺术风格各方面,就是个小品,而且物件还特别少,更显单调,在同类游戏中毫无出色之处。 [h1]画面及音乐[/h1] 简单的画面、重复的物件、单调的BGM,不过SE算普通。 关卡设置太简陋,不是很喜欢。 价格与CP值: 原价28腿,史低5腿,还没进过包。 小游戏水准,物件重复度高,各关没太大差异,关卡设计上也没太多变化。 成就有问题,刷起来也累。 整体来说,能玩但只建议玩到第二或第三大关,没必要全玩,对成就党来说这是个坑,喜欢这种滑板或滑雪类型的玩家可以试试,毕竟价格低。 [h1]其他:[/h1] 成就部分 Complete Tutorial Unlock Zone All Stars Zone 通关即可解锁的成就,教程、关卡通关、完成关卡全三星即解锁。 *解锁第八关的成就损毁,不能获得。 Do Every (Fliptrick、Grab、Grind、Special) 做每个动作系列,除了教程的↑↓←→+X C V F等,实际上还有四种,共八种动作。 *只要做过就行,不用combo或同一关全作完,随便刷就好。 Do a 1000000 Point Combo 高分combo系列,基本上推荐直接找简单又容易高分的关卡,有几个关卡都挺不错,不过还是推荐69。 Break Bones 一次摔断骨系列,普通摔最多12-20,前面的关卡最多就40-60,不用想说破100,所以推荐直接到116关直接起跳连摔即可,不需要操作。 *高难度或难以获得成就: Score 2 Million Points in Freeskate Score 10 Million Points in Freeskate Freeskate刷分,2M的随便找容易高分的关卡即可,10M建议进自由模式刷68-69关刚好。 *多关累计容易断连,越多关需要背板的就越多,不背板又难拿高分,建议直接68+69一次过。 *可参考我steam视频。 Break 1000 Bones Overall Break 2500 Bones Overall *判定奇怪,我全通关刷成就时,在career mode刷了最少1200-1800,但没跳成就。 *然后去刷Freeskate相关成就了,刷一刷,回career时却突然跳成就了? →怀疑是"要在Freeskate模式刷"、"一口气刷断2500"、或者"要进replay再出来"? →总之这成就能解,但判定未知。 Score One Billion Points Overall 还没刷,由于第八关成就损毁,且修复机率不高,不刷了。 以普通一关100-500万的平均来看,大概要刷200-1000次,以1关2-4min来看,去Freeskate刷大概要400分钟-4000min? 单刷69(400-500万分),刷一次约90s,1.5min,共刷300分钟左右,5hr即可。 如果68+69来刷(900-1000万分),刷一次约110s,1.9min,那大概190min,3hr即可。 Freeskate the Entire Game Freeskate从第一关开始通关,接关也算,用时约80min。 *Unlock Zone 8 成就损毁,无法获得。 整体来说,成就获得方面不难,但还是挺肝的,随手找的小游戏,没先看过steam讨论区,所以又踩雷了,第八关成就损毁,对全成就党来说这就是坑。 *顺便一提,游戏受限,所以也不会显示在steam上。 BUG部分 - 无明显bug。 *有"Unlock Zone 8"成就不跳的问题。 *还有些奇异的现象,比如说死后僵直(摔倒后可以蠕动+跳一次)。 [h1]结论、心得与杂谈:[/h1] 是我是我又是我,又在找奇怪游戏刷成就哒。 这作者的游戏特点有个共性就是游戏本身玩法简单、无剧情、素材重复,但整体来说游戏还能玩,主要是关卡设置上及成就还算能玩。 而每次成就设置上都挺难拿,都要刷,这次的滑板,主要还是第八关成就损毁,不然当做刷全成就用的游戏来说,在时间、难易度、易玩性、游戏性上,还是跟cally的其他系列差不多,算是游戏性低但还算能玩,成就在小品中算普通,能刷的类型。 *虽然游戏受限,不会显示。 问题点在于玩起来不爽,滑板类游戏在某程度来说,就是享受多样的花式动作跟把事物甩在身后的速度感。 →就是"爽快感"。 所以游戏要么场景做好,或者在操作、combo、动作衔接上要下功夫,不然最少要爽。 不过滑板者cally的各方面要素都有些简陋,操作及玩法上较简单,关卡、场景及物件的设置上也同样简陋,任务挑战也简单,给我的感受其实比较接近手机上那种往前跑的跳跃类游戏。 →虽然以要素来看,有些跳跃游戏更简单,但简单也能好玩,简单的往前跑、收集、换装就能很好玩。 所以,以游戏性来看,属于可以不用玩的游戏,也就是等打骨折或等进包的水准。 整体来说,实际上也算是打骨折了,所以喜好小品滑板类游戏的玩家还是能玩玩。
This game is so rad. If you enjoyed OlliOlli, you'll be all about this. Only recently did I find out about the Cally series of games and this is so out of left field but awesome at the same time. So glad it exists. https://youtu.be/2-t8uvsC3js
Played this game on both its beta and release state. So far the dev team has shown their interest and devotion to making this the best game for players and themselves. Always a good sign, considering how a lot of other games, big and small, are supported these days. That being said, I have limited experience with skateboarding games, but plenty with those of this kind of retro asthetic. The look and sense of energetic motion is easy for me to appreciate. Also makes me think this would easily lend itself to mobile ports. Though, the controls may be a hurdle. Speaking of which, I foolishly played this game entirely on laptop keyboard, so far. The learning curve was noticeable for me, but the tutorial quite helped. That and Cally having a physicality that just rebounds from every broken bone detail, somehow. No doubt this plays better with a controller or game pad, but I have still enjoyed my time with it so far on keyboard alone. Seems worth checking out this fun addition to the franchise. (Still holds up and continues to be updated by the developer.)
Remember Skate or Die on original Nintendo? I bet most people are not old enough to remember it, but it was a great game. This is a lot like it, but more modern. It is still quite simplistic and that is a plus in this instance as this game does not need to do too much in order to be fun. Well worth the price if you enjoy simple indie sports games.
There's no balance meter for tricks and grinds... There's no customization to character or tricks etc so the game feels very limited and what's here is very poor. I bought the game for under a dollar and still don't think it was worth it. It feels like a game you would play on a flash site done by a Randy as a student project as the dev clearly has no talent whatsoever. I can see why this game has barely gotten any sales in the four years since release as it's trash.
[quote] Follow my [url=store.steampowered.com/curator/33120007/] curator page [/url] for more indie game recommendations that you might have overlooked! Every review has a [url=youtube.com/playlist?list=PL4L29hFnGKu-oZvMxXzG4I1Qm_k4OY5-r] video [/url] with highlights and initial game play. [/quote] Skater Cally is a casual 2d sidescroller skate boarding game. You’ll do tricks like grabs, grinds, kick flips and specials. Skater Cally has a career and free skate mode with a variety of levels across multiple areas. In career mode, you’ll beat each level individually and free skate is every level combined. When you first start off, it will take you through the tutorial, which I recommend doing. Once done, you’ll progress through multiple levels with 3 goals like high scores, grind this or jump that. Getting the longest combos by connecting tricks with grinds and manuals is the key to getting a high score. Game play is fast paced and fun with solid controls. I used a controller when I played and the responsive trick system was easy enough using buttons for each trick and the left joystick for modifiers. Didn’t try using a keyboard, but I imagine it would be just the same. It doesn’t take long to figure out how to squeeze in as many tricks as you can. There’s a bone breaking system when you take a fall which I wish you could skip or turn off, I want to get back to playing right away and it didn’t really provide anything extra to the game play experience. With that said, be careful not to die, because you’ll start the level over again when you do and any big combos you achieved will be reset. Overall Skater Cally plays well and the in level challenges make playing levels over again interesting. I really enjoyed playing Skater Cally and it’s a great game to pick up and play here and there when you don’t have much time to play. If you’re a fan of any of the old skateboarding games like Tony Hawk, you’ll enjoy this one. Full Video Review: https://youtu.be/8pzzZUyfCjM
This game is awesome! Tony Hawk meets 2d games!
8/10 "Worthy competitor of Olli Olli, however holds its own in uniqueness and swag" This game has been an excellent experience minus some minor details (and I mean minor)! Pros: Solid game-play mechanics, smooth frame-rate all the way through, diverse trick list, AMAZING soundtrack, easy pick up and play and challenging to master, map-able keys/buttons, Replays, Menu layout (when paused, is clear and to the point), Board flips look quite accurate for being 2D pixel, The auto-push feature can alleviate some pressures of getting used to the more classic play-style to where there is one less button to worry about to help focus on moves and not worry about gaining speed. Cons: Visuals/Character animations could use some sprucing up (the boards flips and transitions are already nice though), performing ollie and flip tricks via the analog stick as an option would be a nice addition though the current style isn't bad resembling more of a "Tony Hawk" style rather than a "Skate" style with the stick. (the auto push feature may make this more tolerable which I haven't tried)
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