
A dark visual novel by acclaimed creator nyalra. Overly sensitive to other people's emotions, the protagonist—a light novel writer—develops the ability to read minds, only to be driven even deeper into isolation. His sole remaining comfort is his younger sister, gifted yet lonely.
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About


“Onii-chan, you really are a lonely person.”
“Did you lose faith in me?”
“No. I love you, onii-chan.”
Unable to bear the ugliness of the world and terrified of other people, the protagonist develops the ability to read minds.
He shuts himself away and submits a light novel he wrote, which unexpectedly wins a newcomer’s award. But the jealousy and envy that follow only deepen his distrust of the few human relationships he still has. Those around him hurt his fragile heart without even realizing it.
His only remaining comfort is his younger sister, who lives with him.
Clinging to each other just to stay alive, the two sink night after night into a twisted, unhealthy codependency.
―I keep living alone, talking about my own prejudices and cursing the world. Day after day.
I ripped off Dostoevsky, half-assed it into something modern, and turned it into a light-novels.
I mean, I tried. In my own stupid way.
Had the heroines talk about “existentialism” like it was supposed to mean something.
The gameplay is an old-school, straight-up classic visual novel. The text fills the entire screen, so read as much as you want—or just right-click to hide it and enjoy the art. That’s it. Read, click, and vibe.
Live through a gloomy, suffocating real world through an overly sensitive protagonist… then come home and savor the only happiness left in his life: the time he spends with his little sister, his one true comfort.
As the friction with the people around you keeps piling up, there’ll be moments when their petty thoughts make you feel actual murderous rage. And in those moments, you can use your mind-reading ability to drive them to suicide.
That snide bastard. That arrogant asshole. Hit them right where it hurts—right in the deep-seated insecurities they never want anyone to see—and take them out. It’s not like you’re killing them with your own hands, so you won’t get caught. The ones truly at fault are the tasteless, mindless conformists who do nothing but obey society without a shred of aesthetic sense.
…But is that really okay?
What is happiness, anyway?
And in the end—what kind of future will the protagonist and his sister walk into?
Witness it with your own eyes.
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Scenario & Director: nyalra
Artwork: Ohisashiburi
Music: Aiobahn +81
UI Design: Maruino
Logo Design: Yuto Hama
Programming: HAYAO

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 443 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
다음 작품 안내면 죽어버린다
満足です。 ボリュームはゆっくり読んでも数時間掛からないくらいでしょうか。 満足しておいて言うのもどうかと思いますが、 とても万人に向けて勧められるゲームではありません。 途中は色々な意味で「やめたげてよぉ!」「どおしてそんなことするの😭」となるシーンが多く、 癖の強い主人公を含め皆が〇〇へ向かっていくストーリーは辛く悲しく苦しい。 私は以前キリスト教の牧師から、 「神は、いつでもあなたの心の扉をノックしているのです」という話を受けたことがあります。 (そのノックに応える=キリスト教を受け入れ、信教するようになること、と解釈しています。信教しませんでしたが。) このゲームにはその話を思い起こさせる様なシーンがあります。 良くも悪くも人生の転換点というものは、大きな特別な出来事だけではない。 誰か身近な人の、些細な祈りや気遣いに気がついて、そして自分の心を開くことができるかどうか。 他のレビューの言葉を借りてもうしわけありませんが、この作品は作者の祈りなのかもしれません。 最後のシーンを見て満足しました。 異論は多いかもしれませんが、私はこれで妹ゲー(そんなジャンルがあるか知りませんが)として満足です。 あと何故か存在する〇〇さんのアナザーエンドも良い。これも些細な切っ掛けによる分岐でしたね。 ただしこのシーン、たぶん他の登場人物はたぶん〇〇してるんじゃなかろうか…まあ主人公と妹と〇〇さん元気ならええか。
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Hours played at review time, across 444 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es del creador de neddy, así que seguramente sea un juegazo, falta esperar a que salgan la versión al español 🇦🇷🤝🇯🇵
本质上,这部作品是作者的独白作品。整部作品绝大部分时间都在忍受“哥哥”对改编后的“现实”故事的恶意看法,但是看到最后“哥哥”在一场自我救赎旅行后得到释怀后,我也为作者本人目前的处境感到高兴与欣慰。 给认为这部作品很电波的玩家一点我的理解,在这部作品里,妹妹这个角色的大概率是哥哥妄想出来的存在。最直白的暗示在于哥哥陷入自责螺旋的这段剧情里,哥哥与妹妹的对话里。其次,现实对于“理智且清醒”的哥哥来说是如此的痛苦,只有跳脱现实的妄想,"天才,善解人意又爱家人",这样的存在才能承接住哥哥的痛苦。 最后,由于是steam评测,还是要回到对游戏本身的评价: 1.UI,文字层面就没有设计,也没有打磨过 2.用了大量现实照片作为场景素材,对于ADV作品来说明显算是偷懒 3.核心系统读心的意义挖掘还不够深刻,只停留在了浅显的用法 4.自传作品1美元意思意思得了,国区定个二三十块钱什么意思 如果满分10分,这个只能打2分。因此不推荐
[h3]爱也罢,恨也罢,笑到最后才是赢家 [/h3] 《妹妹、他人、妄想症》是一款毒电波系的视觉小说,这款游戏的作者是很多玩家熟知的电波系游戏《主播女孩重度依赖》的创作者“nyalra”,这也让它备受期待。但必须要承认的是,毒电波系作品本身就充满了主角的妄想和精神分裂式的叙述,风格黑暗压抑,不适合大部分玩家。尤其是本作还无时无刻都在输出大量的负面情绪,一定要确定自己的心态非常稳定再游玩这款游戏。 玩家扮演的男主是一个性格怪异的轻小说作家,因为他对于其他人的感情极度敏感,总是莫名感叹世界的丑恶,并慢慢掌握了可以读心的能力。但他在每次和其他人的交谈中,总是迅速而精准的抓到别人最为阴暗的一面,永远看不到别人身上的阳光,这其实反而表明了他对于自我乃至世界的厌恶之情。 正如作者nyalra所说,这部作品是非常个人化的。与其说它是一部有鲜明角色设定和完整情节的故事,实际上更像是没有目的漫无边际的个人宣言。大量的文本都是由男主的内心独白构成,不是多个角色之间的交互。这种用堆砌起来的负面情绪和痛苦来制造心灵冲击力的做法,让游戏的氛围大于实际内容,同时深度也有所不足。 “当你在凝视深渊的时候,深渊也正在凝视着你”,看似男主是通过读心能力看到了其他人肮脏不堪的念头,可只有内心同样污秽的人,才会看不到其他人的闪光点。也许男主读心别人的时候,看到的其实是自己的内心。不过如果你能不被故事中的负面情绪所影响,看着男主无差别的锐评、攻击所有人,实际上还挺有乐子的。 至于“妹妹”,虽然在宣传中看似占据了很大篇幅,甚至于游戏标题里似乎也意味她的关键性。不过在正式游玩中,妹妹其实并没有起到太多的重要作用,而更像是一个为了衬托男主性格扭曲的工具人。这个工具人并不一定非要是妹妹,把其他什么身份的人套进这个设定里来都没什么差别。 游戏内容分为了5个不同的部分,你可以自由决定自己的游玩顺序,每一个部分都会涉及到一个其他角色。不得不承认,Ohisashiburi的角色设计和美术把控确实有一手,既呈现了华丽的视觉效果,角色也在可爱的同时富有表现力。当你在各个部分中推进时,界面的边框也会随之变化,从而反映出角色的心理情况。此外,游戏内的每一个角色都有自己的专用BGM,能体会到作者的用心之处。 总体而言,本作的男主人设在大部分正常玩家的眼中应该都是一个并不讨喜的形象,不仅自己内心阴暗、厌世,还会无差别的对其他人进行输出反面情绪。这个故事里当然存在一些哲学思考,但我个人认为这些并不是大部分普通玩家可以理解的(包括我自己),如果不能确定自己的情绪稳定性,你大概暂时不适合体验这款游戏。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
냐루라 자서전 보는 느낌 캐디, 아트워크, 사운드, 연출은 마음에 들었지만 그게 다인 것 같음
猎奇作 不推荐任何人游玩
值得一玩
peak. dont listen to the haters
前面一段阴暗潮湿的心理描写看的还挺爽的。后面感觉上就是有点不知道怎么展开了,节奏很怪,[spoiler]突然全部人不知道怎么的就都要去寻死了www[/spoiler],男主的读心术太恐怖了。真结局神明发力了,不过happy end就是好评。
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